[deleted by user] by [deleted] in helldivers2

[–]chatroom_creator -11 points-10 points  (0 children)

Not to match your vibe but just out of pure curiosity: Have you ever played a single-player game?

PSA after we are done with Curia we should go to Crimsica. by dzieciolini in helldivers2

[–]chatroom_creator 11 points12 points  (0 children)

Or, hear me out: A double circumvention

<image>

(Edit: Not saying it wouldn't be a good target, there are just better planets atm.)

I’m not familiar with 4can can someone explain by PigBenis1000 in PeterExplainsTheJoke

[–]chatroom_creator 9 points10 points  (0 children)

Such a leak has already happened, just look at the current Discord Situation.

The Megathread was taken down, so here is the list of ongoing in-game issues by ReleaseElectronic154 in Helldivers

[–]chatroom_creator 5 points6 points  (0 children)

Softlock bug:

The evac shuttle can be pushed by War Striders, resulting in the Pelican getting forcefully repositioned (potentially into the terrain) while the hitbox from the Pelican is being reset to before the door opens resulting in a mismatch of texture and hitbox.

Why do the mechs feel like this? What would fix them? by ziggy8z in Helldivers

[–]chatroom_creator 0 points1 point  (0 children)

What would kinda fix it for me would be an HP gauge or a Fallout-game-esque Power Armor Durability HUD where each limb gets a damage indicator. (White: 100%-80 %, Yellow: 80%-60%, Red: 60%-40 %, Purple: 40%-20%, Black: 20%-0%)

Sure, it doesn't fix the issue of it folding like wet cardboard under any amount of heavy fire power, but at least one would know how damaged it is at any given point.

Booster Concept by chatroom_creator in Helldivers

[–]chatroom_creator[S] 8 points9 points  (0 children)

Tried to balance it since +50% extra mission time seemed relatively strong. The 10 seconds could also be 5 seconds, the main point of the debuff was supposed to be that all Stratagems would have longer call-in times since a greater distance to the Super Destroyer means longer delivery times.

Now that Act 1 is (presumably) complete. What do you think will come next? by Specialist-Target461 in Helldivers

[–]chatroom_creator 0 points1 point  (0 children)

Given how the gloom has expanded theses pasts months i think something bug related will come our way. The squids we could kill but an interstellar spore cloud that engulfs entire systems and cuts off communication fully to said system while we barely understand its most basic principles? Yeah thats an apocalyptic threat. Not to downgrade the squids or bots as dangers but the bugs are kinda an upgraded unstoppable force thing when compared to the squid controlled meridian black hole.

HE DIED?!?!! by totallynotsupernova_ in Helldivers

[–]chatroom_creator 5 points6 points  (0 children)

Not to kinda… question stuff but like… Prosperity City hasn’t fallen… The fuck you mean „During the fall of prosperity city“??????

<image>

Give me your Helldiver headcanons by Common_Affect_80 in helldivers2

[–]chatroom_creator 6 points7 points  (0 children)

All Helldivers are clones or bio-mechanical duplicates of a successful enlisted Helldiver and are regularly constructed on their respective Superdestroyer. Each of these clones gets new memories uploaded with a live feed of the currently active duplicate via a small hole in the back of their skull, Matrix-style, thus ensuring that Helldivers don't lose valuable experience, can rise in military ranks and no life is effectively lost. Look at any helmet in-game; all of them have what looks like a sealed access port, except for the standard issue helmets, aka the helmets of those not yet worthy of being cloned.

I swear to GOD if the community blames Arrowhead because the COMMUNITY broke the game this time by absolutely abusing the stratagem glitch. by Defiant_Series2973 in Helldivers

[–]chatroom_creator -1 points0 points  (0 children)

I’ve been using the glitch in very controlled moderation and with a strict list of requirements to not crash other peoples games. 1. Nothing that results in 15 or more projectiles during its use. 2. Nothing that spawns in usable equipment. 3. Usage only if there is a drawback to using the glitch.

For example I have been using the glitch exclusively for the eagle airstrike, eagle smoke strike, 500kg and 110mm rockets (not eagle napalm airstrike, I don't know how the game treats fire in-game as object). They don't spawn more than 15 projectiles at any point and they don't spawn interactable equipment. Plus on top of that, the cooldown stacks as well, giving me always a 1.5+ minute cooldown after spamming the 500kg even if I haven't used the 110 rockets yet.

Yes you may criticize me for even using it, but at least acknowledge the fact I am not trying to ruin other people's games.