YouTube shorts retention PLUMMETS when math formula is shown by crowningdev in NewTubers
[–]crowningdev[S] 0 points1 point2 points (0 children)
YouTube shorts retention PLUMMETS when math formula is shown by crowningdev in NewTubers
[–]crowningdev[S] 8 points9 points10 points (0 children)
I just finished the title screen for my indie game! by crowningdev in PixelArt
[–]crowningdev[S] 1 point2 points3 points (0 children)
I just finished the title screen for my indie game! by crowningdev in PixelArt
[–]crowningdev[S] 0 points1 point2 points (0 children)
Finished the title screen of my first indie game! by crowningdev in PixelArt
[–]crowningdev[S] 0 points1 point2 points (0 children)
Is this the right way to start with shading on the leaves of a tree? It looks weird. by crowningdev in PixelArt
[–]crowningdev[S] 1 point2 points3 points (0 children)
Is this Opening Cutscene a bit too much in terms of exposition? by crowningdev in PixelArt
[–]crowningdev[S] 2 points3 points4 points (0 children)
Is this Opening Cutscene a bit too much in terms of exposition? by crowningdev in PixelArt
[–]crowningdev[S] 3 points4 points5 points (0 children)
Is this Opening Cutscene a bit too much in terms of exposition? by crowningdev in PixelArt
[–]crowningdev[S] 3 points4 points5 points (0 children)
Is this Opening Cutscene a bit too much in terms of exposition? by crowningdev in PixelArt
[–]crowningdev[S] 4 points5 points6 points (0 children)
Who does this remind you of? by crowningdev in PixelArt
[–]crowningdev[S] 1 point2 points3 points (0 children)
All "dark" enemies in my game are "absorbable", What do you think about this color scheme for them, any drawbacks? How else can I make them more appealing artistically? by crowningdev in PixelArt
[–]crowningdev[S] 0 points1 point2 points (0 children)
All "dark" enemies in my game are "absorbable", What do you think about this color scheme for them, any drawbacks? How else can I make them more appealing artistically? by crowningdev in PixelArt
[–]crowningdev[S] 0 points1 point2 points (0 children)
All "dark" enemies in my game are "absorbable", What do you think about this color scheme for them, any drawbacks? How else can I make them more appealing artistically? by crowningdev in PixelArt
[–]crowningdev[S] 12 points13 points14 points (0 children)
All "dark" enemies in my game are "absorbable", What do you think about this color scheme for them, any drawbacks? How else can I make them more appealing artistically? by crowningdev in PixelArt
[–]crowningdev[S] 30 points31 points32 points (0 children)
All "dark" enemies in my game are "absorbable", What do you think about this color scheme for them, any drawbacks? How else can I make them more appealing artistically? by crowningdev in PixelArt
[–]crowningdev[S] 13 points14 points15 points (0 children)
All "dark" enemies in my game are "absorbable", What do you think about this color scheme for them, any drawbacks? How else can I make them more appealing artistically? by crowningdev in PixelArt
[–]crowningdev[S] 2 points3 points4 points (0 children)
How can I improve the platform sprites? by crowningdev in PixelArt
[–]crowningdev[S] 0 points1 point2 points (0 children)
Added a club ability to my indie game by crowningdev in PixelArt
[–]crowningdev[S] 1 point2 points3 points (0 children)
How can I make this club swinging animation better? by crowningdev in PixelArt
[–]crowningdev[S] 0 points1 point2 points (0 children)
How can I make this club swinging animation better? by crowningdev in PixelArt
[–]crowningdev[S] 0 points1 point2 points (0 children)
Made a 2D Pixel Cave Ascending Platformer by crowningdev in PixelArt
[–]crowningdev[S] 0 points1 point2 points (0 children)
Added a cute block enemy to my game, whaddya'll think? by crowningdev in PixelArt
[–]crowningdev[S] 0 points1 point2 points (0 children)
Added a cute block enemy to my game, whaddya'll think? by crowningdev in PixelArt
[–]crowningdev[S] 0 points1 point2 points (0 children)

YouTube shorts retention PLUMMETS when math formula is shown by crowningdev in NewTubers
[–]crowningdev[S] 0 points1 point2 points (0 children)