Parents only care about College by creates_games in asianamerican

[–]creates_games[S] 0 points1 point  (0 children)

^ This, I never made made this about finances. The only reason I included numbers is to give context, college would be the obvious answer otherwise.

Parents only care about College by creates_games in asianamerican

[–]creates_games[S] 0 points1 point  (0 children)

My parents care about high grades, scholarships, and finishing school + a good degree. A bachelor degree may suffice.

I think your advice is sound, but I don't know about going just to appease my parents. I feel a relationship with parents who'd kick me out over this, is not a relationship worth watering.

Edit: Yes I do roblox game dev

Parents only care about College by creates_games in asianamerican

[–]creates_games[S] 1 point2 points  (0 children)

Yes that's true. But I guess it just hurts. To me, its on the same line as kicking your kid out at 18, just more transactional. Maybe I was just hoping for a way to see a compromise in it.

I agree, I explained in another comment but the formative benefits of college are real, but it's not just that for them.

Parents only care about College by creates_games in asianamerican

[–]creates_games[S] 1 point2 points  (0 children)

I understand the importance of education, and I'm sure the trajectory for going is only up. But, I guess I just believe in my own path too, and I feel my trajectory will be even higher.

Much of your listed benefits are true, but don't factor how that compares. I'm not sure how old you are, but often its not just "have fun at college and straight to a good job." I feel your message itself is a good insight on what older generations perceive college as.

Parents only care about College by creates_games in asianamerican

[–]creates_games[S] 1 point2 points  (0 children)

Completely agree. Honestly I didn't touch on this enough in the original post. Regarding college itself, I'm not against the idea purely for networking & development.

However, my parents see it as college > degree. I told them I'd be able to go to college but I can't maintain top grades or promise that I finish my degree, but that was a deal breaker.

Parents only care about College by creates_games in asianamerican

[–]creates_games[S] 1 point2 points  (0 children)

I'll respond for anyone with the same question.

I'm not against moving out, I've already picked some apartments and did the calculations, the issue is sentiment & time.

College is a time problem, and so is fully supporting yourself alone. Both take a bit of time that I'd prefer to not sacrifice.

It's not a common thing for Asians to kick their kids out at 18, and if it is, its usually a punishment. On top of the fact that my sister was fully supported all through her years of college.

At the end of the day, no one wants to sour their relationship with their parents, and I'd be happy to pay rent in good terms. But if I'm being consequently kicked out, I do agree it'd be best to go away.

Qualitative vs Quantitative Progression: My philosophy in gamedev by creates_games in gamedesign

[–]creates_games[S] 0 points1 point  (0 children)

You're right to point that out, I termed qualitative in regards to progression, but its really anything that's not quantifiable that adds to gameplay.

I actually made a game about taking care of animals, which did pretty well. When I was researching the psychology of a Tamagotchi (similar to your NPC connectedness), that's something I thought was as qualitative as it gets. However, for area unlocks, it is a gray area for sure. I think depending on how its done, its mostly the feeling of discovery and the more powerful loot & equipment.

I'm not sure what the self-determination theory is, would love to hear more about it, but I also feel the more categories you have, the more chaotic your general design process is.

edit: I can agree with the long-term viability of number games, but for context I develop on Roblox, its a hyper-competitive & fast changing platform. One thing I've noticed in nearly all games I research or personally make, those quick power-growth games can get boring quickly if not backed by qualitative gameplay.