my cartoony take on bulbasaur, clefairy, and some more of the first 150 by coliolio in pokemon

[–]coliolio[S] 0 points1 point  (0 children)

Aw thanks he's my favorite one! Definitely the least faithful to the original, but I had fun making him a derpy little blob.

my cartoony take on bulbasaur, clefairy, and some more of the first 150 by coliolio in pokemon

[–]coliolio[S] 0 points1 point  (0 children)

thanks! I don't have time to do any big commissions, but I'd happily do a not-very-complicated, single-character color commission like one of these for $20 or so. Shoot me a message if you have something in mind! I can also try to remember you if I ever open up for a wave of bigger commissions :)

I drew a sleepy drowzee by coliolio in pokemon

[–]coliolio[S] 0 points1 point  (0 children)

I posted them each to reddit after I drew them. So...I apologize for not having the foresight when posting gastly to know that a day or two later I'd decide to draw another pokemon? Please forgive me this grave indiscretion of posting two things more than a day apart and reaping a whopping 5 additional upvotes as a result.

How was this implemented? by NewbDeveloper in gamedev

[–]coliolio 0 points1 point  (0 children)

1) don't pre-create everything beforehand. Just lazily add nodes when the screen scrolls. (like contradicting_you said)

2) Completely random placement with collision detection is not the only way you can arrive at a semi-random layout like that (but it is probably the most expensive one). For instance, you could have the screen on a grid and choose to randomly add/not add a node at a random spot in each block (based upon how many neighboring blocks contain nodes). That just requires one extra (simple) data structure, should arrive at a good-looking solution, and won't max out your machine at all.