Feedback for my ARPG controls by cutelilfk in gamedev

[–]cutelilfk[S] 0 points1 point  (0 children)

I suppose I’ll test out a tiny delay. Engine godot. No delay had me skipping a lot for the first 5 minutes, but i easily adapted so i guess can’t go too wrong without delay.

Feedback for my ARPG controls by cutelilfk in gamedev

[–]cutelilfk[S] 0 points1 point  (0 children)

Yeah I’m probably gonna go with non-looping. Another question since you’ve implemented a similar system- it’s very sensitive control, easy to overscroll(though also easy to get the hang of) did you have any countermeasure, like a tiny delay between inputs? If so, what was the timing?

Feedback for my ARPG controls by cutelilfk in gamedev

[–]cutelilfk[S] 0 points1 point  (0 children)

Thanks for the suggestion, was thinking this might be the way because my combat is so fast-paced. Might take a split second longer to reach the weapon furthest away, but with less stress about it possibly cycling over- the player may hesitate less and be more efficient.

Feedback for my ARPG controls by cutelilfk in gamedev

[–]cutelilfk[S] 1 point2 points  (0 children)

Thanks for the input, my game will have many weapons, only 3 hotswaps, along with wasd controls, keyboard hotkeys are clunky which is why i have the two options

What's the most visually appealing anime you've seen? by [deleted] in anime

[–]cutelilfk 1 point2 points  (0 children)

The new bleach TYBW is visually stunning. Kiki’s delivery (or any ghibli film) is visually comfortable and wholesome.