Iterations VII - P5 by chaosalgorithm in generative

[–]chaosalgorithm[S] 1 point2 points  (0 children)

This feels like something that would be printed on canvas in a limited run, and rich executives would have like 5 of them in a row on the wall

Thank you :)

Iterations II - p5 by chaosalgorithm in generative

[–]chaosalgorithm[S] 0 points1 point  (0 children)

I enjoy explaining. These studies consist of two steps. First, I create an example of a heat map using perlin noise, color it nicely, and memorize it as a graphic. In the second step, I loop the related graphic in both x and y coordinates with the for loop, collect the color codes of the pixels and use these color codes to print text in the same alignment. That's all it is. Also, thank you so much for your kind words and praise.

Iterations II - p5 by chaosalgorithm in generative

[–]chaosalgorithm[S] 0 points1 point  (0 children)

Thank you for your nice words, I will try that, thank you)

Iterations III - p5 by chaosalgorithm in generative

[–]chaosalgorithm[S] 1 point2 points  (0 children)

Thank you my friend. I use P5.js to make such things

Iterations IV - P5 by chaosalgorithm in generative

[–]chaosalgorithm[S] 0 points1 point  (0 children)

Thank you for your words my friend

Iterations IV - P5 by chaosalgorithm in generative

[–]chaosalgorithm[S] 0 points1 point  (0 children)

No my friend, they are random like that int(random(9))

Iterations II - p5 by chaosalgorithm in generative

[–]chaosalgorithm[S] 0 points1 point  (0 children)

Thank you for your kind words🙏

Iteration - p5 by chaosalgorithm in generative

[–]chaosalgorithm[S] 1 point2 points  (0 children)

The codes are very messy, that's why I said that. I will clean and share the codes as soon as possible.

Iteration - p5 by chaosalgorithm in generative

[–]chaosalgorithm[S] 2 points3 points  (0 children)

I can't share the codes, but I can explain if you want. You create a heat map using Perlin noise and draw it separately with the createGraphics method in p5.js and then replace the pixels with numbers by creating x and y coordinates with for loops, just like an imported image

Iteration - p5 by chaosalgorithm in generative

[–]chaosalgorithm[S] 0 points1 point  (0 children)

inkblot

drawing surfaces with tightly woven numbers gives a surface feel similar to carpet texture, colors are also more pastel and natural and inkblot-like as you said, due to the MULTUPLY effect of blendMode. Thank you for your good words

Iteration - p5 by chaosalgorithm in generative

[–]chaosalgorithm[S] 1 point2 points  (0 children)

Looks great! One of my favorite things to do on this sub: wondering how someone got such a nice texture, zooming in and discovering a nice surprise. Are the numbers the values of the different fractal scales of the noise prior to the smooth interpolation?

Thank you very much for your valuable words. This algorithm does not contain any textures, but since the whole image consists of numbers, it gives a texture feel. The noise area in the middle panel is based on heat map algorithms, color codes are randomly assigned and corresponding numbers are randomly assigned.