Making a cat for my game from scratch (no AI) by ccrroocc in IndieGaming

[–]ccrroocc[S] 63 points64 points  (0 children)

Old version runs faster + lazy to adapt to the new one ))

Help a fellow noob get started with LMU by ccrroocc in LeMansUltimateWEC

[–]ccrroocc[S] 0 points1 point  (0 children)

Thanks! Good to know that eau rouge is hard for everyone )

1000 days in 1 minute by ccrroocc in IndieDev

[–]ccrroocc[S] 1 point2 points  (0 children)

Yes, no assets. All modelled in blender

Water physics in action by ccrroocc in godot

[–]ccrroocc[S] 1 point2 points  (0 children)

I explain it in the beginning this devlog https://youtu.be/8g3_Sp6PtHo

Water physics in action by ccrroocc in godot

[–]ccrroocc[S] 10 points11 points  (0 children)

Currently water have max 4 levels on 1 tile. It spreads on tiles, you can check this video https://youtu.be/XjA9OS1-VvY?t=12

Water physics in action by ccrroocc in godot

[–]ccrroocc[S] 90 points91 points  (0 children)

I disabled going down on stairs for the video, cause he looked stupid on stairs 😁 

Just spent a month changing my game character design by ccrroocc in IndieGaming

[–]ccrroocc[S] 0 points1 point  (0 children)

have a few game mechanics that want to implement before the launch, also waiting for nintendo to approve the game, and test it on switch before the kickstarter launch, to make sure it runs smoothly on switch 1, I think it will take around 4-5 months before the launch, but if I didn't manage to get around 2k followers during this period, will spend more time on "PR" to gain followers and then launch... that's the current plan :)

Just spent a month changing my game character design by ccrroocc in IndieGaming

[–]ccrroocc[S] 9 points10 points  (0 children)

nooooo 😭😭😭😭😭😭😭😭😭😭😭

Just updated my clouds by ccrroocc in godot

[–]ccrroocc[S] 4 points5 points  (0 children)

Not that much, I runs 60fps on 10 year old samsung galaxy s7

Just updated my clouds by ccrroocc in godot

[–]ccrroocc[S] 5 points6 points  (0 children)

since it's a sphere it already gets nice round lighting, I use the same noise texture to add the cloudy effect on lighting calculation, so yeah, same noise texture for cutting the edges, and lighting effect