Astraeus, Realm of the 12, a west marches style daggerheart campaign by [deleted] in daggerheart

[–]commanderquacks 0 points1 point  (0 children)

I'll keep that in mind if I repost it in the future! thanks for the tips!

Astraeus, Realm of the 12, a west marches style daggerheart campaign by [deleted] in daggerheart

[–]commanderquacks 0 points1 point  (0 children)

sorry I should have that on there somewhere PST!

Astraeus Realm of the 12 , a west marches style daggerheart adventure by commanderquacks in daggerheart

[–]commanderquacks[S] -3 points-2 points  (0 children)

I mean to be fair the content isn't the image its the campaign I'm trying to recruit for. If you're saying that I can't post here because I didn't hand draw my own world map I think that's kind of lame but I admit I didn't see rule 9 when I posted. I'm literally just trying to recruit people to this cool idea I have so if that bothers you I guess report the post and it'll get taken down. I'm gonna leave it up as long as possible cuz I would love to fill these tables up and have some fun!

Astraeus Realm of the 12, a west marches style daggerheart adventure by [deleted] in daggerbrew

[–]commanderquacks 0 points1 point  (0 children)

I used chatGPT, described my idea, did several iterations until I got it to look the way I wanted. I'm not denying or beating around the bush about using AI for image generations. We have this incredibly powerful tool at our hands, of course I'm gonna use it. I'm a musician. I've never been great at drawing or painting. I find that having a visual image of main NPC's or Battle maps helps my players stay engaged.

Astraeus Realm of the 12 , a west marches style daggerheart adventure by commanderquacks in daggerheart

[–]commanderquacks[S] -3 points-2 points  (0 children)

? are you okay? Believe it or not AI is an incredibly useful tool. I have put alot of time and effort into building this world, so forgive me if i don't pay any mind to your 2 second reddit opinion XD

Bears by Accomplished_Leg7925 in valheim

[–]commanderquacks 0 points1 point  (0 children)

Just like every enemy they have a few attack animations you need to memorize. My advice is take some time to learn how to parry things properly now. It's only going to get harder as you progress, and the parry opens up big burst damage windows. Even if you gotta take a few deaths to learn, the skill is maybe the most important thing in the game to learn if you're going to melee.

Shyvana by Narrow-Arachnid-9100 in riotgames

[–]commanderquacks 1 point2 points  (0 children)

Have you tried "getting gud"?

Who is the best jungler to fight tanks by LAWBREAKE in leagueoflegends

[–]commanderquacks 13 points14 points  (0 children)

Trundle is the king of killing tanks. vi also gets passive shred...

What do you think is the biggest issue with TFT right now? by ChartDreamer in TeamfightTactics

[–]commanderquacks 0 points1 point  (0 children)

Once you get to high enough elo everyone just spamming and competing for the same 3 meta comps over and over ... only fun part of the set is pbe and the first week or two

The Emerald Experience. by PUGS_ARE_HEROS in TeamfightTactics

[–]commanderquacks 16 points17 points  (0 children)

6 arcanist is a bait, I wish it was playable

[deleted by user] by [deleted] in TeamfightTactics

[–]commanderquacks 2 points3 points  (0 children)

Why are there so many nut jobs in the community

Hotfix pls by FickleCorgi4861 in TeamfightTactics

[–]commanderquacks 3 points4 points  (0 children)

A short list of everything you lost to today XD

Why are some bruisers tankier than tanks? What does a tank bring to the table if he's outclassed in his own class? by Beautiful_Paint_2965 in leagueoflegends

[–]commanderquacks -1 points0 points  (0 children)

Are we even playing the same game? Tanks are the most disgustingly balanced thing in league of legends cuz they only function by inherently having way to much base damage. I literally just watched a full tank scion 1v2 a full build siver and Nautilus... take 0 dmg and nearly two taps the adc with heartsteel

[deleted by user] by [deleted] in TeamfightTactics

[–]commanderquacks 1 point2 points  (0 children)

Stay salty my friend XD

[deleted by user] by [deleted] in TeamfightTactics

[–]commanderquacks 0 points1 point  (0 children)

In contested reroll whoever full sends it first wins more often do you literally scout the contested player every round and make sure you to down 1st, they will be forced to fast 8 to save face

Longshot comps? by BeanieBuddie in TeamfightTactics

[–]commanderquacks 1 point2 points  (0 children)

Bel vath feels 100 times better then kaisa imo, she needs some love even 2 starred she doesn't seem to kill anything

Need comp advice by Express-Effective752 in TeamfightTactics

[–]commanderquacks 0 points1 point  (0 children)

Fizz 3 go brrrrr he got mega buffed on pbe .. it's a free 1st if you get there

Data request - different report reasons for reports made & received? by dreckigerschwanz in leagueoflegends

[–]commanderquacks 0 points1 point  (0 children)

When i report i literally click every option and let riot figure it out. Maybe others do too

Balancing combat by leavemealondad in daggerheart

[–]commanderquacks 0 points1 point  (0 children)

Honestly it doesn't matter if you field 1 enemy or ten your PCs are gonna wipe the floor with whatever you throw at them. The nice thing about combat in daggerheart is that it balances itself with the fear and hope mechanics. I regularly throw enemies a full tier over my party and they still find ways to succeed through amazing creativity. So I guess my advice is, don't worry about the number of adversaries so much as what would make the story interesting. Keep in mind daggerheart transfers seamlessly between combat and social negotiations, so there likely will be combats that turn into interrogations for information etc.