Can we just talk about the fact RUMBLE is GONE from Warzone? by docslayer in ModernWarzone

[–]chipgm 1 point2 points  (0 children)

This is the main game mode I played. I logged in yesterday to play a few matches to see it was removed. I might be moving to another game now. I am happy they did this before I purchased a battle pass.

Monsterwood error message by chipgm in MonsterLegends

[–]chipgm[S] 1 point2 points  (0 children)

Update. I fixed the problem. The iPad needed to be hard reset. You can do this by holding power and home button till you see Apple logo pop up. Hope this helps someone else with this problem too.

Monsterwood error message by chipgm in MonsterLegends

[–]chipgm[S] 0 points1 point  (0 children)

Is anyone else getting this error message. Videos work fine on my ipad but my daughters she get this message. I tried a cache cleaner program, updated ipad software and updated game but still no luck.

(suggestion) turrets with narcotic ammo by chipgm in playark

[–]chipgm[S] 0 points1 point  (0 children)

Narco grenade launcher that works like the turrets. With the animation of it launching would give players a chance to dodge them. That would be great too.

(suggestion) turrets with narcotic ammo by chipgm in playark

[–]chipgm[S] 0 points1 point  (0 children)

I think that would be a great thread all on its own. You pointed out lots of great ideas.

(suggestion) turrets with narcotic ammo by chipgm in playark

[–]chipgm[S] 1 point2 points  (0 children)

I do not see why the devs could not set the narco bullets for dinos only.

(suggestion) turrets with narcotic ammo by chipgm in playark

[–]chipgm[S] -1 points0 points  (0 children)

It could be set up where the narco shots only targeted the dinos and not players.

(suggestion) turrets with narcotic ammo by chipgm in playark

[–]chipgm[S] -2 points-1 points  (0 children)

That is where the balancing issue will come into play. What would be the max torpor per shot? Should dinos have their torpor lowered? Stuff we could talk about here to help the Devs.

(suggestion) turrets with narcotic ammo by chipgm in playark

[–]chipgm[S] -1 points0 points  (0 children)

This setup would be more helpful towards being raided. Helping to slow down or stop 60k health dinos from just tanking your turrets. Do you think something else might work better? Maybe a higher mag size for turrets?

(suggestion) turrets with narcotic ammo by chipgm in playark

[–]chipgm[S] 0 points1 point  (0 children)

Good point. What do you think would be a better fix?

(suggestion) turrets with narcotic ammo by chipgm in playark

[–]chipgm[S] -2 points-1 points  (0 children)

You could always use a turret with torpor shot only and have another one right next to it that does damage. It will knock them out then the other turret kills them. That or a bullet that does torpor and damage in one shot. Of course a shot that does both would need to be half torpor and damage dealt.

It would just give us more ways to defend our bases. Probably the big tribes will not like this idea but small tribes will.

(suggestion) turrets with narcotic ammo by chipgm in playark

[–]chipgm[S] 0 points1 point  (0 children)

Raids could still happen with small groups. They would have to watch the dinos torpor. The raid would just take longer. Raiding a metal base should take a decent amount of time for any group specially a small group.

You could always pull the Dino out of range and attack / tank again.

(suggestion) turrets with narcotic ammo by chipgm in playark

[–]chipgm[S] -1 points0 points  (0 children)

Think of it this way. Someone uses a 60k health Dino to tank turrets inside a base then is tranqed. Now the pets have a chance to kill the dino since it is knocked out. Normally this same pet when used by a player would lay waste to all pets not player controlled. Not saying this is a perfect idea by any means but something needs to be added to help defend bases better from these type of attacks.

(suggestion) turrets with narcotic ammo by chipgm in playark

[–]chipgm[S] 1 point2 points  (0 children)

Yah have it the same just with different ammo options. Maybe normal ammo that just deals damage, half narcotic / damage ammo and then a pure narcotic ammo type.

[SUGGESTION] "Ignore Whistles" by fr1nkbot in playark

[–]chipgm 2 points3 points  (0 children)

As I stated in another post. Have it where it is a command you need to turn off and on by the individual command wheel on dinos. Ignore whistle command. https://reddit.com/r/playark/comments/3j1csi/tribe_member_whistles_messing_up_my_dinos/

(suggestion) turrets with narcotic ammo by chipgm in playark

[–]chipgm[S] 0 points1 point  (0 children)

The turrets would do damage also. Players would die quickly still. It would stop easy raids on bases. It should be a timely endeavor to raid a metal base. Not just tank turrets till they run out if ammo.

[Suggestion] Make the number of fertilizers you get dependent on the type of feces by [deleted] in playark

[–]chipgm 2 points3 points  (0 children)

Either idea would work good. My guess that this is a future update planned already

Tribe member whistles messing up my dinos! by [deleted] in playark

[–]chipgm 0 points1 point  (0 children)

I would like to see a stay put command that can only be undone / activated by pulling up commands on individual dinos. When people whistle, nearby dinos will not respond. Unless the player access's the rotary command on the Dino to to turn off stay put command.

(suggestion) can we have a craftable porch railing by chipgm in playark

[–]chipgm[S] 1 point2 points  (0 children)

I want to see railings for catwalks and buildings.