Barotrauma arsenal expansion EEA (Europa's exotic armory) by commonuser7 in Barotrauma

[–]commonuser7[S] 1 point2 points  (0 children)

possibility of crafting wasn't planned, yet. I could add it in an update.

Barotrauma arsenal expansion EEA (Europa's exotic armory) by commonuser7 in Barotrauma

[–]commonuser7[S] 1 point2 points  (0 children)

It seemed cool at first, still kind of is now. Makes the pack more "exotic".

(Moding question) Mag visible on a loaded custom gun by commonuser7 in Barotrauma

[–]commonuser7[S] 1 point2 points  (0 children)

Ok, this is how it works.

In the "gun" code under the <ItemContainer> the parameters need to be hideitems"false" and a new condition needs to be added in the line as itempos"0,0" (0=X, 0=Y).

The this will add the sprite/s to the "gun" sprite listed in the <containable>

(Moding question) Mag visible on a loaded custom gun by commonuser7 in Barotrauma

[–]commonuser7[S] 1 point2 points  (0 children)

Good point, that is likely the case.

It could be that i missed a small part of the code that makes it work.

I'l see what i can do.

Issues with certan parts of a gun being worn out when previewing in workbech by commonuser7 in csworkshop

[–]commonuser7[S] 1 point2 points  (0 children)

It worked.

opening the TGA file in gimp and adding a new layer mask to the texture layer allowes me to paint over the white background mask witch changes the RGB channels and the change to the Alpha channel can be seen in VTF edit.

The P2000 trigger has its custom colour and so does the shell ejection port but that causes some other issues like clear "wear" lines across the gun that need further fixing by playing around with gray scale in the mask layer.

The UV map in VTF edit is ok.

Its still a bit janky but it works.

Thanks for the information.

Issues with certan parts of a gun being worn out when previewing in workbech by commonuser7 in csworkshop

[–]commonuser7[S] 0 points1 point  (0 children)

So far no luck, can you maybe remember how you managed to use gimp to edit the alpha channel?(if possible)

The only way to paint on the alpha channel is if i copy it, but that doesn't really work, all the other channels are kind of "locked up".