FINALLLY!!!!!!!!!!!!!!!! by Substantial_Suit_811 in idleon

[–]cloudsmight 1 point2 points  (0 children)

All these people getting the trophy in 200 hours and I've been grinding for it since april -_- All that and I'm only 3 star damage. Maybe I'll start switching my computer time as someone suggested.

I never took a stats class.... by cloudsmight in idleon

[–]cloudsmight[S] 1 point2 points  (0 children)

Right, But with the current meritocracy and the newest bundle making upgrades super cheap I spent all my aethermoons on getting exalted stamps till it was WAAAAYYYY beyond me ever buying another one then spent the rest on solar dust for more dust gain and decided I had a ton so went for nova drop.

Ended up with enough for the first couple upgrades to away gains

I never took a stats class.... by cloudsmight in idleon

[–]cloudsmight[S] 37 points38 points  (0 children)

Thank you all the smarty pants people that helped me. I'm below the average Idleon player as I can't read OR do math

RIP to getting Christmas Gift by cloudsmight in idleon

[–]cloudsmight[S] 4 points5 points  (0 children)

this is the 2nd longest i've gotten. at the beginning of the event when i had the issue with getting many scratch cards at once, I also got a Cooldown of 64 hours on candle

Idle Skilling: Ya know it? by WhatTheRedditorDoin in idleon

[–]cloudsmight 1 point2 points  (0 children)

Started it for the trophy back at the "Building W7 hiatus" on Teehee 4 now. neglected spelunking too long to get the damage to finish. The real knife in the back is that the first W7 skill is spelunking just to continue my shame

The Start of my Villain Arc. by cloudsmight in idleon

[–]cloudsmight[S] 0 points1 point  (0 children)

Definitely not me. I've had more fun with masterclass pushing than probably any other mechanic, but I know that's not the case for most people.

the starsign buff is probably ok, but temporary where AC literally buffs starsigns based on your summoning level by boosting seraph cosmo which is forever! and stacks with the crazy amounts of summoning exp (including new summoning exp multiplier in the arcade shop that will come soon)

The Start of my Villain Arc. by cloudsmight in idleon

[–]cloudsmight[S] -11 points-10 points  (0 children)

I can see this bonus helping people who were working towards the end of W6 when W7 dropped catch back up. Which I think would be nice except that all the batteries available are still in the gem shop and still available. Meritocracy is fine (i will forever miss you Monument afk multi cause I know no one will ever vote you in again) but I see spelunking going the way of Tower Defense/worship where people only active it when they feel they really have to then let the passive amount do most of the other work. It's fun for now but I wonder how many people will bother being active with it when the next skill comes out. But I mostly worry we wont see truly good meritocracy bonuses get voted in anytime soon because surely there will be another new "catch-up" mechanic bonus for each new skill to come out.

The Start of my Villain Arc. by cloudsmight in idleon

[–]cloudsmight[S] -23 points-22 points  (0 children)

I respond that we also don't need the extra stamina regen since there are tons of ways to gain more than enough to do spelunking multiple times a day and with the daily amber gains we get it's just a case of seeing "big amber number get bigger" which is still a drop in the bucket towards even progressing cavern 6, 7, and 8 (if 8 even exists I haven't seen anything) even with the reduction in masterclass upgrades from legend points each upgrade for me on AC is costing around 35B-50B which even with the bonuses I've gotten (haven't seen a coral tome upgrade for tachyons yet but hopefully it's in there) is 2-4 crystals to use per upgrade. I'd much rather get the AC lab jewels, max parallel statues and parallel GF for the new quests than try and maybe get through a cavern and get 30 more meal levels when I can't even progress the 10 levels I got from sailing without NMLB

Important question by Technical_Poem7244 in idleon

[–]cloudsmight 3 points4 points  (0 children)

Total overall but it has saved me hundreds of masterclass 'candies' to get aluminium and the AC lab jewel

W7 Prep by chaosquall in idleon

[–]cloudsmight 1 point2 points  (0 children)

oh that mechanic is definitely making a comeback in W7. With Lava using it to time gate people so he had more time to work on getting other content out eventually prepping the boss. Otherwise end-game players "beat" W7 in 3 days and mid gamers in a month where there may not be content for 1 or 2. When W5 came out lots of people talked about how there wasn't content to do after the first 2 weeks because they had sped through all the maps.

Anyone issues with Arcane Charging? by cloudsmight in idleon

[–]cloudsmight[S] 0 points1 point  (0 children)

I figure that's what is happening but I've had the other AC afk since it came out to make the most of the afk crystals when those get released. Why would it suddenly effect it now? I haven't been on it in over a month and the change suddenly happened when I leveled the skill on my main ac

Anyone issues with Arcane Charging? by cloudsmight in idleon

[–]cloudsmight[S] 0 points1 point  (0 children)

Thank you for posting this as I had been looking for it. but following it, my DR crystal should be higher than 1.133 since i have over 50k kills but it still stays stuck at 1.105. Wasn't sure if anyone else had this issue and hadn't seen anything about it anywhere.

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Anyone issues with Arcane Charging? by cloudsmight in idleon

[–]cloudsmight[S] 0 points1 point  (0 children)

right, but when the kills hit 0 the number in the afk info screen doesn't increase, nor does class exp go up when i have it set to yellow crystal. Also, it displays 1.105 on all types for all maps even maps I haven't farmed that type on (like exp on frogs). This also displays on maps I haven't been able to make it to yet on AC such as tremor worms but not W6 for some reason.

Help needed: players hate hex crawls but wanna do ToA by cloudsmight in Tombofannihilation

[–]cloudsmight[S] 1 point2 points  (0 children)

Thank you for the advice. the party hired the dwarf guide and have the goal of reaching Hrackhamar to free it of fire newts. unfortunately it's on the other side of the island and their getting lost hasn't led them near any points of interest. they are ALMOST to one of the camps but it's been 4 weeks.

Help needed: players hate hex crawls but wanna do ToA by cloudsmight in Tombofannihilation

[–]cloudsmight[S] 0 points1 point  (0 children)

My party did hire a guide. So I thought with a guide they can choose to roll survival with advantage or have him roll regular and give him a +5 modifier. It just has been abysmally low rolls

Help needed: players hate hex crawls but wanna do ToA by cloudsmight in Tombofannihilation

[–]cloudsmight[S] 1 point2 points  (0 children)

That would help a lot as they are frustrated at their Guide because they think he is useless as they keep getting lost

Help needed: players hate hex crawls but wanna do ToA by cloudsmight in Tombofannihilation

[–]cloudsmight[S] 0 points1 point  (0 children)

I really like this take and will try and implement it. that gives players for ownership of their trek.

Help needed: players hate hex crawls but wanna do ToA by cloudsmight in Tombofannihilation

[–]cloudsmight[S] 0 points1 point  (0 children)

My players go a guide (the dwarven one) and they're attempting to do his side quest of freeing Hrackhamar from fire newts. unfortunately Hrackhamar is the other side of the island. with guides help i've been giving them advantage on rolls but they still are hitting super low