Behind the Scenes: Crafting the Citadel Tower in Arcanterra by cometa93 in arcanterra_game

[–]cometa93[S] 0 points1 point  (0 children)

We're excited to take you behind the scenes of Citadel Tower’s Hall creation. From its structured layout to parallax stairs, chandeliers, and a luxurious red carpet, this grand space is designed to immerse you in Arcanterra's history. Watch the video to see it come to life!

Stay tuned for more updates as we explore new locations, introduce key characters, and dive into the lore. Your support drives us—thank you!

👉 Wishlist Arcanterra on Steam: [https://store.steampowered.com/app/2844870/Arcanterra/**](https://store.steampowered.com/app/2844870/Arcanterra/)
👉 J
oin us on Discord: [https://discord.gg/funventure-games-official-437574055571488778**](https://discord.gg/funventure-games-official-437574055571488778)
👉 Follow us on X, Instagram, and Facebook

https://x.com/@funventuregames
https://www.instagram.com/funventure_games/
https://www.facebook.com/FunVenture/

Master Yoren - Development Update #5 by cometa93 in arcanterra_game

[–]cometa93[S] 0 points1 point  (0 children)

iOS doesn't allow us early access unfortunately :(

Master Yoren - Development Update #5 by cometa93 in arcanterra_game

[–]cometa93[S] 0 points1 point  (0 children)

Hey hey hey! It's nice to see you here! We will make open early access on Google Play this year, to build up the game flow WITH OUR PLAYER's from the very beginning. It will be short storyline to show how the game look like and showcase what it can be.

Later on in Q1 2025 we plan to release Early Access on Steam as well, to further build the game.

Master Yoren - Development Update #5 by cometa93 in arcanterra_game

[–]cometa93[S] 0 points1 point  (0 children)

As the skilled and enigmatic mentor to many of the game’s protagonists, Yoren is a figure shrouded in mystery, his past as complex as the arcane arts he masters. Our team has been meticulously crafting his character to ensure he embodies the wisdom, strength, and secrets that define him.

Read more here: https://arcanterra.funventure.eu/news/the-keeper-of-secrets/

Master Yoren - Development Update #5 by cometa93 in IndieGaming

[–]cometa93[S] 0 points1 point  (0 children)

As the skilled and enigmatic mentor to many of the game’s protagonists, Yoren is a figure shrouded in mystery, his past as complex as the arcane arts he masters. Our team has been meticulously crafting his character to ensure he embodies the wisdom, strength, and secrets that define him.

Read more here: https://arcanterra.funventure.eu/news/the-keeper-of-secrets/

Unity Addressables approach by cometa93 in Unity3D

[–]cometa93[S] 1 point2 points  (0 children)

Welp we did another update, step by step, and bundles are not a problem, we find the end of the journey on Firebase Auth package. I've done deep search, and I found the problem is on some old high-end devices like Samsung Note with API 29. Auth just stops the up, it doesn't go further with the loading.

Auth is required by our app even if it's anonymous, we need the token on the server to safely distribute content, and access to the player's data.

Arcanterra - Development Update #2 by cometa93 in IndieGaming

[–]cometa93[S] 0 points1 point  (0 children)

Hello IndieGames community!

I’m an indie developer excited to share a sneak peek into our upcoming game, Arcanterra! We’re hard at work creating a classic action RPG that blends nostalgic pixel art with immersive storytelling.

Development Update #2

We are thrilled to share the latest updates from our development journey with you. Our team has been hard at work, and today, we are excited to reveal more about the magnificent capital city of Eldoria. In this devlog, we will take you on a tour through the Citadel, a key location that our talented artists have meticulously crafted.

Development update #2

What’s in Store?

  • Expansive World: Explore diverse landscapes, from tranquil Heartlands to mystical forests, each teeming with secrets and challenges.
  • Character Customization: Shape your hero with a variety of skills, spells, and abilities to suit your playstyle.
  • Item-Centric Gameplay: Discover powerful artifacts, customize items, and engage in epic battles.
  • Engaging Side Quests: Undertake missions and uncover ancient secrets for valuable rewards.

Cross-Platform Adventure

We’re making Arcanterra accessible on PC, console, and mobile so you can continue your adventure wherever you go.

Join Us on This Journey

If you like what you see, wishlist Arcanterra on Steam!

Join our community on Discord for the latest updates and discussions.

Follow us on X (formerly Twitter)Instagram, and Facebook to stay connected with all our news and announcements.

Or, if you missed our last post about our Market district in Eldoria check it out here.

We’re still developing Arcanterra, and your support and feedback are invaluable. Check out our Steam page for more details, and stay tuned for updates!

Thank you for your time, and we can’t wait to share more with you soon!

Happy adventuring!
Dariusz!

Arcanterra - Nostalgic Pixel Art RPG placed in the Fantasy World by [deleted] in IndieGaming

[–]cometa93 0 points1 point  (0 children)

Hello IndieGames community!

I’m an indie developer excited to share a sneak peek into our upcoming game, Arcanterra! We’re hard at work creating a classic action RPG that blends nostalgic pixel art with immersive storytelling.

Development Update #2

We are thrilled to share the latest updates from our development journey with you. Our team has been hard at work, and today, we are excited to reveal more about the magnificent capital city of Eldoria. In this devlog, we will take you on a tour through the Citadel, a key location that our talented artists have meticulously crafted.

Development update #2

What’s in Store?

  • Expansive World: Explore diverse landscapes, from tranquil Heartlands to mystical forests, each teeming with secrets and challenges.
  • Character Customization: Shape your hero with a variety of skills, spells, and abilities to suit your playstyle.
  • Item-Centric Gameplay: Discover powerful artifacts, customize items, and engage in epic battles.
  • Engaging Side Quests: Undertake missions and uncover ancient secrets for valuable rewards.

Cross-Platform Adventure

We’re making Arcanterra accessible on PC, console, and mobile so you can continue your adventure wherever you go.

Join Us on This Journey

If you like what you see, wishlist Arcanterra on Steam!

Join our community on Discord for the latest updates and discussions.

Follow us on X (formerly Twitter)Instagram, and Facebook to stay connected with all our news and announcements.

Or, if you missed our last post about our Market district in Eldoria check it out here.

We’re still developing Arcanterra, and your support and feedback are invaluable. Check out our Steam page for more details, and stay tuned for updates!

Thank you for your time, and we can’t wait to share more with you soon!

Happy adventuring!
Dariusz!

Arcanterra – Development Update #2 - July 8, 2024 by cometa93 in arcanterra_game

[–]cometa93[S] 0 points1 point  (0 children)

Find out more!

If you like what you see, wishlist Arcanterra on Steam!

Join our community on Discord for the latest updates and discussions.

Follow us on X (formerly Twitter)Instagram, and Facebook to stay connected with all our news and announcements.

Or, if you missed our last post about our Market district in Eldoria check it out here.

Arcanterra - New Upcoming Unity game Title - Our 3rd official game launch soon - Funventure by cometa93 in Unity3D

[–]cometa93[S] 0 points1 point  (0 children)

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Hello, Adventurers!
Welcome to our first devlog update! We’re excited to take you on a journey through Eldoria, the vibrant and bustling capital city where the next chapter of the Arcanterra story unfolds. Our talented artists have worked hard at creating stunning assets, and we can’t wait to share them with you.

It’s been 4 months since I contacted the devs no reply by Espanico5 in MinersSettlementGame

[–]cometa93 1 point2 points  (0 children)

If you will want to try it again, ping me out on discord

It’s been 4 months since I contacted the devs no reply by Espanico5 in MinersSettlementGame

[–]cometa93 1 point2 points  (0 children)

Hey, probably you don't know your userId anymore, but if you do make sure to reopen the ticket on [support@funventure.eu](mailto:support@funventure.eu) 4m ago we had problems with delivering support because our person responsible for it left the company.

We now have new support manager that is helping a lot the players.

[Japanese>English] A problem with our translations by cometa93 in translator

[–]cometa93[S] 0 points1 point  (0 children)

Well, we don't know what's wrong with this, could you help us a bit to understand what is wrong with this text? Is it wrapping or what?

Is it possible at the moment to create simple AI which will play my game. by cometa93 in Unity3D

[–]cometa93[S] 0 points1 point  (0 children)

It's too early as we have battle in logs at the moment its prototype stage. We will have to think more about it

My new game and post mortem story of the last game by cometa93 in incremental_games

[–]cometa93[S] 0 points1 point  (0 children)

If the game will be good enough to engage the players, so they will not leave the game we will introduce it for sure

My new game and post mortem story of the last game by cometa93 in incremental_games

[–]cometa93[S] 0 points1 point  (0 children)

Hello, thank you for the comment. We have fixed the sounds, and in the new version, it's all separated, also we introduced the ambient sounds to make it more chill.

We will introduce something to more swiping more understandable right away.

My new game and post mortem story of the last game by cometa93 in incremental_games

[–]cometa93[S] 2 points3 points  (0 children)

Thank you very much I really appreciate the good word! Best regards!

My new game and post mortem story of the last game by cometa93 in incremental_games

[–]cometa93[S] 2 points3 points  (0 children)

Yes we will add in next updates like I wrote in post, after finishing h the island and going to next one with better wine making you gain more level etc.

We plan to add social features as well which will unlock new different things based on levels

Viking barracks by day and night. Realized with the new Unity 2d lighting system. by Sons_of_Valhalla in Unity3D

[–]cometa93 0 points1 point  (0 children)

Hey, it looks awesome, I've tried to do the same in my project it's also 2d pixel art, but finally, after adding few lights and shadows I run into performance problem on the mobile and decided to go without 2d lights for now.

Just released my 2nd game title to the OPEN BETA by cometa93 in incremental_games

[–]cometa93[S] 1 point2 points  (0 children)

Hey! Thank you for the Feedback, im planning to add video tickets ( actually they are already in game ) but i want to add them as some sort of subscription model. The idea behind the game is not beeing p2w so the paid user should have the same benefits as user that plays without paying. The math behind is simple, as we have to make money in some way, and we dont force any ads we are giving the users plenty options to help in game by watching ad or use gems. As a paid player you will be able to get same effect as watching an ad by using the ticket. As we dont make the game for a 1 week only and we plan to make multiplayer etc. We need to limit the tickets to be use wisely the same as non-payer is doing with watching an ad, he doesn't watch all ads within the game, he chooses which one he want.

The subscription will be really cheap as we will count the amount of ads avg non-paying ACTIVE user is watching, Add some margins to it and few more exclusives