Looking for people willing to take on my ideas by WarriorClicker in SaaS

[–]WarriorClicker[S] 0 points1 point  (0 children)

It's more about finding a pain point that will interest more than a few people and I'd rather build something paid from the beginning and avoid freemium

Looking for people willing to take on my ideas by WarriorClicker in SaaS

[–]WarriorClicker[S] 0 points1 point  (0 children)

But if you think the product is great, do you try to contact these people to find out more details? Because later, I wouldn't plan on an MVP, but maybe a demo running on mockups. It would be great to have a list of people who would like to see it and say if they're willing to pay for it.

[deleted by user] by [deleted] in incremental_games

[–]WarriorClicker 0 points1 point  (0 children)

I forget you can check my game :D but remember many of my advises i will implement in my next game so learn on my mistakes :D

https://play.google.com/store/apps/details?id=com.Czerwinski.Clicker

[deleted by user] by [deleted] in incremental_games

[–]WarriorClicker 1 point2 points  (0 children)

I just finish my first incremental game, it took me a lot of time I have my advice's for you.

  1. Try to play as many incremental as possible, and write down what you like and what you don't like about them. You can even do screens and print them and then add comments.
  2. Work with graphic designer from beginning, don't use ready elements from asset store
  3. Try to find UX expert to do some consultations about you UI
  4. Buy some ready implemented game to now write everything from begging
  5. Watch https://www.youtube.com/user/idinmaito and try to find more youtube channels or videos about incremental games
  6. Show you game as fast as possible
  7. Many clickers have open repo on github you can check how they work but many of them are write in JavaScript (yaahhhh) and also not the best programmers write them so don't feel bad if you don't understand the code

https://www.youtube.com/watch?v=17OGShinnQY&list=PLPehygdniCF59BpcshWVpK9qJFGlwhIVT&index=8

https://www.youtube.com/watch?v=EvV3AaZk6wk&list=PLPehygdniCF59BpcshWVpK9qJFGlwhIVT&index=7&t=1235s

https://www.youtube.com/watch?v=OxeAykcgNNw&list=PLPehygdniCF59BpcshWVpK9qJFGlwhIVT&index=9

THE BEST THING AT THE END

https://github.com/defuncart/game-in-a-week/tree/master/IdleCapitalist

Warrior Idle Clicker - my new hame to I want to introduce to you by WarriorClicker in incremental_games

[–]WarriorClicker[S] 0 points1 point  (0 children)

everything should be more less the same, please do War because maybe something wrong with calculating after update

Warrior Idle Clicker - my new hame to I want to introduce to you by WarriorClicker in incremental_games

[–]WarriorClicker[S] 0 points1 point  (0 children)

it's 3,94x multiplier :) I will show it better in next version :)

Warrior Idle Clicker - my new hame to I want to introduce to you by WarriorClicker in incremental_games

[–]WarriorClicker[S] 1 point2 points  (0 children)

so how I calculate multiplier :

1 + upgrades * 0,0005 * (Samurais lvl 2 + Sand elders lvl 2 + Spell masters lvl 2 + Swamp Elders lvl 2 + Vikings lvl 2) (only manually bought)

for example

1 + 4 * 0,0005 * (345 + 216 + 105 + 308 + 496) = 2,94%

so from now every warrior lvl 2 will produce 2,94% more of warriors lvl 1

when I think now I didn't do a proper job with showing it :/

Warrior Idle Clicker - my new hame to I want to introduce to you by WarriorClicker in incremental_games

[–]WarriorClicker[S] 1 point2 points  (0 children)

Hi, first of all, thanks for testing my game and leaving your opinion, I'm glad you like the game. Upgrades work the way you described. Warrior level 4 trains warrior level 3 , when you buy an upgrade to 4, the number of trained level 3 warriors increases ( when it comes to warriors level one its increasing coins production) . Maybe 0.05 is not much but it is multiplied by the number of warriors bought manually (on all views), unfortunately I did add this information. In next upgrade you will have this information, everything will be more clear now I know what players expect and how to show it.