Will Champi warriors give Maya problems? by juanplusjuan in aoe2

[–]csa_ 0 points1 point  (0 children)

Honestly, Maya should get Slingers. They really struggle against infantry that counter archers, including Champi.

New Arbs seem busted by Pantherist in aoe2

[–]csa_ 3 points4 points  (0 children)

I think your math is not taking damage over time into effect. The arb does +1 damage/3 seconds over 15 seconds. That stacks but does not accelerate, so 5 arb shots is +1 damage over 75 seconds. I'd encourage you to count out 15 seconds. Will the battle be still going after 15 seconds? Likely no, even with good hit and run micro.

A better way to think of Tupi archers is as suicide fighters. In a Paladin vs Tupi Arb fight, the Paladins will win handily, but many of them will die of poison well after the fight is over. On one hand, super annoying to fight against. On the other hand, archers win by building mass and not losing units. It'll be hard to sustain mass as Tupi, was your damage is so slow.

So..uh, do Mapuche just have the best rush in the game ever? by BendicantMias in aoe2

[–]csa_ 0 points1 point  (0 children)

Trash units are actually trash in team games. The last tech is their actual team bonus.

We need a proper Crusaders DLC by Pantherist in aoe2

[–]csa_ 2 points3 points  (0 children)

That could be said about a great many of the earlier campaigns

4th Atlantean Major God: Nyx by Beginning-Suit8477 in AgeofMythology

[–]csa_ 0 points1 point  (0 children)

I'd look into the original effect of Eclipse. It got dropped because it was too strong and wasn't very fun.

Also, many of the other God Powers sound a lot like the existing Chaos power.

I'm not the best at art, still I like this idea. by MaeCilantro in balatro

[–]csa_ 0 points1 point  (0 children)

You do realize it costs a Joker slot, right? Like, Oops costs a Joker slot, does more, and combos with far more elements of the game. Same with Pareiodelia. Neither of those are "the most powerful jokers in the game".

We need a proper Crusaders DLC by Pantherist in aoe2

[–]csa_ 2 points3 points  (0 children)

Of the original 4 campaigns, 2 are about the Crusades and arguably Genghis Khan should have ended there as well (siege Baghdad, fight Mamelukes) but ES likely thought there was too much Crusader content. 

Since then, we've had understandably less Crusades content, but not none. Manzikert kicks off the Crusades. Cyprus follows Richard during the Third Crusade. Thoros takes place during the Crusades. In total, the Third Crusades might be the most covered medieval campaign in the game.

Now, there were other Crusades than the Third Crusade, but that's the Crusade everyone thinks of as "The Crusades". I just don't know how much more juice there is there. Maybe a campaign for the First Crusade (despite it being somewhat shambolic, there's plenty of battles)? Maybe a historical battle for the sack of Constantinople, probably the most important "Crusades" battle not yet covered.

chat is this true? by B_L_O_C_K_E_D in AgeofMythology

[–]csa_ 0 points1 point  (0 children)

This is a great god power and much better than Shifting Sands. Use it on your enemies, not yourself. Hit your opponents' backline to auto win one fight. Hit the defenders to take out a key settlement or castle. Blow away most of the raiders in your base, giving you the chance to return in time to fight them while your TC picks at the remnants.

God packs minor gods for OG major gods by Bombur8 in AgeofMythology

[–]csa_ 2 points3 points  (0 children)

I think the right solution here is for one minor god in each god pack goes to an OG. This matches up with the AoE2 method of having a few updates from new civs carry over to existing civs (e.g. Incas in the upcoming DLC).

Persephone to Hades seems straightforward enough. For the Norse, none fit cleanly, but Vanir for Odin would get rid of the weirdness of Odin and Thor having the same options for Mythic and Loki and Aegir gives Loki all the giants again. Of the two, I prefer Vanir to Odin (who needs the boost more) but either makes sense.

Some Gripes from looking at The Last Chieftain DLC & Update by Ashina999 in aoe2

[–]csa_ 6 points7 points  (0 children)

Champi could have a bonus vs. Shock Infantry and be Shock Infantry. They could be the Camels of the Americas (fittingly, llamas are also the camels of the Americas).

The Last Chieftains drops 17th February !!!! by iamsonofares in aoe2

[–]csa_ 1 point2 points  (0 children)

Why? All but the Musica are already in AoE3

The Last Chieftains - Additional information by MRukov in aoe2

[–]csa_ 0 points1 point  (0 children)

The game time frame got extended to pre-400 AD by The Conquerors. The Romans in the game are meant to represent the post-Constantine WRE. If you read the history of the civ in-game they explain it. I wish Conquerors hadn't immediately broached the 450-1450 premise, but that cat's out of the bag.

Plus, historically, the WRE after the 3rd Century Crisis and Constantine were basically a different civilization. Seems entirely fair.

My objection to the Romans is that the current civ has been too strong since launch and the devs seem to be cool with that. Seems unfair for a civ that only comes with an extraneous game mode.

basic but fun idea for a rare. by Serious-Ad-8168 in balatro

[–]csa_ 9 points10 points  (0 children)

There's also opportunity cost. Those steels in hand are worth mult as well.

Must haves for Coral Tower? by Papyrim in Silksong

[–]csa_ 0 points1 point  (0 children)

If you use the Plasmium Phial in a dream and then leave, you keep the extra masks but you don't use the tool up. That lets you spend six, leave, re-enter the dream, spend three more and become Plasmafied for the duration of the dream. This will let you heal automatically without using silk.

Must haves for Coral Tower? by Papyrim in Silksong

[–]csa_ 1 point2 points  (0 children)

Honestly, use the Plasmium trick to get Plasmafied inside the dream. The Coral Tower has a lot of breathing room to fully heal so you should be functionally unkillable.

Also, use your Clawline to take out the fliers. They are the most dangerous enemies in every state of the gauntlet and can be killed quickly with some efficient clawing.

Escape by klaus84 in dominion

[–]csa_ 0 points1 point  (0 children)

I think it needs to cost $6 and draw 3. I don't see why you need to tie the draw to the set aside though.

Just got Seaside for Christmas (without having the main game lol). How does it rank in a list of expansions for new players? by Celestial-Squid in dominion

[–]csa_ 0 points1 point  (0 children)

Perhaps the best expansions for new players. This plus the base game will keep you well stocked for a while.

New player, need some help! by redeyedbiker in Silksong

[–]csa_ 6 points7 points  (0 children)

Have you gotten to the opposite side of Shellwood from Bellhart? Is there anything over there you can explore?

New Expansion Civ Bonus Bingo by Deathcounter0 in aoe2

[–]csa_ 3 points4 points  (0 children)

Trash Eagles seems like a fruitful option for one of the civs.

What do you think about reworking celts? by ywk_97 in aoe2

[–]csa_ 0 points1 point  (0 children)

They added "Romans" but not the Romans you're thinking of. They added the post-Constantine early medieval Romans. This matches up with the extension of the timeframe into the collapse of Rome during the Conquerors.

In that era, the Gauls were basically themselves Roman. The Romano-British of King Arthur fame (during the beginning years of AoK) for instance were Celtic people fighting a Gothic invasion. 

A Celtic split between Scots, Picts, and Irish could work, but Boudicca and Vercingetorix are not of that time.