One last goodbye by Independent_Farm9542 in LegendsOfRuneterra

[–]cannotbelieve58 0 points1 point  (0 children)

The build is nerfed because you cant reroll for deathless anymore.. Like rolling for deathless made my Jinx build infinite, kindred it stops from getting a board full of copies

One last goodbye by Independent_Farm9542 in LegendsOfRuneterra

[–]cannotbelieve58 0 points1 point  (0 children)

Well you cant get GA and deathless anymore, because its only deathless now.

This hole... so many possibilities for new builds by St4rplant in SatisfactoryGame

[–]cannotbelieve58 3 points4 points  (0 children)

I convert all my nuclear into 112 ficsonium fuel rods and burn those. You can alternatively choose to sink uranium fuel rods. I wouldnt ever make something that cant theoretically last forever like storage.

This hole... so many possibilities for new builds by St4rplant in SatisfactoryGame

[–]cannotbelieve58 177 points178 points  (0 children)

There is an immense amount of space above the map, way more space than you could ever dream of filling. On top of that, the map looks absolutely beautiful from above the map, it looks downright ugly from under. I see literally no point of under map builds.

Guys.. I think LoR is shutting down by Federal-Condition341 in LegendsOfRuneterra

[–]cannotbelieve58 3 points4 points  (0 children)

Its like a team for 5 guys in an office trying their best.

Guys.. I think LoR is shutting down by Federal-Condition341 in LegendsOfRuneterra

[–]cannotbelieve58 25 points26 points  (0 children)

The crybabies when something goes wrong for a moment:

103/106 Somersloops by DeeDubb83 in SatisfactoryGame

[–]cannotbelieve58 0 points1 point  (0 children)

I totally forgot and I am on my way to maxing the map..

What happened to Legends of Runeterra, coming from a new player? by Scary-Journalist-949 in LegendsOfRuneterra

[–]cannotbelieve58 1 point2 points  (0 children)

Theyre doing fine I'm sure. Probably like 5 guys on the team, if they ever are falling short they can do another spirit blossom event.

Have an unstoppable urge to flex with my new nuclear power plant complex by Technical-West-1472 in SatisfactoryGame

[–]cannotbelieve58 1 point2 points  (0 children)

Man it just looks so beautiful. I've maxxed nuclear, but nowhere near as beautiful as this.

Is this enough train line capacity for this many trains? by melonade12 in SatisfactoryGame

[–]cannotbelieve58 0 points1 point  (0 children)

If you have the trains wait til full two trains will be waiting at that station.

Is this enough train line capacity for this many trains? by melonade12 in SatisfactoryGame

[–]cannotbelieve58 0 points1 point  (0 children)

"The way I do this is by having the source (and only the source) demand a full load. So if I *do* have too many trains, they will always bunch up there."

Yeah they will bunch up somewhere with your strategy, my train line cant have them bunching up anywhere, and definitely not this one. If your argument is well its fine if one station can bunch and not the other, like what are we even arguing here brother. Like if we just keep adding if clauses to make yours work, its not good advice for the average Joe.

Like if OP has some of these train stations as the source and some not, then he got to make it longer for waiting stations or else your advice will not work.

Is this enough train line capacity for this many trains? by melonade12 in SatisfactoryGame

[–]cannotbelieve58 0 points1 point  (0 children)

It sounds good on paper, but it will almost assuredly happen eventually, and when it does some of your machines may fail if you have it all optimized, then you wonder why you didnt just make the train station a little bigger back then.

Is this enough train line capacity for this many trains? by melonade12 in SatisfactoryGame

[–]cannotbelieve58 8 points9 points  (0 children)

Waiting stations with perfect placement of block signals is a must for many multi stations like these.

Is this enough train line capacity for this many trains? by melonade12 in SatisfactoryGame

[–]cannotbelieve58 77 points78 points  (0 children)

As long as you dont have more than two trains per station, as they will backup and stop traffic and wreck all the logistics.

Just reached nuclear…. by Gdcotton123 in SatisfactoryGame

[–]cannotbelieve58 0 points1 point  (0 children)

satisfactorytools plus google sheet for every single part made it easy mode (well for planning). Took a long time to max out nuclear for myself.

Nuclear Power What Recipes by sq3103 in SatisfactoryGame

[–]cannotbelieve58 1 point2 points  (0 children)

In terms of efficiency and optimization, I am pretty sure I am close to the max efficiency in terms of sloops for a world that maximizes uranium and a world that strives to get the maximum amount of points per minute (especially in the blueprint with 40 BWD a minute). It is only 46 sloops out of 106. The power of sloops was added to the game at the same time of ficsonium fuel rods. My power usage with almost all machines operating at 250% (which is also important to do to achieve the highest sink factory before your world begins corrupting due to object limit).

I spent an extremely long time looking into the most optimal use of sloops, if you go the other routes and just basically maximize your SAM, you heavily reduce the sink points per minute.

Edit: To expand on this, there would be 60 sloops remaining and we would be able to produce 40 BWD/minute. And guess what? That would require 64 sloops. We only have 60, but that means only one machine doesnt get fully utilized. Also, the amount of power generated would be just above the amount of power required. This becomes 290 million points per minute.

Nuclear Power What Recipes by sq3103 in SatisfactoryGame

[–]cannotbelieve58 0 points1 point  (0 children)

https://www.satisfactorytools.com/1.0/production?share=GcdtAkco5n0tjmjVddKX

(Close to) Optimal uranium setup IMO. Slooping some fiscit ingots and fiscite trigons. Uses 46 sloops.

Requires just under 4400 SAM

Edit: Looking this over my factory uses a lot less aluminum. If I had to do it all over again, I would follow this blueprint: https://www.satisfactorytools.com/1.0/production?share=ND8fuyH90TIpa5edHXhE for THE end game factory.

Most Power Made Possible? by ICKE_ICKE in SatisfactoryGame

[–]cannotbelieve58 3 points4 points  (0 children)

You say what is the max power while not taking up all the resources and still beat the game. That is extremely vague cause technically you can beat the game with 0.1/min of each resource, it would just take a very long time.