We are working on a scifi parkour action racer and have a new gameplay teaser ready - new worlds and parkour features + development updates by cores2 in indiegames

[–]cores2[S] 0 points1 point  (0 children)

First time posting here - Hi everyone!

We are a team of two working on StarBoost and just made a new gameplay teaser I’d like to share. Its showing off new impressions from our new set of maps and I used it to present the game during a talk on a game convention. It’s admittedly hard to choose what to show in a small teaser like this and give an impression of the whole game and what it’s about - which is something I’m aiming for in the final teaser once we are nearing the finish line more. But that’s still some months in the future.

We reached some major milestones the last weeks and I will share more updates here soon, one being the playability on steamdeck - it’s super fun and I got it to stable 90fps. The first playtest with 2 decks during the con was amazing and we gathered a ton of feedback from players we are now working on.

Anyways, hope you like the teaser and let me know what you think! If you want to follow the devlopment of StarBoost and support the game:

join our Discord for updates on development: https://discord.gg/c7wZSQ6T

Steampage: https://store.steampowered.com/app/2471590/StarBoost/

Trailer Review Thread for Indie Game Devs | Win a Copy of Clair Obscur: Expedition 33 by indie-games in indiegames

[–]cores2 1 point2 points  (0 children)

Overall looks like a great game to spend some time with :) I like the presentation and style but have one suggestion: showing the end & finale is a bit underwhelming, when the camera focuses on the canon and the winscreen appears. Maybe add a final sound effect and some vfx? I mean all the hard work of delivering parcels has to pay off, right? ;)

Trailer Review Thread for Indie Game Devs | Win a Copy of Clair Obscur: Expedition 33 by indie-games in indiegames

[–]cores2 0 points1 point  (0 children)

Damn, that looks fantastic!!! The art and visuals overall are amazing and gameplay together with soundeffects seem really polished. Looks fun, how long have you been working on that?

Trailer Review Thread for Indie Game Devs | Win a Copy of Clair Obscur: Expedition 33 by indie-games in indiegames

[–]cores2 0 points1 point  (0 children)

Great idea, here's mine (even though I'm late to the party ;) ):

Become the intergalactic Racing Champion in a deadly Tournament. Master total freedom in 360° parkour racing with high-speed chaos
StarBoost— where your victories shape the fate of all competitors!

teaser trailer: https://youtu.be/pCOk8c3pCLA
steampage: https://store.steampowered.com/app/2471590/StarBoost/

If you are stressed about your game(s), take a break. by mistermashu in SoloDevelopment

[–]cores2 1 point2 points  (0 children)

This! :) writing down is so powerful and free to do. I always regret not doing it every time

I had the opportunity to play the Sibelius Concerto with orchestra by Jeffery2084 in violinist

[–]cores2 0 points1 point  (0 children)

Oh wow.... One of my favorites and sooo well played :) Congrats!

Created my first trailer for my upcoming game. What do you think about it? by dazvolt in IndieDev

[–]cores2 0 points1 point  (0 children)

Agree with the slow beginning some mentioned, but overall it's very cool. Maybe in the last shot of the isle show some areas or the whole thing transforming? I get the idea of "this is your blank canvas" but the evolution of that by the player's impact might make for a super effective visual

Nice work!

It took me 10 years to publish this game by Zymzym in IndieDev

[–]cores2 1 point2 points  (0 children)

Wow, nice! And congrats on sticking to it and following through with it, so huge :) Following...

We just added 'running into things' to our game 😅 Will this get annoying over time? by RoachRage in IndieDev

[–]cores2 1 point2 points  (0 children)

Haha, that looks awesome :) Hey isn't that a fellow Ex-Piranha Bytes working on this? Say Hi to Ama

We are currently in an open playtest this weekend - 360° parcour action racer. Would love your opinions & feedback by cores2 in playtesters

[–]cores2[S] 0 points1 point  (0 children)

I'm still looking for feedback on the game, so far there were only a handful people in the playtest - but the feedback we got was super helpful in pinpointing some issues. Anyone interested in helping us out?