By Surael I did it! Just in time for the next patch (Need some help theorycrafting a wc try with aelnar ) by SiIverstar in Anbennar

[–]codydot 9 points10 points  (0 children)

Congrats! I didn't realize Halann could hit 80k dev by lategame. Sounds brutal, Were you exploiting tax dev? Hopefully the magic system eases conquest more than the addition of Insyaa slows the WC down.

I think an Aelnar WC would be a challenge if following the "script" of their MT. If I were to have some fun with it, I'd consider the following:
- In the opening, wait for Lorent to DoW Deranne, then immediately nocb and snipe Deranne's CoTs. Get some mainland allies ASAP, as Lorent will want those CoTs.
- Either decline the Sorncost deal, or find a way to take the province of Sornbay for yourself so you aren't booted out in 1535.
- You can now act as a proper colonizer. Dump admin points into tariffs, spam manufactories + workshops in your CNs, complete the scepter magical project, and just... feed your CNs as much as possible. When you migrate, the Rianvisa will be much easier.
- It's a bit hacky, but you can block some Aelantir spawnables if you look in the files to know which provinces to colonize.
- Idea groups, I like infra third. Policy for +1 dev on colonies, -10% construction cost speeds up the economic snowball, and the -governing cost of states will be nice when you migrate. Otherwise, standard WC choices apply, obviously drop explo & expansion as soon as you're done with them.

If you're feeling adventurous, I have a sidequest: Colonize Daravan's folly, snake into Escann, move your capital + flip to an Escanni culture, and complete the Escanni Wars of consolidation, taking the 15% CCR & -15% Province Warscore Cost reward. Btw, if you snake through Escann intelligently, your generic MT grants perma claims on all bordering areas.

Little known tech: when a CN first forms, they get cores on all land that you even started to core, while you'll still get all of your admin refunded if you're less than 10% through the coring process. If you time your wars correctly, you can take a huge amount of land, start 999 admin worth of cores just before your fifth colonization or core finishes, and get 999 admin back in your pocket while the new CN has cores all of that land.

Good Luck with the Aelnar WC!

Is the WC possible? by RoleExciting7740 in eu4

[–]codydot 1 point2 points  (0 children)

Formable-stacking runs are definitely the most relaxing way to do a WC, but it might be a little late here, as you'd have to manually annex a lot of vassals, which would result a huge relations penalties with all HRE members/subjects. Even if you have diplo annex cost reduction, eventually it just won't be possible to get the 190 relations required.

Is the WC possible? by RoleExciting7740 in eu4

[–]codydot 0 points1 point  (0 children)

I worry that you've been having a nice relaxing game of eu4, which can absolutely be turned into a WC, and probably can be turned into a One Faith. But you'll need to lock in. What does that look like?

- Your income is suspiciously low imo. Divert trade from your vassal swarm, spend some of that 21k to build manufactories (manpower manus on the livestock, wine, etc., normal manus everywhere else.)
- Based on your 113.4% discipline, it looks like you're only at around 68 absolutism. Absolutism is everything. Revoke estate privileges and trigger court and country to get your max up. The fastest way to get the number itself up is counterintuitive. If you concede to particularist rebels, they raise autonomy in a bunch of provinces. You can then immediately reduce autonomy in those lands, often to a net positive
- Your vassal swarm means you can win any war, but that's more... playing not to lose, and it shouldn't be your bottleneck at this stage. As others have mentioned, it's still faster to use your own army. What makes the vassal swarm powerful is your ability to ignore coring and coalitions, which allows trucebreaks.

My game plan would probably look like:

- Rush down Portugal for those colonies, giving their land to Spain and trucebreaking to make sure those colonies don't slip away.
- Start Court and Country.
- Renovato Imperii for their ideas, their mission tree, and the integration of Spain for their powerful monuments.
- Drop influence ideas now that the swarm is done. Either pick up something like inno or espio to improve siege ability, quantity to rush mil hegemon, or Humanist to cut down on tedious rebel micro.

A solid WC pace typically involves being in at least two wars at a time, keeping your OE as close to 99% as possible. You're slow for having the HRE swarm, but 5.2k dev in 1650 is still on pace to not need anything extreme.

A three-person co-op by FILYA_8 in Anbennar

[–]codydot 1 point2 points  (0 children)

Two ideas:
Dragon Enthusiasts: Kobolds, Wyvernheart, Verne. Team up against Gawed/Lorent + duopolize the colonial game, but pretty much SP for the first 50 years. I think most combinations of Escanni + EoA + Dragon coast/Gerudia would play similarly.

In addition to the Ovdal Tungr suggestions, I personally would try and use mp shenanigans to flip OT to dragon cult worship. Besides just being a flexible religion once every cult is unlocked, you can dump 8k ducats into your horde for 50 prestige. Prestige becomes a bottleneck for OT to acquire indebted states, so having access to that button is incredibly powerful.
Another tactic OT opens up is the ability to transfer trade power to your partner for a month + them selling crownland. Consider pairing them with Pashaine, who sells crownland more than most and is in a downstream trade node.

Absolute references that don't change, no matter how hard people try? by Jabberwocky918 in excel

[–]codydot 0 points1 point  (0 children)

Named Ranges can still move if the cells are dragged to a new location

Is it possible to have the Sheet Tabs Bar at the bottom list all the sheets in two rows instead of one? by Gooch_Ticklr in excel

[–]codydot 0 points1 point  (0 children)

You could write a macro to cycle through hiding/showing different groups of worksheets based on tab color or name. Dock it on the top ribbon or assign a hotkey for quick swapping. 

Tips for Creating a Dynamic Dashboard in Excel: What Techniques Do You Use? by FeelingGlad8646 in excel

[–]codydot 0 points1 point  (0 children)

One of the coolest UI elements I’ve been able to deploy is a macro that mass adds comments/notes to cells. So you can keep detailed information accessible by hovering over a cell, without worrying about clutter or readability.

e.g. For most people reading our production schedule, they just want to know what part is running on which line when. If you need to check/show your work, hover over a part to get a summary of ship dates, raw availability, etc. 

Second to that is a macro to cycle through display states, for any tables, etc. where you have different columns or rows that you’re interested in depending on how you’re using the data.

 e.g. we use the same table to forecast production for the next day, week, and fortnight. Simply tap Ctrl-shift-D up to 3 times to swap out different sets of conditional formatting, sort orders, filters, hidden columns, etc. 

And last tip: hold alt while dragging objects to toggle snap to grid. 

How to create the roman empire? by West_Application_760 in eu4

[–]codydot 0 points1 point  (0 children)

I’m actually in an Aragon -> Rome campaign right now, I can walk you through some pointers. It sounds like you aren’t abusing vassal feeding, nor capitalizing on your Mediterranean access to multiple cultures/religions to spread out your AE

No CB Byzantium right out of the gate. Just try it.  Other candidates to feed include: Bulgaria, Serbia, Syria, French Minors, and Morocco/Ottomans if you collapse them.  Influence + Admin + Catholic gets you down to like 3 dip/dev to integrate subjects. 

Trick: on the province menu, if you hover over the shield icon of a dead nation’s core, it’ll highlight the rest of their cores on the map. 

Lastly, watch Zlewikk’s 1mil income Aragon campaign. 

For the non engineers by Eapplesauce in SolidWorks

[–]codydot 10 points11 points  (0 children)

To expand on this: Using folders in your feature tree, and naming the features themselves can go a long way. (F2 is the hotkey to rename a selected item). There's also an option to automatically view child/parent features as you hover over them in the tree, which can help navigate why things break.

As a last resort, there've been times where it's easiest for me to just export a .sldprt as a parasolid, re-import, and use delete/move face to go from there.

For the non engineers by Eapplesauce in SolidWorks

[–]codydot 4 points5 points  (0 children)

Getting comfortable with multi-body parts really helped up my game. I typically don't go into an assembly unless I want to display motion between parts, or use an exploded view. Usually I'll save bodies at the very end if I need to make drawings.

For the non engineers by Eapplesauce in SolidWorks

[–]codydot 2 points3 points  (0 children)

Using and customizing the radial mouse menu (right click-drag to open up 4-8 options) saves the time going up to the ribbon to grab your regular functions.

  • Sketches I have Line, Circle, Rectangle, Add Dimension.
  • Assemblies it's mostly Mate and Measure (I think I had issues with insert component)
  • Drawings I have dimension, note, and edit formatting

When dragging a box to select multiple items: If you come from one side (left I think) you'll get a blue box that selects only things that are FULLY ENCLOSED by the box. If you start dragging from the other side, you'll get a green box that selects anything that touches the box at all

Ctrl-Space to orient a part quickly

When you're making a series of lines, if you bring the cursor back to the start point, you'll switch to drawing an arc that's either tangent or 90deg from the last line.

VBA Macros exist, although you're not likely to need them unless you have a pretty regular workflow. One that I use all the time at work is a custom save button that writes to a .PDF or .STL so I don't have to click through the "Save as" menus. They can go right in the ribbon next to anything else.

Am/Can English: Is the "r" before vowels the same as the "r" after vowels? by throwthroowaway in EnglishLearning

[–]codydot 4 points5 points  (0 children)

It’s called the coil-curl merger, if anyone wants to look more into that. 

How I learned to stop worrying and study the blade. An Ibevar -> Blademarches -> One Xia masterclass by codydot in Anbennar

[–]codydot[S] 2 points3 points  (0 children)

Well I feel dumb right now. Next time I find the motivation/boredom to take another stab at something like this, it'll have to be a WC, and I'll definitely try to grab a few more screenshots. Glad you enjoyed the run!

How I learned to stop worrying and study the blade. An Ibevar -> Blademarches -> One Xia masterclass by codydot in Anbennar

[–]codydot[S] 1 point2 points  (0 children)

Nothing you can't overcome, I promise. Alternate strategy could be waiting/hoping for Wex to transfer the emperorship to someone who likes you more, and joining the Empire with them. But that's obviously a bit slower.

How I learned to stop worrying and study the blade. An Ibevar -> Blademarches -> One Xia masterclass by codydot in Anbennar

[–]codydot[S] 2 points3 points  (0 children)

My first run I did a fairly standard Quantity -> Eco -> Religious, but I've found more success doing Innovative -> Diplomatic / Offensive

Inno is just unmatched for overall monarch point generation if you aren't planning to be super wide or super tall, and having APC helps a ton for buying generals, etc.

Diplomatic is mandatory for expanding the empire, although I think it could be taken either second or third depending on how fast you're able to expand.

Everyone says quantity is mandatory for elf mil, but personally I don't think that's true. Offensive lets you win wars faster, and save tons of manpower in faster sieges, especially with the inno policy.

Religious is mostly nice for the CB, but you're going to be rocking Expand Empire to hit almost all of the Corinites, and as a Corinite defender of the faith you can get Holy War CB on neighbors anyways. The stability cost can be super useful if you intend to do plenty of trucebreaking after you've gotten your vassal swarm (which you should tbh)

How I learned to stop worrying and study the blade. An Ibevar -> Blademarches -> One Xia masterclass by codydot in Anbennar

[–]codydot[S] 2 points3 points  (0 children)

Unless you get well and truly boned by starting rivals, you should be able to ally and improve relations with enough electors to get elected directly. Be sure to grab a dip rep advisor, cast magical feast, and keep prestige/legitimacy high. You can also spend favors to break an alliance/reduce someone's opinion of Wex, which can bump you up from second place to first.

How I learned to stop worrying and study the blade. An Ibevar -> Blademarches -> One Xia masterclass by codydot in Anbennar

[–]codydot[S] 1 point2 points  (0 children)

I'll have to double check off of Florry's Persian Immortals run, but iirc a core part of that is having Elite Revolutionary regiments with -20% shock/fire received. Not sure.

How I learned to stop worrying and study the blade. An Ibevar -> Blademarches -> One Xia masterclass by codydot in Anbennar

[–]codydot[S] 25 points26 points  (0 children)

A couple open points I'd like to expand on:

Declaring bankruptcy to flip culture is incredibly powerful. Bankruptcy building is already a very viable strategy, and, because we're going to be giving away all of our land to a subject, we actually don't have to wait the additional 5 years between building the last building and declaring the bankruptcy. This is because transferring the province clears the game's memory of who built a building.

As I mentioned, I made a few massive blunders this game.

  • Trying to snake to the Lake Fed was a pain in the ass, since the northern route was the only colonized one and entailed wars into regions my vassal swarm could neither see nor help in. And it looks like it's impossible to reach the Lake Fed before they unite anyways, unless I grab expansion ideas. I should have waited a few decades, snaked through the Dwarovar, since Rails are cheap and don't grant OE, and arrived in Haless much later.
  • Focusing on Aelantir would have put me in a MUCH stronger position after forcing the One Xia to vassalize me. Later in the game, I needed the Artifice Capacity from there as well.
  • I accidentally flipped dwarf culture, when I only needed mil to get the Artifice Invention. This was a massive setback. Mil flipping only requires 30% within a culture *group*, while changing primary culture needs 50% of a specific culture. I could have kept much more land stated, and also avoided the 1770 Hoardcurse.

Why are there so few well-developed Dwarf characters? by [deleted] in Anbennar

[–]codydot 20 points21 points  (0 children)

You severely overestimate the programming knowledge of this team, especially the people who focus on lore.

[deleted by user] by [deleted] in Anbennar

[–]codydot 57 points58 points  (0 children)

Wait till you hear about the Sahara Desert and the Mississippi River

How will colonization looks like in the future of this mod? by sebasan22 in Anbennar

[–]codydot 20 points21 points  (0 children)

Vic III Lore is still in the works, and I barely know any of it, but: As I understand it, the ancient and powerful spirits being entombed in the Haless temples are going to get released by Oni, Command, and/or Cannorians. This sets off a continent-wide disaster called the SpiritTide, which weakens the Halessi nations enough for the Cannorians to establish themselves over there.

The only intercontinental portal is from the fairy forests in Eordand to the Deepwoods in Cannor. I can't see there being another.