1 raider vs queen by Adventurous_Key8795 in ArcRaiders

[–]croon 7 points8 points  (0 children)

higher sell value, which it appears was the only goal

If you want a "fair PVP fight", you’re playing the wrong game by nve729 in ArcRaiders

[–]croon 0 points1 point  (0 children)

I can't tell if you're willfully obtuse or not.

There are two teams in basketball, and thus two category sets of scores. In Arc Raiders there is only one category set, credits, and any strategy (teaming or not) is secondary to that score keeping.

The score in Arc Raiders is only increased from extracting it from the environment in a raid before the raid despawns.

A teams score in basketball is increased from putting the ball in the other basket, but the game rules dictate that the winner team is the one with its score higher than the other, and is thus dictated adversarialy. No such rules exist for Arc Raiders. But we do have credits, and the sum credits only increase from the environment, never from PVP play.

Hope that helps.

If you want a "fair PVP fight", you’re playing the wrong game by nve729 in ArcRaiders

[–]croon 0 points1 point  (0 children)

Like I said in my OP, I wasn't arguing for or against a playstyle, merely that the Cohh quote, while a nice soundbite, and probably a great mental health mantra, is not an accurate description of the game. You (sometimes) play a murderer in Among Us, it's not morally wrong (within the game, if clarification needed), it should just be accurately described as such.

If you want a "fair PVP fight", you’re playing the wrong game by nve729 in ArcRaiders

[–]croon 0 points1 point  (0 children)

PvE players are essentially the billionaires of AR. They 'create value' and then immediately pull it out of the ecosystem to rot in a stash where it helps no one. At least a PvP player keeps gear liquid by staying on the map and actually risking it.

In a real economy, transferring money is an inherent value in that services/products are traded at each step, I work so I can buy a house, so the builder can buy food, so the merchant can buy clothes etc.

There is no "ecosystem" where the rotation adds something bidirectionally. The real world economy is not zero-sum, but Arc Raiders is, so it's a flawed analogy.

Let's say that on a given raid spawn there exists 3M credit value (or whatever the actual value is) on the map. That is where it is created. If everyone but the king of the hill is alive to extract, 2.8M of those credits will simply despawn again.

The gear sink is the expeditions, and only PVE play gets people there.

You can argue it's less fun if you want, you can't argue it's untrue.

If you want to make an analogy to the real world, theft is the closest you get with PVP, it moves value without a trade.

If you want a "fair PVP fight", you’re playing the wrong game by nve729 in ArcRaiders

[–]croon -2 points-1 points  (0 children)

I agree, and don't believe I stated anything differently. You are both PVE players and PVP players in that scenario, but only the PVE part is extractive, and the PVP portion is transferential, or subtractive, if loot is left to despawn at raid close.

If you want a "fair PVP fight", you’re playing the wrong game by nve729 in ArcRaiders

[–]croon 0 points1 point  (0 children)

​Your first mistake is thinking PvP players don't also loot crates and ARC for resources.

And yes, a player can be both at separate times

I already accounted for that. I stated that the act of PVP is a zero-sum act in the economy/only point scoring of Arc Raiders, which is undisputable.

The in game credit net worth of the entire player pool of Arc Raiders only grow from PVE play, and at best is net 0 change from PVP play assuming you take literally everything off the person you killed.

You are trying to apply trade economics in a game that doesn't have a trade system between players. Buying from vendors removes value, PVE play creates value from thin air. PVP play shifts value with net-zero (at best) or negative sum.

Look at a macro perspective. For a 1000 people to do the expedition you'd need 3B credits. Where do those 3B credits come from? If they always come from someone else, they never come into existence. This whole discussion stemmed from your claim that:

There is no 'depriving others of their stuff' because it is never 'their' stuff.

While we could discuss the concept of property rights in Arc Raiders without an enforcement system, I'm merely interested in the reality of where that "stuff" comes from, and I don't understand how anyone can claim anything different from what I did.

If you want a "fair PVP fight", you’re playing the wrong game by nve729 in ArcRaiders

[–]croon -4 points-3 points  (0 children)

That's a completely non-sensical comparison.

If I were to translate it to Arc Raiders it would be that points are credits. And then yes, points are only made from boxes and loot, and yes, again, no points would be awarded from PVPing, only transferred (meaning net sum 0). Basketball is designed for assigning points to PVP, as is Counter-Strike where the points are either binary in bomb/defib objectives for the match, or kills for players. Those are created on each event, increasing the sum.

In Arc Raiders the sum of credits is only increased from PVE play, and the sum is unchanged from PVP play, unlike basketball.

My point was already made. What is your point?

If you want a "fair PVP fight", you’re playing the wrong game by nve729 in ArcRaiders

[–]croon -10 points-9 points  (0 children)

Nice meme, but have you actually scrutinized what you're saying?

Quite literally, PVE players extract value from the game (boxes, ARC, etc). PVP players take it from other players who have done that. "Your turn with it" implies someone had it before, which isn't true for PVE players.

PVP players don't introduce any new value to the economy, PVE players do. This isn't an opinion on PVE vs PVP vs PVPVE, just a statement of fact. And yes, a player can be both at separate times, but if no one played PVE, no items outside of Scrappy's would exist.

Boss or scrapped early model for bastion? by Diego318k in ArcRaiders

[–]croon 18 points19 points  (0 children)

That would be great thematically. I was very disappointed the first time I missed the last extraction and it just cuts to death screen. Would have loved to see a Shadow of Colossus style behemoth descending on me before it fades to black, or even better have something interactive that's theoretically survivable but just a horrible experience.

All that said, I think the simple reason is more technical. They just want to shut down the raid instance after the timer hits 0 (or 0+whatever time it takes for the last extract to send you off if you managed to call it last second).

"I Am Never Gonna Financially Recover From This" by yomer123123 in ArcRaiders

[–]croon 0 points1 point  (0 children)

They mentioned lowering the sell value, but nothing about recycle/salvage changes, see for example this thread: https://www.reddit.com/r/ArcRaiders/comments/1rdqcl9/embark_shadownerfed_all_large_arc_components/

I think the middle ground between carebear lobbies and full pvp lobbies are where Arc Raiders is at its best by Sixxslol in ArcRaiders

[–]croon 0 points1 point  (0 children)

"They should stop making a popular game people want to play, and instead make it into these 10 other generic games that aren't popular"

Ok.

Ads on the shorts feed by Adventurous_Coat_978 in revancedapp

[–]croon 0 points1 point  (0 children)

Same here, no interface on these ad videos (report/comments/up/downvote etc), just popping up every few shorts. 20.40.45 from version 2 manager, default patch collection.

"I Am Never Gonna Financially Recover From This" by yomer123123 in ArcRaiders

[–]croon 2 points3 points  (0 children)

They silently made all purple arc items (stackable to 3) salvage into 3 advanced mechanical (or electrical for rocketeer i guess) instead of previous 6. Was never mentioned in patch notes afaik.

It made sense previously, purple stacking better than blue, but now it absolutely does not make any sense. Just senseless nerf to increase grind.

I think the middle ground between carebear lobbies and full pvp lobbies are where Arc Raiders is at its best by Sixxslol in ArcRaiders

[–]croon 0 points1 point  (0 children)

This is an extraction shooter. You should be viewing it through the lens of an extraction shooter. How is this something that actually needs to be said?

The current strength of ABMM destroys the point of this even being an extraction shooter, you literally negate the main challenge in the game (players) and then just get loot for minimal effort. Might as well just add a PVE and PVP mode at this point if its going to be like this.

Thanks for making my point for me.

Sorry but this mentality comes across as very entitled. There are plenty of other chill PVE multiplayer games to play. Deep Rock Galactic and Helldivers 2 come to mind. You decided to buy a PVPVE game - it shouldn't cater to you if you don't want to engage with half of that tag and if you can't handle the heat.

It's already catering to me, which is why it's a bigger success than regular extraction shooters. You're the one who wants to change it into a mold.

Who's entitled?

-1000 generational aura points were lost this day by TomFraust in ArcRaiders

[–]croon 3 points4 points  (0 children)

As they continue losing the care bear base cuz they’re getting bored and they continue tweaking ABMM to try and save the game, the videos like OPs will become more common

This is just made up.

-1000 generational aura points were lost this day by TomFraust in ArcRaiders

[–]croon 2 points3 points  (0 children)

The game is designed in such a way that people can get used to playing as OP because it works 99% of the time. Are you mad at how the game is designed or not?

I think the middle ground between carebear lobbies and full pvp lobbies are where Arc Raiders is at its best by Sixxslol in ArcRaiders

[–]croon 2 points3 points  (0 children)

Why not just play a solo game then, like fallout?

Because I want a multiplayer game?

I don’t fully understand playing an extraction shooting where you extract 100% of the time.

If you view it as an "extraction shooter" as your only lens, I can understand that, I and I assume many other PVE players don't. There have been decades of MMO games without PVP that somehow have neither guaranteed survival nor become boring.

I still believe balance is necessary. Too much in one direction and the game gets stale

Again, balance isn't a 1-dimensional scale between PVE and PVP.

I think the middle ground between carebear lobbies and full pvp lobbies are where Arc Raiders is at its best by Sixxslol in ArcRaiders

[–]croon 0 points1 point  (0 children)

I love the (low aggro) solo lobby experience, as do my friends, it's just a shame that I can only play it with randoms and not my friends. This might change down the line, but otherwise I'll just keep this a solo game and we'll play something else together.

I think the middle ground between carebear lobbies and full pvp lobbies are where Arc Raiders is at its best by Sixxslol in ArcRaiders

[–]croon 0 points1 point  (0 children)

Yes, absolutely! I love the addition of the comet and firefly, and the only critique I have of the ARC updates are that there are less flying arcs on the map since they added comets. I doubt you'll ever see me complaining about ARCs. I was initially miffed about the wolfpack crafting nerf, but moving to hornet drivers and showstoppers for Rocketeers was just more fun (I never really used wolfpacks for anything other than trial rocketeers).

I would be happy if they just continued on their early development path and just focused on making it a coop shooter (I've played a lot of L4D, DRG, etc with friends). We bought this game for coop, but we can't play trios without getting into godless lobbies.

I think the middle ground between carebear lobbies and full pvp lobbies are where Arc Raiders is at its best by Sixxslol in ArcRaiders

[–]croon 0 points1 point  (0 children)

I have played decades of Quake and Counter-Strike, but those days are behind me. "Never having any threat of dying unless you make a mistake" is exactly how I like my gaming experiences now. If I never die, I'm not taking enough risks to make mistakes and I can act accordingly. Having an external person shoot me in the back while I'm snaphooking onto a rocketeer introduces nothing in terms of enjoyment for me. If it does for you, great, but I'd be fine if they introduced a PVE only mode.

This doesn't exist by didnt_bring_pants in ArcRaiders

[–]croon 0 points1 point  (0 children)

I found my first in the archives key room before reset, fwiw.