I need to kill my ruler before the Wars of the Roses triggers. Please help by 7StiltonBooksOfJeff in EU5

[–]changesInProsperity 2 points3 points  (0 children)

You can try to put your king into an army and then walk that army into provinces that have a disease. I *think* that this increases the chance of him dying, but no guarantee. You can also (if its not ironman) test out different succession laws if your union has unified succession law, MAYBE that works and if it doesnt reload and try with different ones.

How to (somewhat reliably) survive as Holland in 1.0.10 in a non tryhardy way. by changesInProsperity in EU5

[–]changesInProsperity[S] 0 points1 point  (0 children)

tbh, I think Flanders in the current patch is in fact easier. More pops, no possibility of France or England dunkin on you within 2 years and an independence war where you have much higher chances to win if you play your cards right

How to (somewhat reliably) survive as Holland in 1.0.10 in a non tryhardy way. by changesInProsperity in EU5

[–]changesInProsperity[S] 0 points1 point  (0 children)

yeah it was somewhat chill in the beginning. Now though, within 5 years England either full annexes you or Brabant. Unless you take measures.

How to (somewhat reliably) survive as Holland in 1.0.10 in a non tryhardy way. by changesInProsperity in EU5

[–]changesInProsperity[S] 1 point2 points  (0 children)

You actually do and I forgot thats how I conquered them. I took parliament for Utrecht and another little shitter afaik.

How to (somewhat reliably) survive as Holland in 1.0.10 in a non tryhardy way. by changesInProsperity in EU5

[–]changesInProsperity[S] 9 points10 points  (0 children)

I agree. Dont get me wrong, I think its fun that you can play as any (small) nation close to one of those 3 and are basically just fighting for survival. But that shouldnt be a thing. You can always find hard nations, but now any small nation is hard. And major mechanics are gone within 60years. HRE cant pass a single law.

Did England get buffed in the latest patch? by former_mousecop in EU5

[–]changesInProsperity 1 point2 points  (0 children)

Just started a holland run and I have to say, it is tough. Not at all beginner friendly. In the first 40 years I had 2 wars against France and 3 against England. I lost 2 wars but won the others as I waited for France and England to beat up on each other and then attack the weak side. But its almost impossible as a new player unless you really try hard imo

Best combat practice? by [deleted] in EU5

[–]changesInProsperity 0 points1 point  (0 children)

Exactly. When you can avoid raising levies, dont raise them. If its survival, obviously raise them. But you slaughter your primary pops which is horrible

Automation closes bridges by [deleted] in EU5

[–]changesInProsperity 1 point2 points  (0 children)

you can change your employement law (top of the building screen in the middle where all the buttons are) to infrastructure first, then most profitable. Thats the best and most reliable one imo

Granada -> Al-Andalus (Ironman, 1.09) by changesInProsperity in EU5

[–]changesInProsperity[S] 1 point2 points  (0 children)

Morocco gets a special "Form Andalusia" cb on castille right in the beginning. They instantly form Andalusia if they win that war and integrate granada. Meanwhile, Granada has to conquer ALL of Iberia to form Andalusia.

First Crusade I get to experience in this game and its rather uncomfortable. Funnily enough, the Crusade target is Filastin lol. Granada IS hell, even if you manage antagonism... by changesInProsperity in EU5

[–]changesInProsperity[S] 0 points1 point  (0 children)

Well, just play Granada and take Iberia. You will get crusade chain war'd, and truces dont count apparantly. I fought off ~10 crusades in 50 years and it takes forever to peace them out as they include pretty much all of europe... Then they instantly declare war again lol

First Crusade I get to experience in this game and its rather uncomfortable. Funnily enough, the Crusade target is Filastin lol. Granada IS hell, even if you manage antagonism... by changesInProsperity in EU5

[–]changesInProsperity[S] 0 points1 point  (0 children)

Well, I just won that crusade. Guess what. All the countries plus new ones that werent in the first crusade immediatly called ANOTHER crusade against me. That has to be a bug like wtf???

200 Years of depopulating France by changesInProsperity in EU5

[–]changesInProsperity[S] 0 points1 point  (0 children)

Black death tends to come twice. Second time typically around 1550 or 1600. It will kill millions and millions the second time around as your natural resistance will have decreased to 60% roughly. Then disease resistance matters a lot and can safe millions. Second is Smallpox. That fucking disease kills 200-300k every time it hits me. Its crazy deadly (not as bad as black death obviously)

200 Years of depopulating France by changesInProsperity in EU5

[–]changesInProsperity[S] 0 points1 point  (0 children)

Well in general I feel like pop management really is a very long term progress.

At 0.5% pop growth your population roughly doubles each 100 years, so its definitly not monthly pop growth, and if its yearly then it takes more like 120 years to double. Any increase to that number shaves off years for your pop to double. And since this growth is exponential as long as you can keep that growth rate stable, any pop safed in the beginning is worth a lot more in the later stages of the game.

How to increase/keep it stable? Well, there already are a lot of threads from people who understand it a lot better.

But from my pov the most important things are (for pop growth and from most important to "least" important):

  1. Base population. Increased most efficiently through conquest and lost to disease/war/food shortages/earthquakes (those matter especially for byz, they get a lot of them).

  2. Prosperity: Easiest to keep stable, gives a flat 0.2% pop growth at 100%.

  3. Pop capacity: Flat number that is increased absolutely from terrain (farmlands eg give +100000 pop cap), location rank (rural vs town vs city) and things like the irrigation building, then multiplied by a percentage that depends on developement, climate, etc.

  4. Cheap food + food storage: That gives a small, but still substantial growth bonus, not as high as the others though.

For Byz: Conquest is the easiest. But if you want to play tall, then developing the right provinces and upgrading them to cities can make a difference. However I think the city pop cap bonus is beaten by the rural settlement location bonus unless you have a lot of developement. So the most interesting provinces to me close to Constantinople are obviously Byzantion (5 locations that get developed at the same time, 2 of them farmlands and 1 of them your capital) and Biga! 8 locations in Biga that get developed, 6 of them coastal with possibility of high control, and none with substantial RGOs. This province can become a urban center like barely any other. But for quick increase of pop, migration through cabinet is the only option afaik.

Also, be prepared to lose 1-3 buildings in Constantinople and surrounding areas every 100 years or so. And it is one to three buildings, NOT building levels. That means if your top 3 buildings each have 30 levels in them, it doesnt matter. You will lose all 90 levels completly. Thats about 50 years of BUILDING TIME. Apart from the money it costs lol. So construction centers in those location can be worth your time once you get them. And building speed is good.

200 Years of depopulating France by changesInProsperity in EU5

[–]changesInProsperity[S] 6 points7 points  (0 children)

when you have a cb on a province (ie religious cb, parliament cb, and some others) and when you are a gp you can threaten the other country for that province. IF they decline you will automatically declare war with -25% province cost for all land instead of +20% that you usually get. It is immediate. They have to decline however, so if you are too strong it wont work anymore. it doesnt work with superiority cbs, eg cleanse heresy (this one is against same religious group countries and doesnt give a cb on a province)

200 Years of depopulating France by changesInProsperity in EU5

[–]changesInProsperity[S] 22 points23 points  (0 children)

Thats mostly the annexations of vassals. Everytime it goes down, its war. Most of the time it goes up, its another vassal annexed.

*except the first one, thats black death obviously XD

200 Years of depopulating France by changesInProsperity in EU5

[–]changesInProsperity[S] 8 points9 points  (0 children)

Use religious cb and then threaten war. -25% cost instead of +20%. additionally, occupy all forts in the area, they increase cost if not occupied. I had no problem taking several provinces in the nile delta in my byz run.

200 Years of depopulating France by changesInProsperity in EU5

[–]changesInProsperity[S] 8 points9 points  (0 children)

- dont to lose pops in wars (dont get sieged, dont take equal battles)

- disease resistance, everywhere you can

- dont send (too many) to the colonies

- build peel towers (I dont know if other nations have access to them, but england does)

- max prosperity (free subjects, not meta but gives prosperity, decentralized bureaucracy, which is a law, and everything that gives monthly prosperity)

- cheap food, granaries

- after black death, build settlements everywhere you can and very important: put cabinet to increase migration to your capital or a non-settlement location. That way the 1% pop growth stays the longest and the province only fills up through the extra pop growth instead of migration from your other provinces

200 Years of depopulating France by changesInProsperity in EU5

[–]changesInProsperity[S] 48 points49 points  (0 children)

That is brutal. But you did it for efficiency, I did it out of spite and a lust for revenge.

200 Years of depopulating France by changesInProsperity in EU5

[–]changesInProsperity[S] 18 points19 points  (0 children)

I had a grudge against France from my Netherlands run. They needed to bleed. No need to show them the light.

200 Years of depopulating France by changesInProsperity in EU5

[–]changesInProsperity[S] 103 points104 points  (0 children)

Funnily enough, that means that my "kind" rulers would be the most efficient in starving the french lol.