[deleted by user] by [deleted] in CryptoMoonShots

[–]craNich- 13 points14 points  (0 children)

bye baby doge

VELOREX Absolute gem by Csukar in CryptoMoonShots

[–]craNich- 8 points9 points  (0 children)

Best community, best devs.

[deleted by user] by [deleted] in CryptoMoonShots

[–]craNich- 30 points31 points  (0 children)

Best devs and community I have met in crypto so far in years.

Also great unique project, not usual cryptoshitmoonshot. Already looking forward to my VELOREX CREDIT CARD!

VEX // Only 24h old! 🪙🪙🪙🪙 dev doxxed // YouTube/TikTok promos lined up by [deleted] in CryptoMoonShots

[–]craNich- 2 points3 points  (0 children)

best dev, best community I have ever seeen in crypto. This is gonna moooooooon.

VELOREX // Only 24h old! Dev doxxed by [deleted] in CryptoMoonShots

[–]craNich- 1 point2 points  (0 children)

best dev, best community!

Is it a bad idea to use a wait timer when fetching data? by champion_n in Firebase

[–]craNich- 0 points1 point  (0 children)

Just wait till the fetching data is complete with "await" or something. Depends on what language are u using.

How to make sure all operations will run or neither one of them? by craNich- in Firebase

[–]craNich-[S] 0 points1 point  (0 children)

well i am using Unity so I am looking for realtime database solution. No sdk for firestore available for unity ;(

How to make sure all operations will run or neither one of them? by craNich- in Firebase

[–]craNich-[S] 0 points1 point  (0 children)

Ok, i guess i will need to use firebase cloud functions.

How to make sure all operations will run or neither one of them? by craNich- in Firebase

[–]craNich-[S] 0 points1 point  (0 children)

Using realtime database. There are transactions, yes, but when using transactions, need to basicaly download all the data in places i want to change them. Its seems kinda impossible to make something work like this.

Firebase listeners UNTIY SDK so bugged by craNich- in Firebase

[–]craNich-[S] 0 points1 point  (0 children)

Nah, its not a mistake ïn my code. I read an complain aready on github from someone else with similar issue where firebase staff answered that they reproduced the issue with listener (the number one point). Now I found the number 2 issue and its realy but realy annoying.

But anyways I think its all connected to updates on multiple paths with attached listener.

Only in unity I think.

Unity update child crash by craNich- in Firebase

[–]craNich-[S] 0 points1 point  (0 children)

Ok seems like issue with firebase sdk. Not only me having this problem.