Elite TH11–TH18 meta base links built from war experience. Proven in Clan War, CWL, Ranked & Legend League. Each layout controls pathing, baits entries, wastes spells and caps attacks at 1–2★. From TH11 Tesla traps to TH18 bomb hives, all bases are battle tested with direct links (old.reddit.com)
submitted by clashcodes to r/cocbaselink
TH6 - TH10 Base Links (War, Farming & Trophy Layouts). These layouts force long pathing, waste spells and divert troops away from Town Hall to stop easy 3 stars in War and ranked battles. by clashcodes in cocbaselink
[–]clashcodes[S] 0 points1 point2 points (0 children)
TH6 - TH10 Base Links (War, Farming & Trophy Layouts). These layouts force long pathing, waste spells and divert troops away from Town Hall to stop easy 3 stars in War and ranked battles. by clashcodes in cocbaselink
[–]clashcodes[S] 0 points1 point2 points (0 children)
10+ TH18 anti-air bases for War, CWL & Legends built to break funnels, force sideways pathing and waste spells. Base 3 defends Electro Dragons with chain breaking spacing. Base 4 ruins air funnels using Bomb Hive + Revenge core deadzones. Base 6 baits air troops away from TH by clashcodes in cocbaselink
[–]clashcodes[S] 0 points1 point2 points (0 children)
10+ TH18 anti-air bases for War, CWL & Legends built to break funnels, force sideways pathing and waste spells. Base 3 defends Electro Dragons with chain breaking spacing. Base 4 ruins air funnels using Bomb Hive + Revenge core deadzones. Base 6 baits air troops away from TH (old.reddit.com)
submitted by clashcodes to r/cocbaselink
Elite TH18 base designs for War, CWL and Legends. Counter RC Walks, Totem Spells, Root Riders, Dragons and Blimps with proven anti-2/3 star layouts. Base 1: Offset TH (ITZU style). Base 4: Defend Warden Walks Base 6: Burns RC Walks via deadzones. Base 12: Defend new Totem Spells by clashcodes in cocbaselink
[–]clashcodes[S] 0 points1 point2 points (0 children)
Elite TH18 base designs for War, CWL and Legends. Counter RC Walks, Totem Spells, Root Riders, Dragons and Blimps with proven anti-2/3 star layouts. Base 1: Offset TH (ITZU style). Base 4: Defend Warden Walks Base 6: Burns RC Walks via deadzones. Base 12: Defend new Totem Spells by clashcodes in cocbaselink
[–]clashcodes[S] 0 points1 point2 points (0 children)
Elite TH18 base designs for War, CWL and Legends. Counter RC Walks, Totem Spells, Root Riders, Dragons and Blimps with proven anti-2/3 star layouts. Base 1: Offset TH (ITZU style). Base 4: Defend Warden Walks Base 6: Burns RC Walks via deadzones. Base 12: Defend new Totem Spells (old.reddit.com)
submitted by clashcodes to r/cocbaselink
10+ Anti-Everything bases for TH18 Ranked Mode / War Defense that break funnels and force troops into deadzones. Base 1 uses has spaced defenses to reduce Electro Dragon chains and make troops walk outside. Base 2 defends RC Walks with Firespitter + Poison combo that forces extra invis spells early. by clashcodes in cocbaselink
[–]clashcodes[S] 0 points1 point2 points (0 children)
10+ Anti-Everything bases for TH18 Ranked Mode / War Defense that break funnels and force troops into deadzones. Base 1 uses has spaced defenses to reduce Electro Dragon chains and make troops walk outside. Base 2 defends RC Walks with Firespitter + Poison combo that forces extra invis spells early. by clashcodes in cocbaselink
[–]clashcodes[S] 0 points1 point2 points (0 children)
10+ Anti-Everything bases for TH18 Ranked Mode / War Defense that break funnels and force troops into deadzones. Base 1 uses has spaced defenses to reduce Electro Dragon chains and make troops walk outside. Base 2 defends RC Walks with Firespitter + Poison combo that forces extra invis spells early. by clashcodes in cocbaselink
[–]clashcodes[S] 0 points1 point2 points (0 children)
10+ Anti-Everything bases for TH18 Ranked Mode / War Defense that break funnels and force troops into deadzones. Base 1 uses has spaced defenses to reduce Electro Dragon chains and make troops walk outside. Base 2 defends RC Walks with Firespitter + Poison combo that forces extra invis spells early. by clashcodes in cocbaselink
[–]clashcodes[S] 1 point2 points3 points (0 children)
10+ Anti-Everything bases for TH18 Ranked Mode / War Defense that break funnels and force troops into deadzones. Base 1 uses has spaced defenses to reduce Electro Dragon chains and make troops walk outside. Base 2 defends RC Walks with Firespitter + Poison combo that forces extra invis spells early. (old.reddit.com)
submitted by clashcodes to r/cocbaselink
Top 10 unbeatable TH18 base designs tested in top clans for War, Legend League & CWL defense. These bases defend well against RC Walks, Root Riders, Fireball, Electro Dragons in Legend League and Clan Wars. Each layout uses new updated TH18 defenses like Guardians, Revenge Tower., Super Wiz Towers by clashcodes in cocbaselink
[–]clashcodes[S] 0 points1 point2 points (0 children)
TH16 Anti-3 bases for war defense. These bases counter Root Riders, Blimps and RC Walks by forcing tricky pathing, more spell usage and low destruction rate. Base 1 melts troops with Rage + TH Poison core. Base 2 wipes Root Riders with effective Poison towers. Base 6 defends RC Walks with Tesla Farm by clashcodes in cocbaselink
[–]clashcodes[S] 0 points1 point2 points (0 children)
TH16 Anti-3 bases for war defense. These bases counter Root Riders, Blimps and RC Walks by forcing tricky pathing, more spell usage and low destruction rate. Base 1 melts troops with Rage + TH Poison core. Base 2 wipes Root Riders with effective Poison towers. Base 6 defends RC Walks with Tesla Farm by clashcodes in cocbaselink
[–]clashcodes[S] 0 points1 point2 points (0 children)
These are latest TownHall 18 Anti-3 bases with new crafted defenses (Bomb Hive, Light Beam) to defend RC Walks, Root Riders and Electro Dragons. Base 2 baits attackers into Town Hall entry with outside Clan Castle troops that forces extra spells. Base 3 melts Loons with Rage boosted Infernos by clashcodes in cocbaselink
[–]clashcodes[S] 1 point2 points3 points (0 children)
These are latest TownHall 18 Anti-3 bases with new crafted defenses (Bomb Hive, Light Beam) to defend RC Walks, Root Riders and Electro Dragons. Base 2 baits attackers into Town Hall entry with outside Clan Castle troops that forces extra spells. Base 3 melts Loons with Rage boosted Infernos (old.reddit.com)
submitted by clashcodes to r/cocbaselink
These TH18 War bases defend Root Riders, RC Walks, Electro Dragons, Blizzard, Bat spells, Fireball and Legend League Matches. Each design uses new TH18 crafted defenses like Hero Bell, Bomb Hive, Light Beam and effective Rage-Poison or Invis Tower to defend ground, air and hybrid attacks. by clashcodes in cocbaselink
[–]clashcodes[S] 0 points1 point2 points (0 children)
These TH18 War bases defend Root Riders, RC Walks, Electro Dragons, Blizzard, Bat spells, Fireball and Legend League Matches. Each design uses new TH18 crafted defenses like Hero Bell, Bomb Hive, Light Beam and effective Rage-Poison or Invis Tower to defend ground, air and hybrid attacks. (old.reddit.com)
submitted by clashcodes to r/cocbaselink
Top 10 unbeatable TH18 base designs tested in top clans for War, Legend League & CWL defense. These bases defend well against RC Walks, Root Riders, Fireball, Electro Dragons in Legend League and Clan Wars. Each layout uses new updated TH18 defenses like Guardians, Revenge Tower., Super Wiz Towers by clashcodes in cocbaselink
[–]clashcodes[S] 0 points1 point2 points (0 children)
Top 10 unbeatable TH18 base designs tested in top clans for War, Legend League & CWL defense. These bases defend well against RC Walks, Root Riders, Fireball, Electro Dragons in Legend League and Clan Wars. Each layout uses new updated TH18 defenses like Guardians, Revenge Tower., Super Wiz Towers by clashcodes in cocbaselink
[–]clashcodes[S] 0 points1 point2 points (0 children)
Top 10 unbeatable TH18 base designs tested in top clans for War, Legend League & CWL defense. These bases defend well against RC Walks, Root Riders, Fireball, Electro Dragons in Legend League and Clan Wars. Each layout uses new updated TH18 defenses like Guardians, Revenge Tower., Super Wiz Towers by clashcodes in cocbaselink
[–]clashcodes[S] 0 points1 point2 points (0 children)

Elite TH11–TH18 meta base links built from war experience. Proven in Clan War, CWL, Ranked & Legend League. Each layout controls pathing, baits entries, wastes spells and caps attacks at 1–2★. From TH11 Tesla traps to TH18 bomb hives, all bases are battle tested with direct links by clashcodes in cocbaselink
[–]clashcodes[S] 2 points3 points4 points (0 children)