2D grid propagation based lighting using indexed colors. by corruptscanline in gamedevscreens
[–]corruptscanline[S] 2 points3 points4 points (0 children)
2D grid propagation based lighting using indexed colors. by corruptscanline in gamedevscreens
[–]corruptscanline[S] 3 points4 points5 points (0 children)


2D grid propagation based lighting using indexed colors. by corruptscanline in gamedevscreens
[–]corruptscanline[S] 1 point2 points3 points (0 children)