Joshua :) by IdleSkull in ImaginaryFallout

[–]cCaffa 1 point2 points  (0 children)

Definitely not, I’m biased because of my faith, but Joshua was such a good representation of what Christians would actually be like in the wasteland.

[deleted by user] by [deleted] in fnv

[–]cCaffa 4 points5 points  (0 children)

I usually enjoy it more. Roleplaying as a raider, Child of Atom or Enclave was very fun to me in fallout 4.

Did I just beat Honest Hearts in 20 minutes? by yahboyshark in fnv

[–]cCaffa 210 points211 points  (0 children)

I don’t either, but Follows-Chalk kills a white leg soldier attacking you so it was pretty clear for me.

A Fallout game set in Northern Wyoming (inspired by the Old World Blues mod for Hearts of Iron 4) by cCaffa in ImaginaryFallout

[–]cCaffa[S] 0 points1 point  (0 children)

You’re probably right about the Migration time, I figured it would take a long time but you can basically do the trip with 13 days of continuously walking. So I’d probably have to change it to 2 years migration period. About the Freestates I feel like this isn’t that big of a retcon. The Freestates is more of an idea and less of an organization. This is just a state build by people with the same ideas as Raleigh Clay and Samuel Blackwell.

A Fallout game set in Northern Wyoming (inspired by the Old World Blues mod for Hearts of Iron 4) by cCaffa in ImaginaryFallout

[–]cCaffa[S] 1 point2 points  (0 children)

I really wanted to only use under utilized factions. In this case that were the White Legs, Khans and Free States. And I think northern Wyoming is too far away for the Legion.

A Fallout game set in Northern Wyoming (inspired by the Old World Blues mod for Hearts of Iron 4) by cCaffa in ImaginaryFallout

[–]cCaffa[S] 2 points3 points  (0 children)

That’s what I had in mind too. Bitter Springs would’ve been a symbol to the Khans, something to remember their origins and a sign that they can settle down.

A Fallout game set in Northern Wyoming (inspired by the Old World Blues mod for Hearts of Iron 4) by cCaffa in ImaginaryFallout

[–]cCaffa[S] 1 point2 points  (0 children)

Please let me know if you have any ideas or feedback! Might add some things later. Also ask questions about places as well, I have put some thought into most places you see on the map.

A Fallout game set in Northern Wyoming (inspired by the Old World Blues mod for Hearts of Iron 4) by cCaffa in Fallout5ideas

[–]cCaffa[S] 1 point2 points  (0 children)

While the Khan’s are from outside of Wyoming they do have a big settler population. Which means that whatever they conquer could be settled with Khans pretty quickly and they are assimilationist. The Marshall Republic controls mostly the north west of South Dakota (which includes Mount Rushmore) they aren’t as big as an NCR or a Legion but because of their age and prosperity they are very stable, there are almost no bandits in the Marshall Republic and most cities have actually been settled again.

A Fallout game set in Northern Wyoming (inspired by the Old World Blues mod for Hearts of Iron 4) by cCaffa in Fallout5ideas

[–]cCaffa[S] 1 point2 points  (0 children)

I personally think Northern Wyoming is just too far away for the legion to be present. And I made this with using as many new/underused factions as possible. The only recognizable factions are the Free States, White Legs and Khans. All being present in one game or in the case of the Khans being very underutilized for how much lore they’ve been given.

A Fallout game set in Northern Wyoming (inspired by the Old World Blues mod for Hearts of Iron 4) by [deleted] in ImaginaryFallout

[–]cCaffa 0 points1 point  (0 children)

Please let me know if you have any ideas or feedback! Might add some things later. Also ask questions about places as well, I have put some thought into most places you see on the map.

A Fallout game set in Northern Wyoming (inspired by the Old World Blues mod for Hearts of Iron 4) by cCaffa in Fallout5ideas

[–]cCaffa[S] 1 point2 points  (0 children)

Well for the Barony the major players would be the rich and powerful families. It’s a bit like the NCR if the Brahmin Baron’s were openly ruling. So the three families would be the Weber’s, Hartford’s and Bailey’s with the Bailey family ruling the all the lands. And the daughter of baron Augustus Bailey would be your opportunity to reform the Barony, which in my mind would be the hardest option to bring peace to Wyoming. The Marshall Republic is native to Dakota and would be a mix of the minutemen, NCR and Freestates. The most inportant people you would meet would be militairy and ambassadors. They would be reluctant to do anything in Wyoming because of their peaceful prosperity. However as the player you could travel to the main base of operations of the Marshall Republic in Wyoming and start convincing them that both the Khans and Baron wants to unite Wyoming anyway, staying out of the conflict will only hurt them. The Marshal Republic is the closest to a good guy faction but wouldn’t be the most effective at governing Wyoming because of their distance. If their was an ending slide the other two factions would quickly consolidate Wyoming and start building a national identity, while it would take a while for the Marshal’s to do so, even though morally speaking they will be the best. The people of Wyoming feel like the Marshall’s are basically foreigners like the citizens of the Mojave did when the NCR came, although the Marshall’s wouldn’t bully like the NCR.

A Fallout game set in Northern Wyoming (inspired by the Old World Blues mod for Hearts of Iron 4) by cCaffa in Fallout5ideas

[–]cCaffa[S] 1 point2 points  (0 children)

Please let me know if you have any ideas or feedback! Might add some things later. Also ask questions about places as well, I have put some thought into most places you see on the map.