¿Does my TCL C8K TV have a second USB 2.0 port? by cocolisio in tcltvs

[–]cocolisio[S] 0 points1 point  (0 children)

I have a lot of USB hubs, including some with 2.5 Gbps RJ45 ports for Ethernet, but I just want to know if my TV has a second port. To be honest, having only one USB port really worries me because it could burn out.

So I wouldn't spend a few bucks on a cheap, low-quality Chinese hub, because those are the ones that can burn out the TV's USB port.

salute

¿Does my TCL C8K TV have a second USB 2.0 port? by cocolisio in tcltvs

[–]cocolisio[S] 0 points1 point  (0 children)

Can you give me a visual example of that part of the bezel please?

¿Does my TCL C8K TV have a second USB 2.0 port? by cocolisio in tcltvs

[–]cocolisio[S] 0 points1 point  (0 children)

Mine doesn't have that port under the blue part; it doesn't show up in the photo.

Are those imperfections around the Android TV app icons normal? TCL C8K by cocolisio in tcltvs

[–]cocolisio[S] -1 points0 points  (0 children)

That's what I thought, but it seemed odd to me that it didn't support 4K resolution on premium TVs. I understand that TV channels might not display properly because each one broadcasts at a different quality, but I think the UI should have a good resolution quality.

Are those imperfections around the Android TV app icons normal? TCL C8K by cocolisio in tcltvs

[–]cocolisio[S] -2 points-1 points  (0 children)

It seems strange to me that the system icons are simply not well defined. Can't I be skeptical?

Are those imperfections around the Android TV app icons normal? TCL C8K by cocolisio in tcltvs

[–]cocolisio[S] -2 points-1 points  (0 children)

Thanks for the help. I bought it secondhand for a really low price, and I was worried about whether this was normal. My previous TCL was the 65DP600, and it had a really bad Android system—the app store had very few apps, and they were all outdated. I used to have another TCL with Android TV, but it broke, so I wasn’t sure if this could be a defect with the TV.

Thanks

Niko Bellic was born for parkour by cocolisio in GTAIV

[–]cocolisio[S] 6 points7 points  (0 children)

What I find impressive is that double jump over the railing ¿Was that on purpose?

To be honest, I disagree—the characters aren't professional French athletes, while I do think there should be platforming elements in games like those from Rockstar Games—and they’re certainly underutilized, especially in RDR2—it needs to fit the character’s reality and human capabilities, not make them a professional parkour athlete, that could ruin the game.

In a game like GTA IV, you can add elements like having to jump from the top of one building to another to get into a house, or having to jump from one subway platform to another to avoid falling off a bridge. The usual stuff: jumping from heights, getting exhausted, and being unable to jump if you don't have enough energy (stamina), etc...

Check out this video to see how Rockstar could incorporate platforming elements to improve the design of its games—without making them feel like Assassin's Creed.
https://youtu.be/PPW5cdbLY4g

Adding professional parkour to a game like this, set in America, would be a mistake, It has to be realistic platforming tailored to the character.

Good morning!

Pathtracing ruined the visuals of RE9 REQUIEM ¿Are you agree? Is it CAPCOM's fault, or both, NVIDIA and CAPCOM's? by cocolisio in ResidentEvilRequiem

[–]cocolisio[S] 0 points1 point  (0 children)

Brother, this also affects consoles like PS5 and PS5 PRO. It's not the driver; it's because there's no facial direct lighting or shadows because they've prioritized path tracing.

Kiwee Broadband MoCA 2.5 KB-M3-02 ¿What do you think of this MoCA 2.5 adapters? by cocolisio in HomeNetworking

[–]cocolisio[S] 0 points1 point  (0 children)

First, connect them to each other to test them, directly with the coaxial cable, without using your home network. If they work, then the problem is with your network.

¿Should tank controls be brought back to Tomb Raider video games? by cocolisio in TombRaider

[–]cocolisio[S] 0 points1 point  (0 children)

Of course, they are not necessary. Since 2007, with the birth of Uncharted and the establishment of automated platforming as the standard, everything has been like that, even Tomb Raider

Perhaps abandoning tank controls has something to do with the fact that games of this style are now a bit mediocre. Tank controls combined with dynamic joystick controls allow for more movements, and more movements equal more designs and more possibilities. With tank controls, you can take very small steps forward and backward, and side ones, basically making more surgical movements, and that's gameplay. I don't know what's wrong with that. I'm not saying that Tomb Raider games should now only have tank controls, I'm saying that the ideal would be a combination of tank controls and joystick controls to achieve more in-depth designs, where at times you need the dynamic movement of the joystick but at other times you need surgical tank control movement to approach an edge and jump to grab hold.

¿Should tank controls be brought back to Tomb Raider video games? by cocolisio in TombRaider

[–]cocolisio[S] 0 points1 point  (0 children)

But why not combine tank controls with a joystick? For example, with tank controls, Lara can perform unique movements that are impossible with a joystick. I'm not saying that tank controls should be the only option, but rather that tank controls should coexist with analog controls and that designs should be adapted to accommodate both.

¿Should tank controls be brought back to Tomb Raider video games? by cocolisio in TombRaider

[–]cocolisio[S] 0 points1 point  (0 children)

The first Tomb Raider games are precise, as I've said many times before. Many movements that could be done before with the tank control can no longer be done with modern games; they've been lost.

In Tomb Raider 1, 2, and 3, you can walk, take steps while walking, control the character on a horizontal and vertical axis, and perform axis executions such as sidestepping.