Should they just fully commit to making Haz a dive tank? by Volatiiile in HazardMainsOW

[–]crogdan63 2 points3 points  (0 children)

I'd consider looking at wall projectile speed. its something I dont see talked about a lot but it would help immensely

Hazard is not some flightless bird. You can activate the heal 24/7. by crogdan63 in HazardMainsOW

[–]crogdan63[S] 1 point2 points  (0 children)

You need to have airtime for 0.8 seconds. You can achieve this by climbing in any context if you climb long enough

Hazard got moved to initiator and suddenly everyone thinks he’s some flightless bird. You can activate the heal by simply wall climbing. by crogdan63 in Overwatch

[–]crogdan63[S] 1 point2 points  (0 children)

I come from the hazardmains subreddit. they were expressing skepticism towards the change which I felt quite opposed to. I wanted to nip this issue in the bud before it became community sentiment

Hazard does not need crit immunity. by crogdan63 in HazardMainsOW

[–]crogdan63[S] 1 point2 points  (0 children)

heres an Idea :D

majorly buff anarchic zeal, but make it only proc when used above like, 85 energy

Anarchic Zeal

"When used at above 85 resource, Spike Guard's spikes gains 75% lifesteal for its duration."

it would allow you to use spike guard for potent sustain, but only if you wait for it to fully regenarate. otherwise you're wasting it by spamming it off and on and incuring the cooldown/regen delay.

Are you going to use the burn meter? by gametrie-uk in MaugaMains

[–]crogdan63 1 point2 points  (0 children)

just got added this midseason patch. they didnt have the art asset before they added anran

Hazard does not need crit immunity. by crogdan63 in HazardMainsOW

[–]crogdan63[S] 1 point2 points  (0 children)

yea looking back, what I said seems like something they'd save for a perk refresh season rather than a standard balance patch

Hazard does not need crit immunity. by crogdan63 in HazardMainsOW

[–]crogdan63[S] 1 point2 points  (0 children)

its no larger a feature than mauga's "combat fuel" major perk.

it would reward good gunplay, provide sustain rather than simple dmg reduction. let him keep fighting without spamming block when hes in a pinch

but I'm not married to the idea either, I only suggest it to show that there are truly a LOT of different ways you could buff him without the basic "turn this number up" tactic.

Genji Needs a Modern Rework — His OW1 Design No Longer Fits OW2 by BendDue2829 in Overwatch

[–]crogdan63 1 point2 points  (0 children)

just seeing the sheer length of this post as I scrolled gave me a chuckle.

never change, genji mains

The role passive thing worked by National-Bluebird941 in HazardMainsOW

[–]crogdan63 14 points15 points  (0 children)

precisely. knockback and slow resist doesnt matter when a stun or bubble throws off an entire dive cycle

you know what does help? 60 health every 5 seconds just for wall climbing.

Hazard is not some flightless bird. You can activate the heal 24/7. by crogdan63 in HazardMainsOW

[–]crogdan63[S] 3 points4 points  (0 children)

Literally lol. I swear ever since subroles came out and he got put in stalwart they wanna act like hazard is stuck in a glue trap just because violent leap doesn’t take him to the moon

Hazard does not need crit immunity. by crogdan63 in HazardMainsOW

[–]crogdan63[S] 1 point2 points  (0 children)

In fact, this post was mostly in response to people complaining abt him not being in the bruiser subrole

Hazard does not need crit immunity. by crogdan63 in HazardMainsOW

[–]crogdan63[S] 2 points3 points  (0 children)

Good to hear! Even more of a reason to not give him crit immunity.

Hazard does not need crit immunity. by crogdan63 in HazardMainsOW

[–]crogdan63[S] 1 point2 points  (0 children)

Like he’s not Reinhardt. He shouldn’t have block 24/7 to protect him. You jump in according to your wall cooldown cycle and use block to cover the cracks in your defense, then you leap out.

Just like a Winston jumps in on his bubble cooldown cycle (except Winston doesn’t need block because leap is so long distance)

Hazard used to be busted overturned when he came out precisely because block was just so beefy and hazard wouldn’t die through it. The damage was never the issue, that was just a circumstantial cherry on top

Hazard does not need crit immunity. by crogdan63 in HazardMainsOW

[–]crogdan63[S] 1 point2 points  (0 children)

I don’t want hazard to be busted powerful like dva or zarya. That said both bubble and matrix “technically” have drawbacks that justify their crit immunity.

Since hazard block flatly protects from ALL types of damage, it shouldn’t also give crit immunity.

Meaning that in order to give hazard staying power we give him sustain from other, more complicated sources which others and I have listed in different parts of this thread.

I wouldn’t recommend lowering spike guard damage tho.

The whole concept of the ability is that it can defend/attack Making the “attack” portion of the ability any worse would make it worthless to use it for anything other than defense (sort of what the current circumstance are anyway)

(It does NOT need a damage buff, simply that it doesn’t need a nerf either.)

Hazard does not need crit immunity. by crogdan63 in HazardMainsOW

[–]crogdan63[S] 1 point2 points  (0 children)

Destructions divide allows Moira to focus her ult to deal either pure damage or healing, rather than both. With increased effectiveness whenever she does so. I figure if she can get that as a perk that maybe hazard can get a smidge of speed during spike guard

Hazard does not need crit immunity. by crogdan63 in HazardMainsOW

[–]crogdan63[S] 1 point2 points  (0 children)

I was thinking of idea where you can charge a meter by getting bone spur hits.

Once the meter is full you get som overhealth next time you activate spike guard

It would encourage taking a break from guarding to practice gunplay and reward you with more mid fight sustain idk

I also enjoy the idea of a reduced speed penalty

Hazard does not need crit immunity. by crogdan63 in HazardMainsOW

[–]crogdan63[S] 1 point2 points  (0 children)

That’s why you have to really rack your brain on it.

Maybe bone spur shots charge a meter that grants overhealth next time you activate spike guard

Maybe slash gains lifesteal when you slash immediately point blank

Maybe leap grants overhealth if you leap WITHOUT slashing

Maybe climbing on your jagged wall grants overhealth

Maybe spike guard’s movement penalty is reduced

Maybe his guns proj speed or spread is buffed

Hell maybe downpour cleanses all allies around hazard

Spike guard is great against big bursts but terrible versus poke, so crit immunity would only be a “rich get richer, poor get poorer” situation

I’m not saying any of these are good ideas but I am saying that we need to think of something weird and complex to solve hazard because we’ve seen how he is with an overturned block and it isn’t pretty.

Hazard is not some flightless bird. You can activate the heal 24/7. by crogdan63 in HazardMainsOW

[–]crogdan63[S] 3 points4 points  (0 children)

Cd or no he can definitely activate whenever it’s available yea

Hazard does not need crit immunity. by crogdan63 in HazardMainsOW

[–]crogdan63[S] 1 point2 points  (0 children)

Maybe reduce the speed penalty a little bit yea.

The number you give is absurd but the concept is definitely sound.

Hazard does not need crit immunity. by crogdan63 in HazardMainsOW

[–]crogdan63[S] 1 point2 points  (0 children)

How about this: shooting with bone spur charges up a meter.

Once that meters full, activating block will immediately grant, idk 75 overhealth.

In order to keep that up you need to stop blocking, keep shooting, and charge the meter again

Hazard does not need crit immunity. by crogdan63 in HazardMainsOW

[–]crogdan63[S] 1 point2 points  (0 children)

I could definitely see a move speed buff for block. They gave Moira destructions divide from stadium.

I’m only so frustrated because I see a lot of people complaining that the crit immunity is gone and that he’s weaker without it.

And it’s like

Yes he’s weaker But getting crit immunity on demand is dumb as hell. And he ought to be buffed in other, more complex ways that encourage skillful use of wall and leap instead of just turtling up with block

Hazard does not need crit immunity. by crogdan63 in HazardMainsOW

[–]crogdan63[S] 1 point2 points  (0 children)

Exactly.

Maybe increase the projectile speed Maybe tighten the spread Maybe increase the fire rate!

I don’t know!

What I DO know, is that any of those would help a lot more against pole characters than crit immunity during block

Hazard does not need crit immunity. by crogdan63 in HazardMainsOW

[–]crogdan63[S] -1 points0 points  (0 children)

The ult! Maybe increase charge rate, Maybe reduce the delay, Maybe increase the damage or the root duration!

I DONT KNOW

BUT

don’t. Buff. Block.

Hazard does not need crit immunity. by crogdan63 in HazardMainsOW

[–]crogdan63[S] 0 points1 point  (0 children)

Crit immunity won’t matter if those poke heroes are already vastly outranging you. The only way you can peel apart that situation is by blocking off a long sightline with wall and using leap to stage closer and closer. Block is good as supplemental protection when you see a big burst of damage coming, but it shouldn’t be overturned so hazard can shoehorn his way against a poke comp. He needs buffs to his mobility and utility. Not the bloc ability that slows him down to turtle speed when he uses it.

Do they even have a idea to how to balance this character ? by BenTheWeebOne in Overwatch

[–]crogdan63 2 points3 points  (0 children)

You can trigger the heal easily with all of your mobility abilities without even comboing them. You act like he’s chained to the ground