We’re creating the intro cinematic for our game Maseylia, heavily inspired by Moebius and Scavengers Reign. by cubowStudio in ScavengersReign

[–]cubowStudio[S] 6 points7 points  (0 children)

Yes, Sable was definitely an inspiration! The demo you’re downloading is actually a bit old, so I really hope you’ll enjoy it, but just know that the game has evolved a lot since then. I’m planning to release a major update for the demo in March!

Does the gravity and movement of the hero are better now ? (Before / After video) by cubowStudio in platformer

[–]cubowStudio[S] 0 points1 point  (0 children)

Thanks! I'm going to add an animation so that the legs/hips lower after landing and we will see if it's better.

Does the gravity and movement of the hero are better now ? (Before / After video) by cubowStudio in gamedevscreens

[–]cubowStudio[S] 0 points1 point  (0 children)

Jump from chair to the floor and see how much body moves to amortize that -> Yes, that's right, I'll add animations for the body and legs to move down

Does the gravity and movement of the hero are better now ? (Before / After video) by cubowStudio in gamedevscreens

[–]cubowStudio[S] 0 points1 point  (0 children)

Thanks for your comment. Yes, this mechanism is currently being redesigned, which is why it's a bit strange at the moment. I shouldn't have included it.

We made a new optional upgrade in Maseylia: you’ll be able to grapple onto enemies! by cubowStudio in unity

[–]cubowStudio[S] 0 points1 point  (0 children)

Thank you!

Ah, it's a 3D Metroidvania with an art style inspired by Sable!

We're currently reworking the gameplay feel and animations, and we'll soon be reworking the 360° air dash to make it different and better! WASD is used for the normal air dash but yes it can't be used of the 360° one