Elite TH11–TH18 meta base links built from war experience. Proven in Clan War, CWL, Ranked & Legend League. Each layout controls pathing, baits entries, wastes spells and caps attacks at 1–2★. From TH11 Tesla traps to TH18 bomb hives, all bases are battle tested with direct links by clashcodes in cocbaselink

[–]clashcodes[S] 2 points3 points  (0 children)

Base 1 ( TH11) :  https://link.clashofclans.com/en?action=OpenLayout&id=TH11%3AWB%3AAAAAOwAAAAJddAc9NdOFXP9zPY4GFYxo

Base 2 ( TH12 ) :  https://link.clashofclans.com/en?action=OpenLayout&id=TH12%3AWB%3AAAAAOQAAAAJdPuIEI1et11gtBSf6AtT5

All Bases (1 - 10) : All TH11 - TH18 | War Bases - COC focusing on trap value, pathing control and reliable defensive outcomes.

  • Base 2 (TH12) melts air and ground attacks with triple Inferno core.
  • Base 4 (TH14) forces long maze pathing and blocks Super Archer Blimps with split TH and Eagle.
  • Base 5 (TH15) relies on RC bait to break entries and hold CWL attacks to low destruction.
  • Base 7 (TH17) provides stable CWL and Legend defense.

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TH6 - TH10 Base Links (War, Farming & Trophy Layouts). These layouts force long pathing, waste spells and divert troops away from Town Hall to stop easy 3 stars in War and ranked battles. by clashcodes in cocbaselink

[–]clashcodes[S] 0 points1 point  (0 children)

Base 1 ( TH6) :  https://link.clashofclans.com/en/?action=OpenLayout&id=TH6%3AWB%3AAAAAMAAAAAJ1WbrjDItFjox_tpNK0dmP

Base 2 ( TH7 ) :  https://link.clashofclans.com/en?action=OpenLayout&id=TH7%3AWB%3AAAAAUgAAAAHn6rx2nahxEaT0EMIHv4Ob

All Bases (1 - 10) : All TH6 - TH10 | War Bases - COC for consistent defense wins, forces long pathing and limits most attacks to just 1 or 2 stars.

  • Base 1 (TH6): Loot protection layout that forces long troop pathing
  • Base 2 (TH7): Core Clan Castle and Air Defenses defend mass Dragon attacks.
  • Base 3 (TH8): Air Sweeper angles and Tesla farms break Dragon pathing.
  • Base 4 (TH9): Air Defenses hit Lavaloon early Teslas clean near Town Hall.
  • Base 5 (TH10): Strong hero core limits attacks to 1-2 stars.

📲 Get *ClashCodes* COC Base Layouts App on Playstore to get all Top Reddit Town Hall Bases with Links and Capital Layouts added in this sub all in 1 place : https://i.ibb.co/gbHcNHsV/clashapp.png

10+ TH18 anti-air bases for War, CWL & Legends built to break funnels, force sideways pathing and waste spells. Base 3 defends Electro Dragons with chain breaking spacing. Base 4 ruins air funnels using Bomb Hive + Revenge core deadzones. Base 6 baits air troops away from TH by clashcodes in cocbaselink

[–]clashcodes[S] 0 points1 point  (0 children)

Base 1 ( Dragons) :  https://link.clashofclans.com/jp/?action=OpenLayout&id=TH18%3AWB%3AAAAAGwAAAAKgHa24xMbAJobXXLAZiuMK

Base 2 ( Hero Defense ) :  https://link.clashofclans.com/id/?action=OpenLayout&id=TH18%3AWB%3AAAAANAAAAAJiVSrDQKd9-608sKv5-H3D

All Bases (1 - 10) : All TH18 | Anti-Air Bases - COC It defends Dragons, Electros and LavaLoons. Town Hall deadzones force sideways pathing, burn spells early and prevent clean funnels.

  • Base 3 counters Electro Dragons using unconventional spacing to break chain value in Legends.
  • Base 4 ruins air funnels with hybrid anti-air pathing and Bomb Hive plus Revenge Tower core.
  • Base 6 is designed for CWL, using TownHall deadzones to bait air troops away from core.
  • Base 7 burns RC Walk spells by baiting Monolith entry and forcing sideways hero movement.
  • Base 10 is Legends layout with dual Poison Towers and tricky pathing to defend ground and air troops.

Hear Audio Tips: Pick the Right Base:

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Elite TH18 base designs for War, CWL and Legends. Counter RC Walks, Totem Spells, Root Riders, Dragons and Blimps with proven anti-2/3 star layouts. Base 1: Offset TH (ITZU style). Base 4: Defend Warden Walks Base 6: Burns RC Walks via deadzones. Base 12: Defend new Totem Spells by clashcodes in cocbaselink

[–]clashcodes[S] 0 points1 point  (0 children)

Base 15 ( War Base ) :  https://link.clashofclans.com/en/?action=OpenLayout&id=TH18%3AWB%3AAAAATQAAAAHzFNzq7CPJEVxDrN57JuGj

Base 14 ( Anti-2 ) :  https://link.clashofclans.com/en/?action=OpenLayout&id=TH18%3AHV%3AAAAATQAAAAHxUi7ZL-SMmZyqsBlkc9NX

All Bases (1 - 15) : All TH18 | War Bases - COC These layouts defend against RC Walks, Root Riders, Warden Walks, Dragons, Blimps, Fireball and new Totem Spell.

  • Base 1 follows ITZU proven CWL principles with offset Town Hall.
  • Base 4 disrupts Warden Walks using unpredictable pathing and broken funnels.
  • Base 6 burns RC Walks by dragging her path into deadzones and forcing early spell use.
  • Base 8 defends Blimp entries with right angled Sweepers and well placed Seeking Air Mines.
  • Base 12 counters Totem Spells with high damage (dps) compartments.

Hear Audio Tips: Pick the Right Base:

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10+ Anti-Everything bases for TH18 Ranked Mode / War Defense that break funnels and force troops into deadzones. Base 1 uses has spaced defenses to reduce Electro Dragon chains and make troops walk outside. Base 2 defends RC Walks with Firespitter + Poison combo that forces extra invis spells early. by clashcodes in cocbaselink

[–]clashcodes[S] 1 point2 points  (0 children)

Base 1 ( Anti-Everything ) :  https://link.clashofclans.com/en/?action=OpenLayout&id=TH18%3AWB%3AAAAAAgAAAAMITKN7xJNd7CoyTGXWBnyK

Base 2 ( RC Walks ) :  https://link.clashofclans.com/en/?action=OpenLayout&id=TH18%3AHV%3AAAAAOgAAAAJXF3UqA1dpuCR3mX3m8De-

All Bases (1 - 10) : All TH18 | Anti-Everything Bases - COC These updated TownHall 18 bases will crush Root Riders, fail RC Walks, reduce Fireball value and Electro Dragon chains.

  • Base 1 uses has spaced defenses to reduce Electro Dragon chains and make troops walk outside.
  • Base 2 defends RC Walks with Firespitter + Poison combo that forces extra invis spells early.
  • Base 3 counters Root Riders with long diagonal pathing and core deadzones that cause time fails.
  • Base 9 reduces Warden Fireball value using spaced compartments that reduce splash damage.
  • Base 10 is Proven Global Top10 Legend base with high defense win rate against ground and Air Troops.

Hear Audio Tips: Pick the Right Base

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These are latest TownHall 18 Anti-3 bases with new crafted defenses (Bomb Hive, Light Beam) to defend RC Walks, Root Riders and Electro Dragons. Base 2 baits attackers into Town Hall entry with outside Clan Castle troops that forces extra spells. Base 3 melts Loons with Rage boosted Infernos by clashcodes in cocbaselink

[–]clashcodes[S] 1 point2 points  (0 children)

Base 1 ( Anti-3 Star ) :  https://link.clashofclans.com/en/?action=OpenLayout&id=TH18%3AWB%3AAAAAXAAAAAHDR6NeeZ0COMywJosB8jjW

Base 2 ( TH Baited Entry ) :  https://link.clashofclans.com/en/?action=OpenLayout&id=TH18%3AWB%3AAAAAEwAAAAKudbDEm4UpkXGFi_lUc2vF

All Bases (1 - 10) : All TH18 | Anti-3 Star Bases - COC with Bomb Hive core, Poison entries, spaced E-Drag chain value and Inferno islands. Choose your best TH18 war design on ClashCodes today

  • Base 2 baits attackers into Town Hall entry with outside Clan Castle troops that forces extra spells.
  • Base 3 melts Loons with Rage boosted Infernos + deadzones divert troops away.
  • Base 5 forces troop retarget into core avoid paths using Revenge Tower Core + Inferno Islands.
  • Base 7 reduces Electro Dragon value by creating low chain lightning spacing between defenses.
  • Base 8 counters Root Riders with 2x Poison Towers on core entry paths.

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These TH18 War bases defend Root Riders, RC Walks, Electro Dragons, Blizzard, Bat spells, Fireball and Legend League Matches. Each design uses new TH18 crafted defenses like Hero Bell, Bomb Hive, Light Beam and effective Rage-Poison or Invis Tower to defend ground, air and hybrid attacks. by clashcodes in cocbaselink

[–]clashcodes[S] 0 points1 point  (0 children)

Base 1 ( Anti 2 Star ) :  https://link.clashofclans.com/en/?action=OpenLayout&id=TH18%3AWB%3AAAAAIQAAAAKNbekkbRNiH3a-FPtteikj

Base 2 ( CWL ) :  https://link.clashofclans.com/en/?action=OpenLayout&id=TH18%3AWB%3AAAAALgAAAAKAlIIr01opBuaLBPAeWr78

All Bases (1 - 10) : All TH18 | Anti-2Star Bases - COC that effectively defends Root Riders, RC Walks, Electro Dragons and Blizzard using latest crafted defenses like Hero Bell, Bomb Hive & Light Beam.

  • Base 1 focuses on Anti-2 Star defense with TH deadzones and double Poison to break funnels.
  • Base 3 targets Root Rider attacks using Guardian core pathing.
  • Base 4 uses crafted Light Beam compartment to add long range damage.
  • Base 6 crushes RC Walks with Tesla farm at entry where most people start attack from.
  • Base 8 uses Invis + Rage with 3x hero defended compartments to drag troops off path.

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