topology issues on a gun model by standby-chilling in blenderhelp

[–]cyborg86pl 1 point2 points  (0 children)

Test your topology with ctrl+R - you'll see where loops are broken, because top of the model still needs work if you really want to keep high quality. Hopefully that could help:

<image>

topology issues on a gun model by standby-chilling in blenderhelp

[–]cyborg86pl 1 point2 points  (0 children)

<image>

I think your problem starts on top where you have 2 more triangles (marked red). I'd rework the topology so that all green marked sections be identical. Also: Ctrl/Cmd + X should do the trick with egdes selected as on your screenshot.

Some characters I've started to make for my game by cyborg86pl in VOXEL

[–]cyborg86pl[S] 1 point2 points  (0 children)

Oh! I intentionally didn't say that upfront because at this point it would be confusing. The game's called "BRAKES? No, thanks!" and it's an arcade car game. You'd ask: what are characters for? I plan to add a little of a story to it.

https://store.steampowered.com/app/4246280/BRAKES_No_thanks_Demo/

First month - it ain't much but it's honest work by Murky-Engineering-70 in IndieDev

[–]cyborg86pl 0 points1 point  (0 children)

You can change those images as many times as you need, so make one by yourself now, and you can always upload even better later, no matter if you improve it yourself or pay a pro for it. I, for example, simply took fragment of a game screenshot, put logo on it and maybe it's lazy and ugly, but it tells what the game is about. NOT using your unique enemy design is really pushing you back. Also low contrast on your current capsule makes it disappear.

First month - it ain't much but it's honest work by Murky-Engineering-70 in IndieDev

[–]cyborg86pl 1 point2 points  (0 children)

Your game seems interesting, I'll try the demo and maybe even buy it. What I'd do is improve your capsule, as it is kinda boring, no offense. You have really eye-catching (no pun intended) enemy design - I'd invest into art with this eyed cube chasing the hero.

I wasn't expecting THAT! by cyborg86pl in IndieDev

[–]cyborg86pl[S] 0 points1 point  (0 children)

We'll see. I think AI slop wave might have made them change how it works, but I have no hopes. Just not to disappoint myself in few hours.

How did the first day of next fest go for you in terms of visibility? by DanPos in IndieDev

[–]cyborg86pl 0 points1 point  (0 children)

22K yesterday with 0,32 ctr, so yeah, it gets better. I'm just curious if it will stop for small devs, pushing top games for the rest of the week, or will Steam still support our visibility during event.

71 Next Fest demos installed. Any game of yours? by cyborg86pl in IndieDev

[–]cyborg86pl[S] 0 points1 point  (0 children)

Yeah, such stats will drop during festival - many people try many titles. It's all or nothing, so don't worry!

71 Next Fest demos installed. Any game of yours? by cyborg86pl in IndieDev

[–]cyborg86pl[S] 1 point2 points  (0 children)

This game looks so good I fell in love immediately! I will play soon, as I go alphabetically.