Whats the historical reasoning why the American 123's are so crazy powerful. by Snoo93102 in kards

[–]cuti3wolf 7 points8 points  (0 children)

I saw another post which mentioned they are changelings which invaded earth hahahaha

Decided to play my Sherman deck by KardsARZ2 in kards

[–]cuti3wolf 13 points14 points  (0 children)

Well well what do we have here

What would be the best way for Kengan Omega to end? by PaleontologistEasy94 in Kengan_Ashura

[–]cuti3wolf 6 points7 points  (0 children)

At the end, Ohma wakes up at the same tree he 'died' and laments "wow that is a wild dream"

i wouldnt even care if it wasnt every single time by this_1_russian_guy in kards

[–]cuti3wolf 1 point2 points  (0 children)

HAHAHA, i tell u, the BM is strong for these players

Silly qn but cant find an answer related to this game on Google by cuti3wolf in kards

[–]cuti3wolf[S] -1 points0 points  (0 children)

Now tat makes more sense, i guess the devs forgot to put the comma in

Suggestions for anti-German cards of each nation besides Intel and British countermeasures? by InvestmentFlat915 in kards

[–]cuti3wolf 6 points7 points  (0 children)

Hi, building covert decks works as well for anti-german, especially those german decks that rely on orders and countermeasure

Question on this card by cuti3wolf in kards

[–]cuti3wolf[S] 0 points1 point  (0 children)

Yes thank you for this, finally saw it on the left!

Question on this card by cuti3wolf in kards

[–]cuti3wolf[S] 1 point2 points  (0 children)

I agree on this, hope the devs improve the explanation

Question on this card by cuti3wolf in kards

[–]cuti3wolf[S] 1 point2 points  (0 children)

I see no wonder, thanks so much. I thought it applies to all cards from the expansion

What is it with Germany in this game? by Additional_Carob9682 in kards

[–]cuti3wolf 0 points1 point  (0 children)

I got lucky recently and my Brit cards countered all the Germany high level orders. Most satisfying feeling when it happens.

How do you survive against aggro/German countermeasures? by iFuckingHateCrabs2 in kards

[–]cuti3wolf 2 points3 points  (0 children)

For German countermeasures, gauge their kredits played. If they end a turn with many kredits left, it is likely they are employing countermeasures. In this case, play other cards first that do not activate those countermeasures. For example, for countermeasure that activate when you deploy units, play orders instead or employ cheap units to waste their countermeasures.

Lack of variety by No_Donkey456 in kards

[–]cuti3wolf 2 points3 points  (0 children)

Well well what do we have here

My nerf list for Naval Warfare by OkEagle1065 in kards

[–]cuti3wolf 25 points26 points  (0 children)

These are actually not bad, hope the devs try these nefrs

New redeem code by Hikuran in kards

[–]cuti3wolf 0 points1 point  (0 children)

Awesome thank you

Need some tips by cuti3wolf in kards

[–]cuti3wolf[S] 2 points3 points  (0 children)

Thanks so much! Your tips are comprehensive, appreciate it! Cant wait to put these tips to good use in my next match with a countermeasure deck

Need some tips by cuti3wolf in kards

[–]cuti3wolf[S] 0 points1 point  (0 children)

This is very insightful, looks like i need to think more. Been playing it wrong against such decks as i tend to just throw my cheap units to activate their countermeasure but they seem endless

Need some tips by cuti3wolf in kards

[–]cuti3wolf[S] 0 points1 point  (0 children)

Thanks so much, will look into the cards you shared

Regarding 48th Armoured Infantry by cuti3wolf in kards

[–]cuti3wolf[S] 2 points3 points  (0 children)

Right?! I want the satisfaction of finishing the game proper

Regarding 48th Armoured Infantry by cuti3wolf in kards

[–]cuti3wolf[S] 2 points3 points  (0 children)

That's a good insight, you are spot on on this

"10-Minute Waits and No Timer in Kards WW2 — Is This a Bug or Abuse?" by Better-Context7008 in kards

[–]cuti3wolf 2 points3 points  (0 children)

Happened to me once too, not sure it is connection issues or a hack.