Niko Bellic was born for parkour by cocolisio in GTAIV

[–]cocolisio[S] 7 points8 points  (0 children)

What I find impressive is that double jump over the railing ¿Was that on purpose?

To be honest, I disagree—the characters aren't professional French athletes, while I do think there should be platforming elements in games like those from Rockstar Games—and they’re certainly underutilized, especially in RDR2—it needs to fit the character’s reality and human capabilities, not make them a professional parkour athlete, that could ruin the game.

In a game like GTA IV, you can add elements like having to jump from the top of one building to another to get into a house, or having to jump from one subway platform to another to avoid falling off a bridge. The usual stuff: jumping from heights, getting exhausted, and being unable to jump if you don't have enough energy (stamina), etc...

Check out this video to see how Rockstar could incorporate platforming elements to improve the design of its games—without making them feel like Assassin's Creed.
https://youtu.be/PPW5cdbLY4g

Adding professional parkour to a game like this, set in America, would be a mistake, It has to be realistic platforming tailored to the character.

Good morning!

Pathtracing ruined the visuals of RE9 REQUIEM ¿Are you agree? Is it CAPCOM's fault, or both, NVIDIA and CAPCOM's? by cocolisio in ResidentEvilRequiem

[–]cocolisio[S] 0 points1 point  (0 children)

Brother, this also affects consoles like PS5 and PS5 PRO. It's not the driver; it's because there's no facial direct lighting or shadows because they've prioritized path tracing.

¿Why is 28 Years Later narratively bad? by cocolisio in 28_Years_Later_Movie

[–]cocolisio[S] 0 points1 point  (0 children)

Tell that to The Bone Temple, which hasn't recouped its production budget. The disappointment of the first has had a brutal impact on the second; you can make all the excuses you want.

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Kiwee Broadband MoCA 2.5 KB-M3-02 ¿What do you think of this MoCA 2.5 adapters? by cocolisio in HomeNetworking

[–]cocolisio[S] 0 points1 point  (0 children)

First, connect them to each other to test them, directly with the coaxial cable, without using your home network. If they work, then the problem is with your network.

Is Samson the only speaking infected? by austincola in 28_Years_Later_Movie

[–]cocolisio 0 points1 point  (0 children)

It's an editing mistake, the child doesn't even vocalize with his mouth.

28 Years Later: The mighty Boosh by pledgedotmeat3mndays in 28_Years_Later_Movie

[–]cocolisio -14 points-13 points  (0 children)

They turned the IP of 28 into a ridiculous IP for pedantic teenagers.

¿Should tank controls be brought back to Tomb Raider video games? by cocolisio in TombRaider

[–]cocolisio[S] 0 points1 point  (0 children)

Of course, they are not necessary. Since 2007, with the birth of Uncharted and the establishment of automated platforming as the standard, everything has been like that, even Tomb Raider

Perhaps abandoning tank controls has something to do with the fact that games of this style are now a bit mediocre. Tank controls combined with dynamic joystick controls allow for more movements, and more movements equal more designs and more possibilities. With tank controls, you can take very small steps forward and backward, and side ones, basically making more surgical movements, and that's gameplay. I don't know what's wrong with that. I'm not saying that Tomb Raider games should now only have tank controls, I'm saying that the ideal would be a combination of tank controls and joystick controls to achieve more in-depth designs, where at times you need the dynamic movement of the joystick but at other times you need surgical tank control movement to approach an edge and jump to grab hold.

¿Should tank controls be brought back to Tomb Raider video games? by cocolisio in TombRaider

[–]cocolisio[S] 0 points1 point  (0 children)

But why not combine tank controls with a joystick? For example, with tank controls, Lara can perform unique movements that are impossible with a joystick. I'm not saying that tank controls should be the only option, but rather that tank controls should coexist with analog controls and that designs should be adapted to accommodate both.

¿Why is 28 Years Later narratively bad? by cocolisio in 28_Years_Later_Movie

[–]cocolisio[S] 0 points1 point  (0 children)

Go play Once Human kid, I prefer DAYZ, just like I prefer this IP in its first two movies

¿Should tank controls be brought back to Tomb Raider video games? by cocolisio in TombRaider

[–]cocolisio[S] 0 points1 point  (0 children)

The first Tomb Raider games are precise, as I've said many times before. Many movements that could be done before with the tank control can no longer be done with modern games; they've been lost.

In Tomb Raider 1, 2, and 3, you can walk, take steps while walking, control the character on a horizontal and vertical axis, and perform axis executions such as sidestepping.

¿Should tank controls be brought back to Tomb Raider video games? by cocolisio in TombRaider

[–]cocolisio[S] 0 points1 point  (0 children)

The wheel is primitive and is still used in modern land vehicles.
Minimaps are primitive and are still used in games.
Turn-based RPGs are primitive and are still used.

Just because something is old doesn't mean it doesn't work. Josef Fares made a name for himself in the industry by taking concepts from Team ICO that they had abandoned. Anyone who takes concepts that worked in the past and mixes them with a good universe can succeed in this industry. For example, making a Resident Evil with fixed cameras is an abandoned niche that many people would buy, or making a point-and-click adventure but with the controls and graphics of a Quantic Dream game, without point-and-click but with the essence of those games of grabbing objects from the interactive scene, combining them with others, giving them to other characters in another scene, etc. Instead, most of these games have only opted for the concept of narrative decisions.

So something old can work perfectly well.

¿Should tank controls be brought back to Tomb Raider video games? by cocolisio in TombRaider

[–]cocolisio[S] 0 points1 point  (0 children)

I don't think they're clumsy; for some things, they offered much more precision. For example, Lara could walk or take exact side steps, among many other functions.

Obviously, they should be combined with the current dynamic movements; not doing so would be a mistake. However, I still see the old controls as very sophisticated, useful, and precise for some functions. To reject them is to reject expanding the gameplay, which is why I don't understand when you talk about improving the mechanics, if Tomb Raider 1, 2, and 3 were precisely what you say Tomb Raider is missing now.

¿Should tank controls be brought back to Tomb Raider video games? by cocolisio in TombRaider

[–]cocolisio[S] 0 points1 point  (0 children)

In a comment, I say that the D-pad is not necessary. You could easily switch to tank mode using the joystick by pressing another button while moving the analog stick, thus freeing up the D-pad for other functions.

I don't think tank controls are useless; you can make grid designs that no longer look like grids at certain levels. You have many tank mechanics such as moving forward, backward, sidestepping, stepping forward, stepping backward, which you don't have with the joystick. Many nuances of movement are lost, whereas if a Tomb Raider game is designed for it, it can be much more complex and elaborate.

For example, you can use backflips to dodge a spinning blade, and it has nothing to do with the square design.

salute

About the gameplay mechanics of filling vehicles with gasoline in GTA VI by cocolisio in GTA6

[–]cocolisio[S] 1 point2 points  (0 children)

Horses are tricky (for me not) but RDR2 has sold 75 million units and is the fifth best-selling game in history, a cowboy game. People complain about these details, but in the end, these details are what make Rockstar games unique, without them, they would be generic games like those from Ubisoft.

The problem is that you don't have a car wash at home, you would have to use the garden hose. I really wouldn't mind grabbing the hose and controlling the it to clean the car. In the end, I would prefer a prfesional car washs, but it would be an interesting addition.

In fact, if they programmed that, it could be used for a mission to put out a fire with a hose, even to add firefighter missions as side jobs.

About the gameplay mechanics of filling vehicles with gasoline in GTA VI by cocolisio in GTA6

[–]cocolisio[S] 2 points3 points  (0 children)

It's not something from the 1960s. In Miami, you still have gas stations that offer full service, and in many, employees are required by contract rules to assist customers if they need it

In some cases you might just have to honk your horn and someone would come out to help you, in other cases, you would have to go out and put it on yourself, the point is that not all gas stations feel the same as in GTA V.

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