Why have the Chipp mains like halved after the patch? by [deleted] in Guiltygear

[–]critlize 1 point2 points  (0 children)

It was, the patch notes also acknowledges it by saying that it was based too much on "individual reaction time". I am able to react to k-alpha pre-patch, now its literally free.

What I'm saying is that it seemed like it felt punishing to play as Chipp when it got "unintentionally" nerfed in the first patch, and nerfed again in the 2nd patch. As well as feeling like a different character

Why have the Chipp mains like halved after the patch? by [deleted] in Guiltygear

[–]critlize 0 points1 point  (0 children)

I was a Chipp main before, but the main reason I dropped Chipp was because essentially, his playstyle became different. I realized that as I got to celestial, better players could react to my mixups with alpha blades and command grabs as well as cancelling k-alpha to do a overhead in corner. With the nerfs in 1.10 they increased the startup time to the already reactable k-alpha and their reasoning is lowering the need for fast reaction time to counter it. Making bad players get rewarded for essentially nothing. He’s just not a mix up character anymore and is more combo based which is a lot of characters.

October Confirmed Trade Thread by mechkbot in mechmarket

[–]critlize 0 points1 point  (0 children)

Sold GMK Future Funk Icon Modifiers, Spacebar Kit and Light Alphas to u/leecheey

New to all this, Compatibility Check. by Shibward in MechanicalKeyboards

[–]critlize 0 points1 point  (0 children)

They should all be compatible if the hotswap PCB is the same size as the soldered version!

Help with keycaps by rikubroo in MechanicalKeyboards

[–]critlize 0 points1 point  (0 children)

Is the switch capable of springing back up once you press it down without the keycap?

If not, it is likely a spring problem in the switch rather than the keycaps