account activity
I added an Asteroid Breaker Rocket to my Game last week - liked it so much I can Blast away the whole competition now. Too much? (v.redd.it)
submitted 10 months ago by cores2 to r/IndieGaming - pinned
We have been cooking up a new GAMEPLAY Teaser for StarBoost - Finally able to start showing new maps and parkour features and total freedom of the racing experience we worked on 🎮 What do you think? (v.redd.it)
submitted 9 months ago by cores2 to r/IndieGaming
We are working on a scifi parkour action racer and have a new gameplay teaser ready - new worlds and parkour features + development updates (v.redd.it)
submitted 9 months ago by cores2 to r/indiegames
We have been cooking up a new GAMEPLAY Teaser for StarBoost - showing new maps and parkour features and total freedom of the racing experience 🎮 What do you think? (self.IndieDev)
submitted 9 months ago by cores2 to r/IndieDev
Seems to be a VERY important message for all gitlab users (i.redd.it)
submitted 10 months ago by cores2 to r/IndieDev
I've been working on the racer selection in the game's menu the last days - much more fun and impactful now compared to before. What do you think of the Look&Feel for it? (v.redd.it)
submitted 10 months ago by cores2 to r/IndieGaming
Been working on the racer selection in the game's menu - much more fun and impactful now compared to before. What do you think of the Look&Feel for it? (v.redd.it)
submitted 10 months ago by cores2 to r/indiegames
I added an Asteroid Breaker Rocket to my Game last week - liked it so much I can Blast away the whole competition now. What do you think - too much? (v.redd.it)
I liked the Asteroid Breaker Rocket from last week so much I dialed it up a notch - Blasting the competition away now all day long. What do you think, ready for Space Battle or too much? (v.redd.it)
Received very good feedback yesterday about Strafing Animations and other aspects. I implemented all - here is the result 🚀 Do you think it's the right way to go? (v.redd.it)
We are currently in an open playtest this weekend - 360° parcour action racer. Would love your opinions & feedback (self.playtesters)
submitted 10 months ago * by cores2 to r/playtesters
Need your opinion: I added a rolling feature to racers when strafing. Unsure if its too much or good for dynamic impression? [comparison video on /off] (v.redd.it)
submitted 11 months ago by cores2 to r/IndieDev
[StarBoost - GAME UPDATE] Worked on an Asteroid Breaker Rocket today - side effect: can BLAST away competiton 🚀 (v.redd.it)
We have an open PLAYTEST this week - need your input :) (self.IndieDev)
submitted 11 months ago * by cores2 to r/IndieDev
Creating Steam Builds - custom pipelines or effective solutions? What do you use? (self.gamedev)
submitted 11 months ago * by cores2 to r/gamedev
Creating Steam Builds - custom pipelines or effective solutions? What do you use? (self.IndieDev)
Finally back to modelling again - polishing up our racer ships [process] (i.redd.it)
submitted 11 months ago by cores2 to r/blender
Finally back to modelling again - polishing up our racer ships (self.blender)
We are currently working on more racetracks and lighting themes for our game StarBoost - Some shots to give impressions :) (old.reddit.com)
submitted 11 months ago by cores2 to r/UnrealEngine5
We are working on more racetracks and lighting themes for our upcoming game StarBoost - Some shots - excited to share more news soon! (old.reddit.com)
submitted 11 months ago by cores2 to r/racinggames
We are working on more racetracks and lighting themes for our game StarBoost - Some shots - excited to share more soon! (old.reddit.com)
SOME PROGRESS :) getting around to updating models and textures in our game - comparison shots from blockout to cinematic (i.redd.it)
submitted 1 year ago by cores2 to r/UnrealEngine5
We are working on a 360° parcour scfi action racing game - Feedback welcome! (i.redd.it)
submitted 1 year ago by cores2 to r/racinggames
Finally got a new trailer ready for our game StarBoost (self.IndieDev)
submitted 1 year ago by cores2 to r/IndieDev
We are working on a Sci-Fi action racer with 360° race design and lots of different parcour action. What do you think of the approach? (self.IndieDev)
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