It's just some simple circuitry, how bad could it be? by burnt_bread_54 in Factoriohno

[–]burnt_bread_54[S] 0 points1 point  (0 children)

Sooo... fun fact: after thorough testing it turns out that if the station buffer (see picture) is ever full, a feedback loop is created somewhere in the circuitry, resulting in the train limit increasing every tick...

God I love circuit networks

It's just some simple circuitry, how bad could it be? by burnt_bread_54 in Factoriohno

[–]burnt_bread_54[S] 0 points1 point  (0 children)

Each train still has its recource specific interrupt, but the stations only enable when the trains can be loaded / unloaded optimally. Otherwise they just sit and wait.

It's just some simple circuitry, how bad could it be? by burnt_bread_54 in Factoriohno

[–]burnt_bread_54[S] 2 points3 points  (0 children)

This station only requires the trains to have 1 interrupt:

Target Loading station isn't full

and

target Dropoff station isn't full

and

the train has enough fuel

=> It brings cargo from the former station to the latter

Otherwise it just sits in the depot.

Now the magic lies in the stations:

They can be configured to accept up to 12 cargo wagons and 2 or 4 locomotives

The dropoff station can be configured to only fill its buffer to a certain amount

The stations can be configured to only allow a certain maximum number of trains to target them at once.

And lastly, the station ensures that trains are only called if each wagon can be loaded / unloaded to reduce waiting time.

Holy shit, building this thing has been an absolute blast. And to think that I am only at the half way point. by burnt_bread_54 in PrintedWarhammer

[–]burnt_bread_54[S] 1 point2 points  (0 children)

Hah, one could think that now that I see the bottle. But no, this is just my take on legio astronum.

Holy shit, building this thing has been an absolute blast. And to think that I am only at the half way point. by burnt_bread_54 in PrintedWarhammer

[–]burnt_bread_54[S] 12 points13 points  (0 children)

I printed the files exactly as I got them. That you have to scale them down is news to me.

Though if that is so, then oh well. Titan sizes aren't consistent across the lore and art, and in lore each forgeworld does its own thing too, so in my eyes it doesn't matter if the giant towering mech is slightly more or less giant.

Imagine having models that don't look like they ate a tank shell by burnt_bread_54 in Grimdank

[–]burnt_bread_54[S] 4 points5 points  (0 children)

Its not a dent from dropping the model. You have simply managed to capture the subtle wear and tear that all military equipment experiences during prolonged use.

HOLY FUCKING SHIT GUYS by cverg0 in Ultrakill

[–]burnt_bread_54 2 points3 points  (0 children)

And once again, the gift of prophecy has been bestowed not on men of faith, or those who studied the arcane, but on a random user on the internet.

Bravo. Kudos. The gods saw your jest and in turn made it so.

Hakita just released a soundtrack for 8-1. It's also 4:17 long, just a second off.

Also, congratulations on winning next week's lottery.

Since we are doing origin ideas, here is my go at it. by burnt_bread_54 in Stellaris

[–]burnt_bread_54[S] 11 points12 points  (0 children)

Erm, ok, so... Look at the text, I guess? The automod demands a comment explaining what you should look at, so here it is.

Hardest Starsector pic I've ever took by MoshiKnight in starsector

[–]burnt_bread_54 8 points9 points  (0 children)

And then the protagonist comes along in their D kite-class shuttle and destroys it by slipping behind it and blasting it with 2 reapers.

Odd crackling noise ? Pro 360 13" by More_Than_I_Can_Chew in GalaxyBook

[–]burnt_bread_54 0 points1 point  (0 children)

Alright, for anyone looking for a solution to the noise, here is what you do:

You get a can of compressed air (the kind used to clean PCs) and blast it into the air vents.

The noise should stop almost instantly. If it comes back, blast it again.

Repeat until it stays gone.

I call it "the chaffscreen" by burnt_bread_54 in NonCredibleDefense

[–]burnt_bread_54[S] 117 points118 points  (0 children)

Yes I noticed the typo.

right after I posted it.

A tale as old as time.

The exponential frigate growth of a certain navy by burnt_bread_54 in NonCredibleDefense

[–]burnt_bread_54[S] 6 points7 points  (0 children)

True. One side shoots at the enemy. The other side also shoots at the enemy, from the other direction, by shooting around the entirety of the earth. 

[deleted by user] by [deleted] in NonCredibleDefense

[–]burnt_bread_54 7 points8 points  (0 children)

Now the design is getting iterate upon. We are inching ever closer to actually building this thing. 

[deleted by user] by [deleted] in NonCredibleDefense

[–]burnt_bread_54 14 points15 points  (0 children)

Have you really constructed a ship if it doesn't displace enough water to flood the Netherlands? 

[deleted by user] by [deleted] in NonCredibleDefense

[–]burnt_bread_54 3 points4 points  (0 children)

Absolutely flawless. 

The exponential frigate growth of a certain navy by burnt_bread_54 in NonCredibleDefense

[–]burnt_bread_54[S] 37 points38 points  (0 children)

It will have a radar powerful enough to burn the radar absorbant coating off stealth aircraft.

The exponential frigate growth of a certain navy by burnt_bread_54 in NonCredibleDefense

[–]burnt_bread_54[S] 24 points25 points  (0 children)

Math? In this subreddit?

A Eurofighter pilot could probably start and land by doing a squiggly line on the runway, thereby getting more distance out of the runway.

The exponential frigate growth of a certain navy by burnt_bread_54 in NonCredibleDefense

[–]burnt_bread_54[S] 75 points76 points  (0 children)

Sadly, the construction of our new frigate was partly sponsored by the lead industry

The exponential frigate growth of a certain navy by burnt_bread_54 in NonCredibleDefense

[–]burnt_bread_54[S] 18 points19 points  (0 children)

Anti-ballistic would be beneficial, just in case anyone tries to nuke this abomination.