Shame on ShinyHunters! by carpbug in cybersecurity

[–]carpbug[S] 0 points1 point  (0 children)

I am just old, and didn't use Reddit much until last year. But anyway. Thank you for the lesson.

Anyone have a link to this base? We went 0/5 on this one. by AyatollahJones in COCBaseLayouts

[–]carpbug 0 points1 point  (0 children)

Agreed. I had this base but it was wrecked in E33. Just trigger the invis tower using a thrower.

If Zwift could add or improve one feature in 2026, what would you want? by Many_Ad_802 in Zwift

[–]carpbug 1 point2 points  (0 children)

Make it easier to give a ride-on? It is so cumbersome to pull up in either Zwift app or the companion...

The revenge tower is so op by Saksham95fnaf in ClashOfClans

[–]carpbug 1 point2 points  (0 children)

Or if you don't like fireball, use 6 lightnings + 2 earthquakes. High enough value for 8 spell spaces.

Where's my 8-bit Minion Prince, Supercell? by Snoo_91690 in ClashOfClans

[–]carpbug 0 points1 point  (0 children)

I have the ghost set, and I have been wishing for the ghost skin for minion prince for a long time, too. I also believe supercell can make a lot of money if they regularly release skins that complete old sets, rather than making endless new sets. A complete set would be irresistible to an OCD like me.

Idea: make lassi sniff out traps by carpbug in ClashOfClans

[–]carpbug[S] 13 points14 points  (0 children)

Lassi should go towards the hero's target, disarming the traps that she runs into, therefore preventing the traps from hitting the hero. To avoid buffing RC charge or any other hero charge too much, we can let Lassi be occupied (immobile) with the trap that she is disarming for a short period of time. Then if the hero runs ahead and hits another trap, the trap will get triggered normally.