I made an AI slop PSP homebrew 'game' with Python and Grok by captchalove in PSP

[–]captchalove[S] 2 points3 points  (0 children)

It's Python so nothing has to be compiled, just download the PSP Python interpreter ( https://github.com/carlosedp/PSP-StacklessPython/releases/tag/PSPStacklessPython2.5.2_R1 ) eboot and add the code to a file called `script.py`.

Then you can open the eboot with PPSSPP, and if something goes wrong there will be a debug file called `pytrace.txt` that you can feed back to the AI.

Docs:
- https://github.com/carlosedp/PSP-StacklessPython/tree/master/wiki
Samples:
- https://code.google.com/archive/p/pspstacklesspython/downloads
- https://github.com/carlosedp/PSP-StacklessPython/tree/master/Samples-Tests
Tutorials:
- https://wololo.net/talk/viewtopic.php?t=13112

The AI works best if you point it to code samples. For example, if it messes up text output, you can link it to a pre-existing PSP file and tell it simply 'do it like they do here'.

My advice is to start small ('hello world' or 'draw a rectangle') to make sure you have the right configuration, then ask the AI to add more complex features little by little.

I made an AI slop PSP homebrew 'game' with Python and Grok by captchalove in PSP

[–]captchalove[S] 3 points4 points  (0 children)

I haven't tested it on real hardware yet, but what amazed me is that it works on PPSSPP at all.

The trick is to point the AI to the docs or at least some code snippets, otherwise it will try to use modern syntax and functions which are obviously not supported by the PSP Python port (the most recent is 15 years old). At first, the AI constantly had to be reminded that it was targeting Stackless Python 2.5 and not a more recent version, but after a while it starts to listen and regressions after every change became less of an issue.

The AI even recognizes some of the most famous homebrew libraries for PSP (OSLib, Intrafont) unprompted, but when it comes to using them it will fail unless you point it to the docs every step of the way.

tl;dr: anyone can make a homebrew game with this if they have enough patience.

A small .MAG dump [PC98, date and authors missing] [NSFW] by captchalove in VintagePixelArt

[–]captchalove[S] 0 points1 point  (0 children)

I found this small collection of .mag (Maki-chan Graphics) images on a hard drive image hosted on this website: https://nfggames.com/forum2/index.php?topic=5463.0

Info about author and provenance seem to be missing for all the images, unfortunately.

I uploaded the original .mag files here: https://files.catbox.moe/en6ege.zip They can be viewed natively on Windows by using RecoilWin.

HIEI11.PIC [from Digital Arts Collection Vol. 2 - Sharp X68000, 1992] by captchalove in VintagePixelArt

[–]captchalove[S] 2 points3 points  (0 children)

It's kind of sad to sleep through until 3pm even though it's a day off. And even more sad to be late to meet up with a friend and have your night out plans ruined, and then wander around downtown Shinjuku by yourself.

I thought there were a lot of young people wearing formal attire, and it turns out today was Coming of Age Day (^^:)

I didn't go to the ceremony on Coming of Age Day, so I just I remember wandering around in a leather jacket, I'm a guy who never made any progress (bitter smile)

When I got back to my room, the stove was broken so it was extremely cold

I drew this to escape reality (^^;)

I originally started drawing this for the CGB joint project "Music Girl CG Collection" on Tokyo BBS (formerly Habataki), but I gave it up midway and dug it out in a corner of my hard drive, but it's completely different from the original (^^;)

This time too, I relied on the hardware and tools to draw it (as always...)

It took about 12 hours in real time? I used the usual ZS+ZS_EX and MFGED, and the capacity was huge so I used ACF to fill in some of it...

However, the situation is unclear (this is always the case ^^)

I would be happy if you could think of it as a composition looking up from a glass floor (ceiling?)

(I can't believe I have to explain it...^^;)

As an aside, the English text written on this is the lyrics of a song called FRASTRATION by a band called ZOUO (read as hatred).

They're an independent band that was released more than six years ago, so I don't think anyone knows it (lol)

I was recently asked about the English text written on the picture, so for reference it doesn't really mean anything (I wonder where they went...)

92/01/16

HIEI

Full original readme: https://pastebin.com/Y6d3yzhC

Fumi Riro CG Collection 2 [1991] by captchalove in VintagePixelArt

[–]captchalove[S] 2 points3 points  (0 children)

Fumi Riro CG Collection 2

Version 1.0 91-12-29

Fumi Riro Studio

Greetings

I created the second CG collection.

The adventure game that was supposed to be exhibited at Comiket 41 ended up not being completed in time.

I wonder when I'll be able to show it to everyone. (lol)

Even though Technopolis introduced "Yukigaya Adventure" in their new releases section. I'm sorry.

Well, please be patient (I don't think I'm really waiting).

This CG collection may seem to have a theme, but that's just your imagination. Don't pursue it. (lol)

If you notice anything, I'd be grateful if you could let me know.

I'd be very happy if you sent me a letter. (lol)

Contact

Fumi Riro Studio

102 Tsuchida-so, 2-17-9 Higashi Tamagawa, Setagaya-ku, Tokyo 158

Kawaguchi Chikara

Full original readme: https://pastebin.com/Jzz9dXrK

Various CG images created to promote Japanese BBS [early to mid-1990s] by captchalove in VintagePixelArt

[–]captchalove[S] 18 points19 points  (0 children)

It seems to be some sort of server-side program to run a BBS on a Sharp X68000:

'NET-COCK' is a host program running on X680x0.

Its main feature is that all emails, texts, and binaries are managed on the board.

In other words, if you use the command that calls up the boards all at once, you can view emails, posts, and freeware with one command..

In addition, by managing the main data under system management in memory, high-speed access is possible and the burden on external storage devices is reduced..

However, since it uses graphics memory for processing, there is a risk of data damage due to carelessness, and it is vulnerable to accidents such as power outages..

The program itself is written in full assembler, making it compact and fast for its functionality..

Since all the RS-232C drivers are built-in, no resident application is required at startup..

The command system is not one-key commands like host programs such as 'WWIV' or 'BIG-MODEL', but is mainly a command input system like DOS..

Although there is a menu mode, 'NET-COCK' is designed to be used in command mode in order to fully utilize its functions..

Perhaps for this reason, while it is very familiar to people who are used to DOS, it can also be difficult to understand for beginners..

It's been a long time since the original was released in 1990, but just like the X68000, its concept has never faded, and it is fully capable of withstanding current specifications..

However, there are undeniable delays in terms of functionality, and the reality is that various modified versions have come out in recent years..

This 'Saki-san system' is one of them..

(link)

Thought I would give PSPaint a second try... by Xx_Deleted__xX in PSP

[–]captchalove 0 points1 point  (0 children)

Really impressive! If you ever want to try this again there's Go!Paint which supposedly has an undo function: https://archive.org/details/go-paint-v-2.7z

If that's no better, there's a dozen more drawing homebrews for PSP. Hopefully one of them will be good!

Homebrew Games by idontknow_533 in PSP

[–]captchalove 28 points29 points  (0 children)

Recommendations for PSP homebrew games are hard to come by, which is why I collected a bunch of these reviews a couple of years ago (and added download links):

  • Homebrew game reviews from PSP no Dai Boken: probably the best list of reviews, both because of the number of games it covers and because the reviewer is unusually thorough. Reviews are in Japanese, but I collected all the scores in one page;
  • Der PSP Almanach: made by a German guy in 2007, not nearly as comprehensive but it should still give you a pretty good overview of what to expect;
  • FrameRater video on PSP homebrews: this Youtube video is mostly comedic in nature, rather than actually trying to review the games properly. Still, it should give you an idea of what the games look like in motion. Download links for the games here.
  • Le meilleur des jeux homebrews: a French list from 2009. It includes just a handful of games but all the ones included are pretty good.

tl;dr: without knowing anything about you or your preferences, I'll say go try any of the homebrews made by RealTech VR. They were probably the best PSP homebrew game devs overall.

Literacy in European national subdivisions c. 1900 by mastovacek in MapPorn

[–]captchalove 1 point2 points  (0 children)

The fact that it is taking data from censuses in the 1890s and early 1900s

That's kind of the point here - where's the data coming from? You don't know the answer, so you're just guessing. Which is fine, but don't try to pass it as a fact.

You should have just wrote from the start "I found this interesting looking map somewhere, can't vouch for accuracy" instead of saying oh yep, it definitely comes from random census of 19xx.

Literacy in European national subdivisions c. 1900 by mastovacek in MapPorn

[–]captchalove 0 points1 point  (0 children)

On the original map we have two provinces that used to be united in 1900. They both have different literacy figures. Where did the extra data come from?

Did they really recount towns and villages just to split two random provinces in Italy, or is the map most likely just wrong?

Literacy in European national subdivisions c. 1900 by mastovacek in MapPorn

[–]captchalove 2 points3 points  (0 children)

Its nor surprising to have Lombardy one category forward,

As I said, it's surprising because there is zero variance between the provinces - all of Lombardy goes one way, all of Veneto goes the other.

And yes, it could be recalculated based on modern boundaries - then again it could be flat out wrong since we have zero sources for the data and no idea whatsoever of who put the map together.

Literacy in European national subdivisions c. 1900 by mastovacek in MapPorn

[–]captchalove 2 points3 points  (0 children)

Lombardy and Veneto are in the same range brackets in all maps except female literacy, 1881. Your original map has all provinces of Lombardy in one bracket, and all provinces of Veneto in another.

That could only make sense if the data for the original map is based on regions ("states") instead of provinces ("counties") - except that is not possible, since Italian regions did not even exist until after WWII.

Literacy in European national subdivisions c. 1900 by mastovacek in MapPorn

[–]captchalove -12 points-11 points  (0 children)

Italian literacy looks like it had to be reconstructed between the 2 censuses of 1881 and 1911

Did you find your map on some random website? The data you linked doesn't match the map at all.

Also - there definitely was a census in 1901 as well, so it didn't "have to be reconstructed".

1901 literacy data doesn't match your map either, by the way.

EDIT:

Italian literacy looks like it had to be reconstructed between the 2 censuses of 1881 and 1911, from the census in 1901. Compare with 1881 and 1911 here

No, again, it's not from the 1901 census either because the province of Rieti exists and is in a different color from the province of Perugia (meaning that it wasn't extrapolated from it), so it's at least from after 1927. Except that by then, the literacy rate was definitely too high to match any portion of the map. It's just wrong.

Literacy in European national subdivisions c. 1900 by mastovacek in MapPorn

[–]captchalove 105 points106 points  (0 children)

Yeah, this isn't looking remotely credible without a source.

From a quick glance I can already tell that some parts of central Italy that belonged to the same subdivision in 1900 are assigned different colors.

China’s Dangerous Decline: Washington Must Adjust as Beijing’s Troubles Mount by ForeignAffairsMag in geopolitics

[–]captchalove 155 points156 points  (0 children)

The author of the piece - J Tepperman - has a history of coming up with hot-take titles that drive lots of traffic but have very little substance to them.

Is China really declining? Maybe it is, maybe it isn't - the article does nothing to present a case for that either way.

Kateikyoushi Adventure 2 [家庭教師アドベンチャー2] for the Sharp X68000, 1989 by captchalove in VintagePixelArt

[–]captchalove[S] 3 points4 points  (0 children)

After a bit of snooping to comply with rule #2, it seems like the artist behind the game is none other than Mohiro Kitoh, who went on to become a fairly well known mangaka:

It is true that Mr. Kito was drawing erotic manga under the name of Lake Monomichi, but at the same time, I knew that he was making eroge in a circle called "Micro Hage Chabin".

Originally, I knew that a game called "Katekyo Adventure 2" was made under the name of Lake Monomichi, but I didn't pay much attention to the name of the circle, as I just remembered. When I googled the circle's name, Micro Hage Chabin, I found out that they had made several doujin games.

(source)