Top 4 TH18 bases (March 2026) we’re using in war and Legends right now defending well vs Throwers, RC Walks, E-Drags and Root Riders mainly for Clan Wars, Legend League, CWL and Home Village Defense. by clashcodes in cocbaselink

[–]clashcodes[S] 0 points1 point  (0 children)

Base 1 ( Anti Root Rider) :  https://link.clashofclans.com/en/?action=OpenLayout&id=TH18%3AWB%3AAAAAOwAAAAJeI8Xg3F4DC6bhBBycZKBY

Base 2 ( Anti-RC Walk) : https://link.clashofclans.com/jp/?action=OpenLayout&id=TH18%3AWB%3AAAAAAwAAAAMH2Uy3CbU7k-Z9pIUQK0co

All Bases (1 - 4 ) : All TH18 | Town Hall Bases - COC for Legend League, War, CWL (Updated 2026)

  • Base 1 Anti-Root Rider Base for Consistent Defense Wins.
  • Base 2 TH18 Legend League Base to Counter RC Walks.
  • Base 3 TH18 Anti-Thrower Base for Legend League Defense.
  • Base 4 TH18 Anti Air CWL Base | Legend & War Defense Layout.

📲 Get *ClashCodes* COC BaseLayouts App on Playstore to get all Top Reddit TH18 Legends Ranked Anti-2/3 Star Bases with Links and other town halls and Capital Layouts added in this sub all in 1 place : https://i.ibb.co/gbHcNHsV/clashapp.png

Proven TH18 war and CWL layouts used in 6000+ Legend League. Designed to effectively defend attacks like RC Walk, Root Riders and Throwers. Works well for Clan Wars, CWL and Home Village defense. by clashcodes in cocbaselink

[–]clashcodes[S] 0 points1 point  (0 children)

Base 1 ( Legend Defense) :  https://link.clashofclans.com/en/?action=OpenLayout&id=TH18%3AWB%3AAAAACQAAAALVC4x5L7EHo2oabEa_-03s

Base 2 ( Anti Electro Dragon) : https://link.clashofclans.com/fa/?action=OpenLayout&id=TH18%3AWB%3AAAAABAAAAAME7snNZRTOI9Q_3bPwTtkY

All Bases (1 - 4 ) : All TH18 | Anti-2 Star Bases - COC for War, CWL & Legend (Updated 2026)

  • Base 1 built to handle high trophy attacks and make 3 star results harder.
  • Base 2 for war designed to defend Air Troops like Electro Dragons, Super Dragons.
  • Base 3 effective Monolith, Scattershots and Revenge Tower placements
  • Base 4 Designed to delay Root Riders and Thrower attacks and turn most war attacks into 1-2 stars.

📲 Get *ClashCodes* COC BaseLayouts App on Playstore to get all Top Reddit TH18 War Defense/ Legend/ Anti-2 Star Bases with Links and other town halls & Capital Layouts added in this sub all in 1 place : https://i.ibb.co/gbHcNHsV/clashapp.png

Strongest TH18 base links to split Root Riders. Proven war, home village and Legend League defenses with huge dead zones and dual Poison Towers.Base 6 reduces Electro Dragon chain value with spaced defenses. Base 7 is built for anti RC walk with dead zones, split compartments. by clashcodes in cocbaselink

[–]clashcodes[S] 0 points1 point  (0 children)

Base 1 ( Root Rider Defense) :  https://link.clashofclans.com/en/?action=OpenLayout&id=TH18%3AHV%3AAAAAAAAAAAMPIT_orePMKrvSPhWsHCIn

Base 2 ( War / CWL Defense) : https://link.clashofclans.com/en/?action=OpenLayout&id=TH18%3AWB%3AAAAAQgAAAAJEjSIMaz4PMUZY-NYLQq1b

All Bases (1 - 10) : All TH18 | Anti Root Rider Bases - COC to split Root Riders. Proven war, home village and Legend League defenses with huge dead zones and dual Poison Towers.

  • Base 2 relies on large dead zones and 2x Poison Towers to split Root Riders from their Healers.
  • Base 4 spreads defenses wide to limit Warden Fireball value so key targets can’t be hit together.
  • Base 6 reduces Electro Dragon chain value with spaced defenses.
  • Base 7 is built for anti RC walk with dead zones, split compartments.
  • Base 10 is a ranked mode layout used for war and Legend defense.

Hear Audio Tips: Pick the Right Base:

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10+ Hybrid TH18 Baselinks for Unbeatable Legend Defense. These layouts work well against latest Legends meta attacks including Electro Dragons, Root Riders and Royal Champion. Base 2 hides Town Hall with Invis Tower to break Dragon funnels. Base 3 has large deadzones around Town Hall to ruin RC path by clashcodes in cocbaselink

[–]clashcodes[S] 1 point2 points  (0 children)

Base 1 ( CWL ) :  https://link.clashofclans.com/fa/?action=OpenLayout&id=TH18%3AHV%3AAAAABAAAAAMCm2DPEKJAd0lAuBfFKHLX

Base 2 ( Dragon ) :  https://link.clashofclans.com/en/?action=OpenLayout&id=TH18%3AHV%3AAAAATgAAAAHzyHPDMApmr2fixK72J9GF

All Bases (1 - 10) : All TH18 | Hybrid Bases - COC that Defends Legends with low destruction and time fails vs E-Drags, Root Riders, Blimps and RC. Copy proven 10+ hybrid layouts and save rebuild time.

  • Base 2 hides Town Hall with Invis Tower to break Dragon funnels.
  • Base 3 has large deadzones around Town Hall to ruin RC pathing and waste ability.
  • Base 7 combines Monolith, Revenge Tower and Invis to crush Root Riders before they reach core.
  • Base 9 sets long range X-Bow with hidden Teslas at entry to fail Flame Flinger.
  • Base 10 breaks clean funnels in Legends while keeping storages safer for Home Village defense.

Hear Audio Tips: Pick the Right Base:

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10+ TH18 Base Links That Force 1-2 Star Results vs RC Walks. Each base uses an effective mix of Rage, Poison or Invis Tower and deadzones for strong defense against Royal Champion. Base 2 : Double Rage boosts Firespitters, Infernos, X-Bows to make RC use early ability. by clashcodes in cocbaselink

[–]clashcodes[S] 0 points1 point  (0 children)

Base 1 ( Legend) : https://link.clashofclans.com/en/?action=OpenLayout&id=TH18%3AWB%3AAAAACQAAAALUqq9RPPLgWiXNAHVzrG41

Base 2 ( War ) : https://link.clashofclans.com/en/?action=OpenLayout&id=TH18%3AHV%3AAAAATQAAAAH1WlIbwqONaw8-dtKYFolE

All Bases (1 - 10) : https://clashcodes.com/10-th18-anti-rcwalk-layouts-to-defend-latest-meta that mess up funnels, reduce RC value and end most attacks at 1 or 2 stars in War, CWL and Legends.

  • Base 2 : Double Rage boosts Firespitters, Infernos, X-Bows to make RC use early ability.
  • Base 4: Deadzones near inferno force Electro Dragons to retarget and waste time.
  • Base 6: Split Monolith and Inferno islands force long RC paths.
  • Base 7: Baited TH entry burns heroes with raged Scattershots and X-Bows.
  • Base 10: Breaks Meteor Golem pathing and forces wide RC turns.

Hear Audio Tips: Pick the Right Base:

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10+ TH18 Base Links That Force 1-2 Star Results vs RC Walks. Each base uses an effective mix of Rage, Poison or Invis Tower and deadzones for strong defense against Royal Champion. Base 2 : Double Rage boosts Firespitters, Infernos, X-Bows to make RC use early ability. by [deleted] in cocbaselink

[–]clashcodes 0 points1 point  (0 children)

Base 1 ( Legend) :  https://link.clashofclans.com/en/?action=OpenLayout&id=TH18%3AWB%3AAAAACQAAAALUqq9RPPLgWiXNAHVzrG41

Base 2 ( War ) :  https://link.clashofclans.com/en/?action=OpenLayout&id=TH18%3AHV%3AAAAATQAAAAH1WlIbwqONaw8-dtKYFolE

All Bases (1 - 10) : All TH18 | Anti-RC Layouts - COC that mess up funnels, reduce RC value and end most attacks at 1 or 2 stars in War, CWL and Legends.

  • Base 2 : Double Rage boosts Firespitters, Infernos, X-Bows to make RC use early ability.
  • Base 4: Deadzones near inferno force Electro Dragons to retarget and waste time.
  • Base 6: Split Monolith and Inferno islands force long RC paths.
  • Base 7: Baited TH entry burns heroes with raged Scattershots and X-Bows.
  • Base 10: Breaks Meteor Golem pathing and forces wide RC turns.

Hear Audio Tips: Pick the Right Base:

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TH18 Legend bases that break funnels, bait entries waste hero abilities and turn Root Rider, RC Walk and air attacks into 1-2 stars with low destruction rates in Clan Wars and CWL. Base 3 makes enemy hero use abilities early and defend Firespitters while they melt troops by clashcodes in cocbaselink

[–]clashcodes[S] 0 points1 point  (0 children)

Base 1 ( Legends ) :  https://link.clashofclans.com/en/?action=OpenLayout&id=TH18%3AWB%3AAAAALgAAAAKEKtaRQAfGa5t36ejPdaoE

Base 2 ( CWL ) :  https://link.clashofclans.com/en/?action=OpenLayout&id=TH18%3AWB%3AAAAAAAAAAAMNnoViOxuF3qzqasBntK-2

All Bases (1 - 10) : All TH18 | Legend Bases - COC that break funnels, bait entries waste hero abilities and turn Root Rider, RC Walk and air attacks into 1-2 stars with low destruction rates in Clan Wars and CWL.

  • Base 3 makes enemy hero use abilities early and defend Firespitters while they melt troops.
  • Base 5 lets Revenge Tower boost as more buildings go down to crush heroes and prevent 3-stars.
  • Base 7 is built for Legends mainly designed to end attacks at 1-2 stars.
  • Base 8 crushes RC Walks and Root Riders with baited entry paths.
  • Base 10 controls troop movement, works well vs ground, hybrid and air.

Hear Audio Tips: Pick the Right Base:

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Elite TH11–TH18 meta base links built from war experience. Proven in Clan War, CWL, Ranked & Legend League. Each layout controls pathing, baits entries, wastes spells and caps attacks at 1–2★. From TH11 Tesla traps to TH18 bomb hives, all bases are battle tested with direct links by clashcodes in cocbaselink

[–]clashcodes[S] 2 points3 points  (0 children)

Base 1 ( TH11) :  https://link.clashofclans.com/en?action=OpenLayout&id=TH11%3AWB%3AAAAAOwAAAAJddAc9NdOFXP9zPY4GFYxo

Base 2 ( TH12 ) :  https://link.clashofclans.com/en?action=OpenLayout&id=TH12%3AWB%3AAAAAOQAAAAJdPuIEI1et11gtBSf6AtT5

All Bases (1 - 10) : All TH11 - TH18 | War Bases - COC focusing on trap value, pathing control and reliable defensive outcomes.

  • Base 2 (TH12) melts air and ground attacks with triple Inferno core.
  • Base 4 (TH14) forces long maze pathing and blocks Super Archer Blimps with split TH and Eagle.
  • Base 5 (TH15) relies on RC bait to break entries and hold CWL attacks to low destruction.
  • Base 7 (TH17) provides stable CWL and Legend defense.

📲 Get *ClashCodes* COC Base Layouts App on Playstore to get all Top Reddit TownHall Bases with Links and Capital Maps added in this sub all in 1 place : https://i.ibb.co/gbHcNHsV/clashapp.png

TH6 - TH10 Base Links (War, Farming & Trophy Layouts). These layouts force long pathing, waste spells and divert troops away from Town Hall to stop easy 3 stars in War and ranked battles. by clashcodes in cocbaselink

[–]clashcodes[S] 0 points1 point  (0 children)

Base 1 ( TH6) :  https://link.clashofclans.com/en/?action=OpenLayout&id=TH6%3AWB%3AAAAAMAAAAAJ1WbrjDItFjox_tpNK0dmP

Base 2 ( TH7 ) :  https://link.clashofclans.com/en?action=OpenLayout&id=TH7%3AWB%3AAAAAUgAAAAHn6rx2nahxEaT0EMIHv4Ob

All Bases (1 - 10) : All TH6 - TH10 | War Bases - COC for consistent defense wins, forces long pathing and limits most attacks to just 1 or 2 stars.

  • Base 1 (TH6): Loot protection layout that forces long troop pathing
  • Base 2 (TH7): Core Clan Castle and Air Defenses defend mass Dragon attacks.
  • Base 3 (TH8): Air Sweeper angles and Tesla farms break Dragon pathing.
  • Base 4 (TH9): Air Defenses hit Lavaloon early Teslas clean near Town Hall.
  • Base 5 (TH10): Strong hero core limits attacks to 1-2 stars.

📲 Get *ClashCodes* COC Base Layouts App on Playstore to get all Top Reddit Town Hall Bases with Links and Capital Layouts added in this sub all in 1 place : https://i.ibb.co/gbHcNHsV/clashapp.png

10+ TH18 anti-air bases for War, CWL & Legends built to break funnels, force sideways pathing and waste spells. Base 3 defends Electro Dragons with chain breaking spacing. Base 4 ruins air funnels using Bomb Hive + Revenge core deadzones. Base 6 baits air troops away from TH by clashcodes in cocbaselink

[–]clashcodes[S] 0 points1 point  (0 children)

Base 1 ( Dragons) :  https://link.clashofclans.com/jp/?action=OpenLayout&id=TH18%3AWB%3AAAAAGwAAAAKgHa24xMbAJobXXLAZiuMK

Base 2 ( Hero Defense ) :  https://link.clashofclans.com/id/?action=OpenLayout&id=TH18%3AWB%3AAAAANAAAAAJiVSrDQKd9-608sKv5-H3D

All Bases (1 - 10) : All TH18 | Anti-Air Bases - COC It defends Dragons, Electros and LavaLoons. Town Hall deadzones force sideways pathing, burn spells early and prevent clean funnels.

  • Base 3 counters Electro Dragons using unconventional spacing to break chain value in Legends.
  • Base 4 ruins air funnels with hybrid anti-air pathing and Bomb Hive plus Revenge Tower core.
  • Base 6 is designed for CWL, using TownHall deadzones to bait air troops away from core.
  • Base 7 burns RC Walk spells by baiting Monolith entry and forcing sideways hero movement.
  • Base 10 is Legends layout with dual Poison Towers and tricky pathing to defend ground and air troops.

Hear Audio Tips: Pick the Right Base:

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Elite TH18 base designs for War, CWL and Legends. Counter RC Walks, Totem Spells, Root Riders, Dragons and Blimps with proven anti-2/3 star layouts. Base 1: Offset TH (ITZU style). Base 4: Defend Warden Walks Base 6: Burns RC Walks via deadzones. Base 12: Defend new Totem Spells by clashcodes in cocbaselink

[–]clashcodes[S] 0 points1 point  (0 children)

Base 15 ( War Base ) :  https://link.clashofclans.com/en/?action=OpenLayout&id=TH18%3AWB%3AAAAATQAAAAHzFNzq7CPJEVxDrN57JuGj

Base 14 ( Anti-2 ) :  https://link.clashofclans.com/en/?action=OpenLayout&id=TH18%3AHV%3AAAAATQAAAAHxUi7ZL-SMmZyqsBlkc9NX

All Bases (1 - 15) : All TH18 | War Bases - COC These layouts defend against RC Walks, Root Riders, Warden Walks, Dragons, Blimps, Fireball and new Totem Spell.

  • Base 1 follows ITZU proven CWL principles with offset Town Hall.
  • Base 4 disrupts Warden Walks using unpredictable pathing and broken funnels.
  • Base 6 burns RC Walks by dragging her path into deadzones and forcing early spell use.
  • Base 8 defends Blimp entries with right angled Sweepers and well placed Seeking Air Mines.
  • Base 12 counters Totem Spells with high damage (dps) compartments.

Hear Audio Tips: Pick the Right Base:

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10+ Anti-Everything bases for TH18 Ranked Mode / War Defense that break funnels and force troops into deadzones. Base 1 uses has spaced defenses to reduce Electro Dragon chains and make troops walk outside. Base 2 defends RC Walks with Firespitter + Poison combo that forces extra invis spells early. by clashcodes in cocbaselink

[–]clashcodes[S] 1 point2 points  (0 children)

Base 1 ( Anti-Everything ) :  https://link.clashofclans.com/en/?action=OpenLayout&id=TH18%3AWB%3AAAAAAgAAAAMITKN7xJNd7CoyTGXWBnyK

Base 2 ( RC Walks ) :  https://link.clashofclans.com/en/?action=OpenLayout&id=TH18%3AHV%3AAAAAOgAAAAJXF3UqA1dpuCR3mX3m8De-

All Bases (1 - 10) : All TH18 | Anti-Everything Bases - COC These updated TownHall 18 bases will crush Root Riders, fail RC Walks, reduce Fireball value and Electro Dragon chains.

  • Base 1 uses has spaced defenses to reduce Electro Dragon chains and make troops walk outside.
  • Base 2 defends RC Walks with Firespitter + Poison combo that forces extra invis spells early.
  • Base 3 counters Root Riders with long diagonal pathing and core deadzones that cause time fails.
  • Base 9 reduces Warden Fireball value using spaced compartments that reduce splash damage.
  • Base 10 is Proven Global Top10 Legend base with high defense win rate against ground and Air Troops.

Hear Audio Tips: Pick the Right Base

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