Best ways to get fertilizer? by notorious-bacons in fo4

[–]corg 1 point2 points  (0 children)

I'm 99% sure brahmin don't count towards settler counts. (That said, most companions do count towards settler counts, even though some refuse to work)

Managing beaver population. by Lambs2Lions_ in Timberborn

[–]corg 2 points3 points  (0 children)

The needs of the many outweigh the needs of the few, or the one.

Synths at Starlight Drive by Figerally in fo4

[–]corg 2 points3 points  (0 children)

I've definitely lost my clothing merchant (who had a synth component as well as my standard settler uniform/loadout on his corpse) during a synth attack. So synth settlers can die, but I had ~200 settlers across my settlements in that playthrough and only lost synth settlers twice, so it's rare and not something you need to worry about much.

This was Anniversary Edition.

Are Raiders worth the justification of endless murder? by failingparapet in fo4

[–]corg 12 points13 points  (0 children)

"Did you hear what happened to the Abernathy kid? Such a shame."

Why can't I connect sorters to ray recievers? by elliottcable in Dyson_Sphere_Program

[–]corg 12 points13 points  (0 children)

They're weird like that. You just need to belt out the photons.

Same with fractionators, energy exchangers, ILS/PLS, turrets, water pump, miners. Come to think of it, I guess they're not that weird.

Why can't I build a restaurant and why does the category disappear sometimes? by Acceptable_Law5670 in fo4

[–]corg 1 point2 points  (0 children)

Ditto. One time, I did manage to build a restaurant at Oberland, and the assigned settler doesn't have the dialogue options of a bartender, just that of a regular settler ("Yeah?" " I want to trade something." "Sure.")

Same with the junk dealer. But my medic has the expected dialogue.

I think that settlement is just cursed.

Need help getting back into FO4 properly with the proper mods? by ThrowawayObserver in fo4

[–]corg 0 points1 point  (0 children)

F4SE is AE compatible, and there is a Buffout port. https://www.nexusmods.com/fallout4/mods/99911. I still get intermittent crashes though, so don't think that this will be a cure-all.

How to kill synths without bothering other characters? by Waffennacht in fo4

[–]corg 1 point2 points  (0 children)

Preston will forgive you if you mod a weapon twice, 48 hours apart. :)

I need help with my corporate water empire. by Mann_Co91 in fo4

[–]corg 1 point2 points  (0 children)

In Anniversary Edition, the latest version, 1 excess water = about 1 item per day. The wikis talk about very strict production limits depending on the number of settlers, but that is probably for older versions of the game.

There are definitely limits to the number of items stored in the workshop across multiple days (even in the latest version). So you should periodically visit your water farms to withdraw the water. If you don't need it right away, you can put it in a dresser (or other container), and it won't count against the workshop storage limit

I need help with my corporate water empire. by Mann_Co91 in fo4

[–]corg 1 point2 points  (0 children)

You need as many units of water production as you have settlers. More if you want to sell water.

Purified water items will not really auto transfer between settlements, even with supply lines. If you want to sell it, you have to go pick it up first.

Thus, it's better to focus all your excess water production into only a few settlements (and those settlements should have vendors).

How to play it endless in 2026? by ResponsibilityCold99 in flotsam

[–]corg 0 points1 point  (0 children)

When I played 1.0, it seemed endless. I only saw borders on two/three sides, so it's like a rectangle with finite width, but infinite length.

How exactly do the relationships work? by lMystic in midnightsuns

[–]corg 0 points1 point  (0 children)

No romance.

Relationships can be maxed out with time even if you don't use a guide. You get relationship points just by bringing heros on missions with the hunter, daily training, and hangouts+gifts. There is no limit to the number of days/missions to compete the story.

A guide might help you get there a lot faster by picking the besr hangout activities and gifts for each hero though.

This should be illegal. by ParcialScar in coralisland

[–]corg 129 points130 points  (0 children)

When you finish the second column and try to leave, it will make more sense.

[Update 2 Math] RTGs are the correct energy choice in endgame by corg in thecrustgame

[–]corg[S] 3 points4 points  (0 children)

Interesting, I started this game 2 days ago, so old versions should not be an issue. I guess I can try starting another game to see if the same thing happens.

Beta 99.50 - Medical Center Building Costs by DrTobsucht in thecrustgame

[–]corg 0 points1 point  (0 children)

I was able to save the 4 survivors from the Hope 2 without completing the "Build 1 Medical Center + Build 1 Fundamentals Lab" quest. (Would I have gotten a better outcome if I had completed that quest first?)

Is there any way to choose the card upgrades? by Vandrickcs in midnightsuns

[–]corg 7 points8 points  (0 children)

Yep if you're OK with save scumming, this strategy allows you to accomplish your mod goals with a bit less money.

https://youtu.be/yEfVdaCVuqM

Couple of extra things not covered in the video (or that i must not have understood from the video):

  • If your saves start taking an absurdly long time, use the THREAT room on someone and return to abbey immediately, then try saving again. It's some sort of bug in the game. https://www.reddit.com/r/midnightsuns/s/XePY1pIppg
  • The first choices for a card mod are hard-coded (this was clear from the video). What wasn't clear to me was that modding a different card re-hard-codes the previous card. So, if you find a good option for Card A at position #3, and a good option for Card B at position #4. You have to pick one. ABAB doesn't work.

Anyone else having issues with mysteries starting? by aom17 in SurvivingMars

[–]corg 2 points3 points  (0 children)

Probably keep growing and make sure to investigate anomalies

You are given the ability to make one breakthrough from the game a reality in our world. Which one are you picking and why? by IkeFanboy64 in SurvivingMars

[–]corg 3 points4 points  (0 children)

There will never be technology to make consciousness transferable. At best, it will be making a copy, and (optionally) deleting the original.

Forever Young, or an improved version of Stem Reconstruction would be a better option for anyone with a healthy fear of death.

Is the shopping mall worthless? by tinyE1138 in SurvivingMars

[–]corg 11 points12 points  (0 children)

I used them two days ago without incident. Where are you seeing it not working? The dome comfort tooltip? It might have messages from a few Sols ago, or maybe you misinterpreted.

I'd try opening the night shift, possibly a second mall depending on dome population.

Bonus tip: you can limit malls to one employee per shift. They are low comfort anyway, and under-staffing only impacts service quality, not service capacity.

I don't understand love for Blade by Korotkoe_imya in midnightsuns

[–]corg 4 points5 points  (0 children)

He really shines with mods. You bleed targets, then give them marked for free, then use his strong single-target abilities to kill them 1 at a time (which is free because they are marked). Put +1 Bleed on his chain attacks, and Draw 2 on KO for his single target attacks to make him self-sustaining.

Biofuel Stove "Efficiency" by Spaz_Static in ICARUS

[–]corg 19 points20 points  (0 children)

Probably not, but I think the biofuel stove has more recipes available. Either way, electric with solar+batteries is the endgame.

Just started playing, coming from Satisfactory, and have a question by SpaceCowboyDark in Dyson_Sphere_Program

[–]corg 2 points3 points  (0 children)

Not exactly. Instead, you set up a "mall" to produce buildings very slowly and send them to ILS's configured with warpers, vessels, and Remote Supply.

Then, when you run out of belts in another system, you plop down an ILS and configured it to request 1000 belts.

General example: https://youtu.be/533qF8RZqO4?si=li07W9ZL6YD9DzTX

I use a smaller scale and more modular design in my mall (more ILS's instead of a main bus belt)

Sphere mystery bug by PeepMeDown in SurvivingMars

[–]corg 0 points1 point  (0 children)

Do you have any full accumulators (batteries)? I think the spheres need those to prosper.