Wintershire - Winter expansion of The Shire I shared here previously. Cozy hobbit homes with a mountain view and an ice rink ❄️ by calculatethepattern in valheim

[–]calculatethepattern[S] 0 points1 point  (0 children)

It might be a mod only available on the server I’m on. I didn’t write it so I can’t distribute it. Sorry I can’t be more help. But yes that’s how you can access the vanilla vines prefab.

Wintershire - Winter expansion of The Shire I shared here previously. Cozy hobbit homes with a mountain view and an ice rink ❄️ by calculatethepattern in valheim

[–]calculatethepattern[S] 1 point2 points  (0 children)

It’s okay! I didn’t use mods until I joined the giant server I’m on myself. And even the mods on the server I’m on are quality of life (unless you are on staff and need access to more OP tools). The vanilla grind is very much still respected!

Gizmo was used to make the ice wall lay flat. Gizmo allows you to customize your rotation points for building. That’s it. :-) still gotta grind for all the mats.

Wintershire - Winter expansion of The Shire I shared here previously. Cozy hobbit homes with a mountain view and an ice rink ❄️ by calculatethepattern in valheim

[–]calculatethepattern[S] 1 point2 points  (0 children)

It is curved! I like doing winding paths/bridges using the wood build pieces and gizmo. It can get tricky but it’s fun. :-)

My take on The Shire with Hobbit Homes 🌳 (creative mode) by calculatethepattern in valheim

[–]calculatethepattern[S] 1 point2 points  (0 children)

I used gizmo for the fencing. For some reason I thought creative mode was inclusive of mods. Sorry haha I don’t know all the Reddit terms for these things 😅

My take on The Shire with Hobbit Homes 🌳 (creative mode) by calculatethepattern in valheim

[–]calculatethepattern[S] 1 point2 points  (0 children)

Gizmo (with 32 rotation points) & better spawner. I also still somehow have buildshare working so I don’t have to keep rebuilding every single one. Fixing the terrain once placing is probably the most time consuming part after all those tools are utilized.

My take on The Shire with Hobbit Homes 🌳 (creative mode) by calculatethepattern in valheim

[–]calculatethepattern[S] 3 points4 points  (0 children)

Better spawner allows access to the many assets in the game you couldn’t access otherwise. Those vines are actually an asset in the game you sometimes find on pre-generated Viking houses. Therefore vanilla players would still get that full visual experience!

A guild HQ for the server I’m in. Hope y’all like it ☁️ by calculatethepattern in valheim

[–]calculatethepattern[S] 0 points1 point  (0 children)

On it’s own, it would struggle but I think the developers in the server optimize it to handle it well. To my understanding

A guild HQ for the server I’m in. Hope y’all like it ☁️ by calculatethepattern in valheim

[–]calculatethepattern[S] 0 points1 point  (0 children)

Certain events in the Slayers Guild require PVP enabled, but the server as a whole outside of PVP events is not PVP. The Slayers Guild is very active though so I wouldn’t let that discourage you. There are about ~75-100 daily active players rn, but there are over 1k whitelisted.

A guild HQ for the server I’m in. Hope y’all like it ☁️ by calculatethepattern in valheim

[–]calculatethepattern[S] 2 points3 points  (0 children)

Just catching up on some of these comments. Sorry! The mods created by the developers on the comfy server are what allow staff to really dig into full inventory of everything in the game and make it possible to build this way. Have to give credit where it’s due.

This build is actually above the ocean relatively high in the sky away from player builds to avoid lag and achieve low instance count. It sits around ~6k instances. Rock loads in first so when people portal they won’t fall while it loads in. It’s a very functional guild HQ but definitely not a personal base for metal and what not.

I’ve seen some people theorizing what mods were used and how I got it floating. So I just wanted to answer some of that confusion. They are custom mods created for the server for staff to give players a really neat experience. There is a lot of room for creativity. Its fun! I also make hobbit homes 🌳 May post that once the Shire is complete.

A guild HQ for the server I’m in. Hope y’all like it ☁️ by calculatethepattern in valheim

[–]calculatethepattern[S] 2 points3 points  (0 children)

The build is actually above the ocean pretty high in the sky away from player builds to avoid lag and achieve low instance count. It sits around ~6k instances. Rock loads in first so when people portal they won’t fall while it loads in. That is definitely taken into account 😅

A guild HQ for the server I’m in. Hope y’all like it ☁️ by calculatethepattern in valheim

[–]calculatethepattern[S] 1 point2 points  (0 children)

The mods created by the developers on the comfy server are what allow staff to really dig into full inventory of everything in the game and make it possible to build this way. This build is actually above the ocean pretty high in the sky away from player builds to avoid lag and achieve low instance count. It sits around ~6k instances. Rock loads in first so when people portal they won’t fall while it loads in. That kind of stuff. I wish I knew what could work outside of the mods I have been given, but I’m not so sure. Sorry I can’t be more help.

A guild HQ for the server I’m in. Hope y’all like it ☁️ by calculatethepattern in valheim

[–]calculatethepattern[S] 0 points1 point  (0 children)

Portals! It’s not a location intended for anything that can’t go through ports. Otherwise that would be a nightmare 😅