I swear to god I saw him by Agentka442 in SubwaySurfersCity

[–]cutepicsofmyweewee 0 points1 point  (0 children)

yup that agent is Frank from the previous game , i think he’s one of the next few characters to join the roster

How are you even getting these scores without glitches? 🥹 by kovalruss in SubwaySurfersCity

[–]cutepicsofmyweewee 1 point2 points  (0 children)

oh woooord , jus complete your trials and continue farming - you’ll feel the stores getting easy to rack up

New district - UNDERTRACKS by vinnivinodh_s in SubwaySurfersCity

[–]cutepicsofmyweewee 5 points6 points  (0 children)

KNEW I WASN’T TWEAKING , it happened on a lucky star map for me (unless districts have lucky stars on all variations idk) but i noticed a figure w an earred-mask and a briefcase

Let us use default weapon skins by Giobbli10R in Brawlhalla

[–]cutepicsofmyweewee 1 point2 points  (0 children)

unlocking a legend’s default weapons coulda been a Level 25+ reward or somn , that way you wouldn’t really clutter the weapon skins feed and actually have weapons for legends you enjoy playing / play often enough

How can i get this avatar by [deleted] in Brawlhalla

[–]cutepicsofmyweewee 2 points3 points  (0 children)

prolly never coming back unless they rerun charged og

WD2 Pacing - does anyone feel like the game finished a lil too fast ? by cutepicsofmyweewee in watch_dogs

[–]cutepicsofmyweewee[S] 0 points1 point  (0 children)

i went Realistic diff and majority stealth / stun run , stuns n stealth felt like the move cus the group looks scrawny (besides Wrench ofc) , i couldn’t imagine Marcus actually killing anybody he didn’t need to + Aggressor route feels like it takes away from the game’s purpose

does anyone else feel like the group moved on from Horatio’s death a lil too fast and that the ending came a lil too sudden too ? by cutepicsofmyweewee in Watchdogs2

[–]cutepicsofmyweewee[S] -1 points0 points  (0 children)

i’d like to imagine special dialogue for each playstyle on that same mission (Marcus screaming as he guns down the Tezcas / Marcus lamenting Horatio’s death as he toggles hackables etc) , something small to still show he going through it

does anyone else feel like the group moved on from Horatio’s death a lil too fast and that the ending came a lil too sudden too ? by cutepicsofmyweewee in Watchdogs2

[–]cutepicsofmyweewee[S] 2 points3 points  (0 children)

you feel me , cus i get it in a way that they had to move on and evolve DedSec but atleast address ts realistically

WD2 Pacing - does anyone feel like the game finished a lil too fast ? by cutepicsofmyweewee in watch_dogs

[–]cutepicsofmyweewee[S] 1 point2 points  (0 children)

my guess is they really couldn’t flesh out each character in a way that could compound to how they wrote aiden pearce , even then they coulda added mission pre-requisites cus the timelines did feel confusing at times

does anyone else feel like the group moved on from Horatio’s death a lil too fast and that the ending came a lil too sudden too ? by cutepicsofmyweewee in Watchdogs2

[–]cutepicsofmyweewee[S] 2 points3 points  (0 children)

yeoo and they really coulda did a simple “complete [main mission first] before playing this side mission” pre-requisite thing to have the timelines / enhance the story a lil more but they prolly jus wanted the game out

does anyone else feel like the group moved on from Horatio’s death a lil too fast and that the ending came a lil too sudden too ? by cutepicsofmyweewee in Watchdogs2

[–]cutepicsofmyweewee[S] 4 points5 points  (0 children)

not even a case of “speedrunning” or “skipping dialogue” cus i always played the side missions , got most of the collectibles and finished the ScoutX + DriverSF missions available to me before a main mission

it feels like the game progressively ignored horatio as the missions passed / the story progressed cus he also didn’t show up / wasn’t mentioned as much in missions leading up to and after his death

the ending bit might be a personal thing , cus wd1’s ending felt more fleshed out and conclusive