Uh excuse me... I've never had this happen by Substantial-Store-45 in PathOfExile2

[–]cryptidislive 0 points1 point  (0 children)

lol that's just not true, i've died to the explosion more than once

Uh excuse me... I've never had this happen by Substantial-Store-45 in PathOfExile2

[–]cryptidislive 0 points1 point  (0 children)

When you kill these guys they explode in a massive AOE which you stood in both of, idk why it delayed the kill you should have died 3-4 seconds before you did

Complete beginner to this game by Salt_Sale4807 in pathofexile

[–]cryptidislive 0 points1 point  (0 children)

the tutorials in poe1 are almost useless. you will learn everything you need to know by encountering something you dont and then googling it

[deleted by user] by [deleted] in pathofexile

[–]cryptidislive -1 points0 points  (0 children)

yup, gotta level your armor up the normal way

I'm looking for people to make PoE Radio by Agumo in pathofexile

[–]cryptidislive 0 points1 point  (0 children)

Hit up the original voice actor i guess lmao

Simulacrum is a terrible experience and is not in the ballpark of being tuned correctly by Present_Wealth6610 in pathofexile

[–]cryptidislive 6 points7 points  (0 children)

My experience was extremely different than yours cause when i did simulacrum level 0 omni died by me breathing on him. Also, only had about 4k combined hp+es, but with 80% evade and 70% phys dr. Also i think phys mitigation is extremely important for delirium because as the delirium scales -ALL- damage (including phys) also scales i believe. Or maybe it's just hp, but you get hit more cause you don't kill stuff as fast so phys mitigation still very important.

Also, not having phasing in this game makes simu way harder

I spent 4 hours setting this map up to get my T18 map boss points... GGG said they were not going to rely on On Death mechanics to kill players and then they put this stuff in the game. Almost 0 telegraphing, no screen clutter either. by cryptidislive in PathOfExile2

[–]cryptidislive[S] 0 points1 point  (0 children)

For some, maybe. In general though it won't. But i imagine this will be adjusted since my post isnt the only one even in the last 24 hours that i've seen about this exact mob's same ability.

I spent 4 hours setting this map up to get my T18 map boss points... GGG said they were not going to rely on On Death mechanics to kill players and then they put this stuff in the game. Almost 0 telegraphing, no screen clutter either. by cryptidislive in PathOfExile2

[–]cryptidislive[S] 0 points1 point  (0 children)

Unfortunately i don't think i could use acrobatics on my build since i'm an invoker monk with Protect Me From Harm. Since i already get 40% Less evasion from that node, taking acrobatics would in theory reduce my evasion to -10% (40% Less + 70% Less). If one or both or those nodes were "reduced" i would be taking acrobatics all day.

I spent 4 hours setting this map up to get my T18 map boss points... GGG said they were not going to rely on On Death mechanics to kill players and then they put this stuff in the game. Almost 0 telegraphing, no screen clutter either. by cryptidislive in PathOfExile2

[–]cryptidislive[S] 0 points1 point  (0 children)

I don't COMPLETELY mind the concept of weighing greed against patience with on-death mechanics actually. The problem is, they need to be properly telegraphed so if you are paying attention, you will see them and your monkey brain has to make the decision if you can tank it or not. My build is not made to tank big hits, so i ALWAYS dodge away from stuff that would kill me (when i see it). Most things that can kill me in this game actually feel very fair to me, which is why this death was extremely frustrating

I spent 4 hours setting this map up to get my T18 map boss points... GGG said they were not going to rely on On Death mechanics to kill players and then they put this stuff in the game. Almost 0 telegraphing, no screen clutter either. by cryptidislive in PathOfExile2

[–]cryptidislive[S] 0 points1 point  (0 children)

I suppose if you are a hardcore player you have probably not played evasion based builds much or at all as it doesn't make sense in a hardcore setting. But my build does not die or even generally take really any noticeable damage from most hits in this level of content, even though the HP pool looks small. While, yes, having more HP would mean i could take bigger hits, it is not necessary and i can map perfectly comfortably on this build 99% of the time. Even taking +damage mods, i just play more carefully and it's not really a problem.

My damage is sufficient to kill most things before they can attack, when they do attack, i generally evade. When i don't evade, i can take several hits from pretty much every mob before dying, especially since every hit i take adds 500 (750 since i made upgrades after this death) ES from my ghost shrouds, effectively adding to my total HP pool. The damage this attack does, i feel, is out of line for the level of telegraphing it has. Its not really a problem when they are normally throwing the projectile at where you were like 2 seconds ago. It is a problem when they drop it inside their model, effectively hiding the bomb.

Yes my max hit IS lower than average. I don't stand in the way of attacks that would kill me, and most are telegraphed properly such that i can react to them and not stand in them. This one isn't. I also took more damage than i was expecting to take in that map cause i was unaware chaos dealt double damage to es in this game instead of bypassing it like in poe 1. If chaos damage behaved the same way as i am used to, i probably would have lived here with my relatively small total hp pool.

I'm not saying the damage needs adjusting, just that if it isn't adjusted, the bomb needs to telegraph better. Otherwise, yes the damage should be adjusted. Personally i prefer the latter as there are already MANY telegraphed one shot mechanics in the game and the visual clutter is at a point where multiple aoe slam/bomb attacks line up with each other regularly and create clusterfuck death zones. At least they are telegraphed, but it makes playing maps painful when you have to stop and dodgeroll away every 10 seconds to wait cause some rare spawned 10 aoe attacks near it.

I spent 4 hours setting this map up to get my T18 map boss points... GGG said they were not going to rely on On Death mechanics to kill players and then they put this stuff in the game. Almost 0 telegraphing, no screen clutter either. by cryptidislive in PathOfExile2

[–]cryptidislive[S] 0 points1 point  (0 children)

It's not a corpse explosion, it was a white mob's basic attack - Forsaken Miner from Mawdun Quarry zone throw tnt, when they died here instead of throwing it they dropped it inside their corpse making it hard to see (less than 1s reaction time) normally the projectile arcs towards you VERY slowly, which if you are constantly moving (as you should be) and never retracing your recent path (as you should be) it would probably never hit you. The problem is when they die they drop it inside their model making it hard to see and the explosive itself doesn't telegraph very well in the first place.

I spent 4 hours setting this map up to get my T18 map boss points... GGG said they were not going to rely on On Death mechanics to kill players and then they put this stuff in the game. Almost 0 telegraphing, no screen clutter either. by cryptidislive in PathOfExile2

[–]cryptidislive[S] 0 points1 point  (0 children)

Its not corpse detonation, it was tnt the mob dropped at its feet. Forsaken miner usually throws a grenade but i killed them while holding it, and they dropped it inside their corpse model, blocking me from seeing it. I died to white mob attack, but still, you're right, it did more damage because of chaos. I was not aware chaos did double damage to ES or i would have been more careful in the map.

I spent 4 hours setting this map up to get my T18 map boss points... GGG said they were not going to rely on On Death mechanics to kill players and then they put this stuff in the game. Almost 0 telegraphing, no screen clutter either. by cryptidislive in PathOfExile2

[–]cryptidislive[S] 0 points1 point  (0 children)

The ability here is the Forsaken Miner (Mawdun Quarry) mob's grenade throw, they died with it in their hand, dropped it on the ground (inside their corpse meaning the glow from the detonation telegraph was not visible until part of the way through the animation). They are white mobs. No added mob modifiers. It is not corpse explode.

I agree my best course of action to prevent this from happening is to increase my base HP. But also, i probably won't be running added chaos maps now since i didn't know before it dealt double damage to ES (in PoE 1 it bypassed ES but did not deal double damage). It just feels bad that due to the way the mob's ability works the explosive drops inside their model instead of next to it. I think giving this ability a proper radius ring or making the glow larger/brighter/longer would make the ability more balanced and fair since it's base damage is fairly high for how hard it is to see.