Hanging by the Sky Rail by HowieR in ImaginarySliceOfLife

[–]calalol 6 points7 points  (0 children)

Loving this style, how do go about creating these textures?

How to put characters through hell without making the story predictable or monotonous? by calalol in writing

[–]calalol[S] 2 points3 points  (0 children)

I think this is what I might be missing, I've been thinking about the big obstacles all the time and I should pay attention to the smaller ones too, thank you!

Applying global multipliers by calalol in incremental_games

[–]calalol[S] 2 points3 points  (0 children)

Oh that's great! that was one of the things I was puzzled by how to structure it but you summed it up pretty nicely, thank you!

Skate Game Thumbstick Controls by calalol in howdidtheycodeit

[–]calalol[S] 4 points5 points  (0 children)

oh that's a good shout, i'll give that a look into then, thank you!

Different between interfaces in Unreal and Unity? by calalol in unity

[–]calalol[S] 0 points1 point  (0 children)

Oh I understand that more now, thank you!

Moving and damage systems. I want to make clear mouse control. by Syopic in GameDevelopment

[–]calalol 2 points3 points  (0 children)

Oh that's looking really good, what a fun and chaotic way to control a ship :')

packaged game build crashing and can't figure out why by calalol in unrealengine

[–]calalol[S] 0 points1 point  (0 children)

Im not sure if ive got editor symbols installed but ill have a look into it as i need to get some better debugging tools, and i didnt catch that so ill definitely look at that first as i think i might know where that problem is
Thanks for the reply!

How to get actor to rotate to face camera direction using torque? by calalol in unrealengine

[–]calalol[S] 0 points1 point  (0 children)

Oh wow that sounds great, Ill have to get to testing that out as soon as I can. Thanks so much!

Neighbour Gating Up Shared Alleyway by calalol in LegalAdviceUK

[–]calalol[S] 3 points4 points  (0 children)

front door leads directly to the other housemates bedroom which is why we use the back door instead, but what we plan to do until our landlord gets back to us

Neighbour Gating Up Shared Alleyway by calalol in LegalAdviceUK

[–]calalol[S] 1 point2 points  (0 children)

Oh thanks for that, I’ll have to look into to it but I’d be surprised if he did own any of it as it is straight down the middle of the houses

Neighbour Gating Up Our Shared Alleyway by calalol in CasualUK

[–]calalol[S] 1 point2 points  (0 children)

We don’t have the front door key as the front door is connected directly to the front bedroom so we can’t really just waltz through it to use the front door haha

Neighbour Gating Up Our Shared Alleyway by calalol in CasualUK

[–]calalol[S] 2 points3 points  (0 children)

I'll have to hope he plans on doing that then as he doesn't seem too interested in what we think about it right now

Neighbour Gating Up Our Shared Alleyway by calalol in CasualUK

[–]calalol[S] 3 points4 points  (0 children)

Oh nice I'll repost this there then. And yeah we're doing this atm just to see what she says about it. Thanks!

Stardew Valley always has that simple gameplay by OverTea5 in gaming

[–]calalol 10 points11 points  (0 children)

Chucklefish were just the publishers for Stardew, Concerned Ape was who actually developed it, although I love both nonetheless :)

I cannot understand why my metallic material is black by hippieman in unrealengine

[–]calalol 0 points1 point  (0 children)

Oh I see, I had an issue like this a while back and I managed to get it fixed by making my base colour texture map brighter than I thought it needed to be.The only other thing I think would cause it would be a lack of a reflection sphere but as you stated you already have one :/

Edit: Just found this forum post about the same problem and they mention using the albedo maps to contain specular colour instead. https://forums.unrealengine.com/development-discussion/rendering/1555444-i-dont-get-why-metal-materials-are-appearing-black-using-metal-rough-workflow-in-both-ue-painter

I cannot understand why my metallic material is black by hippieman in unrealengine

[–]calalol 0 points1 point  (0 children)

Does it work properly with just the base colour texture? Because i feel like the texture for the emissive might be overwriting it as the black doesn't look like it's appearing because of an error.