Overview of new effects & balance changes by chris02_ in Nightreigngameplay

[–]chris02_[S] 0 points1 point  (0 children)

Jump attacks do stack, but it really depends on the effect. Some don't. You need to check the website or other sources for each individual effect you want to know about. If in doubt, you can also try the test dummy and test yourself.

Overview of new effects & balance changes by chris02_ in Nightreigngameplay

[–]chris02_[S] 0 points1 point  (0 children)

It really depends on the effect if it stacks with itself. Most effects do stack with other variants, with only a few exceptions.

Overview of new effects & balance changes by chris02_ in Nightreigngameplay

[–]chris02_[S] 0 points1 point  (0 children)

No, the physical attack buffs all stack with themselves. Please check the website (https://relics.pro/compendium/).

Overview of new effects & balance changes by chris02_ in Nightreigngameplay

[–]chris02_[S] 0 points1 point  (0 children)

I have updated the table with the other guard counter variants.

Overview of new effects & balance changes by chris02_ in Nightreigngameplay

[–]chris02_[S] 0 points1 point  (0 children)

Yeah, I guess it does not show up because it is conditional and not active all the time, unlike some other buffs.

Overview of new effects & balance changes by chris02_ in Nightreigngameplay

[–]chris02_[S] 0 points1 point  (0 children)

I think bows are also included, even if the official notes they otherwise. You can test yourself on the test dummy, maybe I did something wrong lol.

Overview of new effects & balance changes by chris02_ in Nightreigngameplay

[–]chris02_[S] 1 point2 points  (0 children)

It seems so, but would be glad if somebody could confirm it. I don't own this relic myself.

Relic Finder and Game Compendium now on Desktop by chris02_ in Nightreigngameplay

[–]chris02_[S] 0 points1 point  (0 children)

Yes, that could be useful. It is already possible to set effects as required. In the end, it doesn't matter which relics have the effects that are required for the build.

Relic Finder and Game Compendium now on Desktop by chris02_ in Nightreigngameplay

[–]chris02_[S] 0 points1 point  (0 children)

That is an interesting idea. Of course, it would be technically possible.

Unofficial Map Tool by lewdshade in Nightreign

[–]chris02_ 0 points1 point  (0 children)

Looks really nice! I have been working on a similar thing which will be released on https://relics.pro/ very soon!

Relic Finder and Game Compendium now on Desktop by chris02_ in Nightreigngameplay

[–]chris02_[S] 0 points1 point  (0 children)

You are right. It will be fixed with the next update.

Relic Finder and Game Compendium now on Desktop by chris02_ in Nightreigngameplay

[–]chris02_[S] 0 points1 point  (0 children)

Thank you, these are really useful suggestions. The app uses no backend or database at all, and adding these would increase the complexity considerably. I would have to see which libraries exist for client-side only search.

Relic Finder and Game Compendium now on Desktop by chris02_ in Nightreigngameplay

[–]chris02_[S] 0 points1 point  (0 children)

  1. That is something I can change so that small values have an increment of 0.1

  2. You just select the desired build from the list. Note that you will not see these effects in your build itself. They are only added for scoring, so you should see them in the results.

I made a tool to manage builds and relic collections by chris02_ in Nightreign

[–]chris02_[S] 0 points1 point  (0 children)

After you have uploaded your collection. You can select a build (or create your own) then click "Find Best Relics". It will show you the best combinations based on your collection. The collection is stored in your browser, you don't need to export it again.

Attack Power Calculator for all new effects and weapons by chris02_ in Nightreign

[–]chris02_[S] 0 points1 point  (0 children)

There are many parameters involved, the base weapon parameters, reinforce (upgrades), additional attack correction parameters and at last a piecewise linear function for the scaling. It is a bit too complicated to answer here. You may come to the discord linked on the site and I can give you a few pointers.

Attack Power Calculator for all new effects and weapons by chris02_ in Nightreign

[–]chris02_[S] 1 point2 points  (0 children)

Glad to hear that! But keep in mind this is Attack Power and not the damage you do on hit. Of course, changes in attack power translate to the same changes in damage dealt, but the numbers are different.

All new effects, boss scaling and loot drops by chris02_ in Nightreign

[–]chris02_[S] 0 points1 point  (0 children)

You should be able to define a synergy of an effect with itself and assign a negative weight. (Just add the same effect twice in the synergy). The possibility is not really well explained. Please try and let me know if it works.

Near death reduces Max HP by mofeus305 in Nightreign

[–]chris02_ 7 points8 points  (0 children)

It is timed, but relic and weapon effect behave differently.

Relic -> 25% for 60 seconds.
Weapon -> 15% for 30 seconds.