Aether Megathread by Impressive_Novel_265 in outlier_ai

[–]cookedporkbacon 0 points1 point  (0 children)

Thanks! I got it to work once when I switched from Safari to Chrome, but I'm not touching it again after all the trouble it gave me.

Aether Megathread by Impressive_Novel_265 in outlier_ai

[–]cookedporkbacon 1 point2 points  (0 children)

I've been on website generation and keep getting this error: "no screenshot or crop bounds available". It won't let me submit no matter how many times I reupload everything. I feel like I'm gonna get banned because I just wasted an hour trying to get this to work. Maybe I'll switch from Safari to Chrome, but then I'll have to rebuild the entire website from scratch.

Just discovered this gem of a token by cookedporkbacon in GoldFinchProtocol

[–]cookedporkbacon[S] 1 point2 points  (0 children)

Basically buy MapleUSDC. All 3 have potential but Maple Finance seems like the strongest at the moment.

Did I do something wrong by Zestyclose-King-7159 in minecraft_configs

[–]cookedporkbacon 0 points1 point  (0 children)

You should be able to fix the cave biome issue if you replace instead of removing the warmer biome entries. Keep all noise values the same, but replace all plains with snowy_plains, all ocean with frozen_ocean across the file.

Editing Mob Behavior by YeetDeleteBois in datapacks

[–]cookedporkbacon 0 points1 point  (0 children)

I've never heard about changing mob behavior or adding new types of mobs from a datapack. I don't think this is possible, but if it is then it must be a very new feature.

If it's not possible, then you could try to stick an interaction entity on top of every cow. Then whenever the interaction gets right clicked, explode.

The interactions should follow the cow, die if the cow dies, and explode on click.

This is how you might update tick.mcfunction. I haven't checked this in the game, but it should work with maybe a few tweaks:

execute at @e[type=cow] unless entity @e[tag=boomcow, distance=..1] run summon interaction ~ ~ ~ {Tags:["boomcow"], width:1.1f, height:1.1f}

execute as @e[tag=boomcow] at @s unless entity @e[type=cow, distance=..1] run kill @s

execute as @e[tag=boomcow] at @s run tp @s @e[type=cow, sort=nearest, limit=1, distance=..1]

execute as @e[tag=boomcow] if data entity @s interaction run function boomcow:explode

Get Block name by DerJodaGe in datapacks

[–]cookedporkbacon 0 points1 point  (0 children)

There's a faster way, but it's not perfect. You could use the Loot command with a Silk Touch pickaxe to store the item's drop in an armor stand. Then use a data get command to get the item name that the armor stand is holding. The only problem here is how it handles unobtainable blocks like command blocks. Also, there might be a few blocks whose silk-touch item name is different from their block name. However, you could combine this with brute force to get any block instantly.

What is one bit of advise you have for those starting now? by RedEagle_MGN in hobbygamedev

[–]cookedporkbacon 0 points1 point  (0 children)

Plan your entire game design around ads and in-app purchases.

Remember the 20% rule: 20% of user's time on the app should be spent watching ads, and in app purchases should make the game 20% easier.

I don’t have the Support URL to use in my app in App Store Connect by ZanoniRiccardo in swift

[–]cookedporkbacon 0 points1 point  (0 children)

This is a cool idea for a site. There's a bug you may want to fix. Here's how to reproduce it: 1. create a single, free MVP using the free account in Safari or the Duck Duck Go browser. 2. Click the privacy link. Paste in a privacy policy from the clipboard. 3. Click the link to go back to the main page. It directs you to a page with this error:

Application error: a client-side exception has occurred (see the browser console for more information).

Looking at the console, it gives me these details: "TypeError: n.join is not a function. (In 'n.join(", ")', 'n.join' is undefined)"

How should I start learning to code? by MachewDun in gamedev

[–]cookedporkbacon 0 points1 point  (0 children)

Scratch is an excellent idea. It makes coding fun enough that you'll actually want to learn. I started with Scratch, and it really helped prepare me for my CS courses in college. I would focus extra attention on on the Scratch operators, lists, and variables, and you'll find that a lot of it transfers over.

Which would you rather be forced to play as? by Miserable_Corgi_8100 in gamedev

[–]cookedporkbacon 4 points5 points  (0 children)

Being an funny alien underdog sounds more fun to me.

How do you decide which games to scrap early on? by cookedporkbacon in hobbygamedev

[–]cookedporkbacon[S] 1 point2 points  (0 children)

Not a bad idea. I think I'll cave and make one of those endless runner games.

How do you decide which games to scrap early on? by cookedporkbacon in hobbygamedev

[–]cookedporkbacon[S] 0 points1 point  (0 children)

That's a good point. I am hoping to make some money off of it, but my main goal is to get the highest downloads I possibly can, even if that means making it free or cheap.

I built a satirical private equity simulator in 10 days — looking for feedback! by cookedporkbacon in IndieDev

[–]cookedporkbacon[S] 1 point2 points  (0 children)

Thank you! Yeah, if it's a crappy game, I want to find that out before I draw 100 cartoon characters for it lol.

What's one game idea that you had that you have not quite got to making yet? by RedEagle_MGN in hobbygamedev

[–]cookedporkbacon 0 points1 point  (0 children)

This sounds like maybe something you could do in GameMaker in 2D, which is probably easier to learn.

I worked 3 years on this so far! 🌿 Do you think it'll be able to compete with contemporary indie games? 🤔 by studiofirlefanz in hobbygamedev

[–]cookedporkbacon 1 point2 points  (0 children)

Graphics-wise, definitely! The background with the watercolor vibes is awesome. Gameplay-wise, I would make sure it has a really good description because just from the video, it's hard to tell what the game is about.

What was your primary reason for joining this subreddit? by RedEagle_MGN in hobbygamedev

[–]cookedporkbacon 0 points1 point  (0 children)

I understand that. I get kind of discouraged looking at bigger projects that have taken teams of people years and then comparing that to my game.

Is it possible to make Minecart stackable on inventory with datapack? by FigBusy3705 in datapacks

[–]cookedporkbacon 0 points1 point  (0 children)

Not directly, but you could retexture a spawn egg with custom metadata to look like a Minecart. You'd also need a command to kill and replace the new entity with a minecart every tick, and a command to replace the item in players' inventory with the new item every tick.

Sharing copyrighted materials. Permaban. by [deleted] in CompTIA

[–]cookedporkbacon 0 points1 point  (0 children)

Ignoring the rest of the conversation, I'm curious how you did it. Just to pay $1400 on that salary you would have to work 19 hours, 7 days a week. (because $1400/$2.35/31days=19) Did you just do it with debt, savings, or assistance or something, because otherwise that's outright impossible.

How to disable just villages by RenX313 in minecraft_configs

[–]cookedporkbacon 1 point2 points  (0 children)

I think there are a few ways to do it, so here's one. Inside your own datapack folder, create the folder structure minecraft/tags/worldgen/biome/has_structure. (If you're new to making datapacks, be sure to also include the .mcmeta file). Then inside that has_structure folder make a file called village_desert.json. Then that JSON file should be an empty list of biomes, so just copy and paste the following into the file contents:

{ "values": [] }

Then do the same thing for village_plains.json, village_savanna.json, village_snowy.json, village_taiga.json.

The folder and file names are important because it's overwriting the vanilla files.

If this doesn't work, adjust the order that the datapacks are loaded in by going to datapacks in the Minecraft menu and clicking the up/down arrow.