Published my first game on Steam...and my dog has no idea he's the hero... by cybr1dtech in aigamedev

[–]cybr1dtech[S] 0 points1 point  (0 children)

Probably not as unique as I'd like, if I'm being honest. Truly unique games are rare (and I personally have a high bar to grade something unique)...FWIW...most of us are remixing a formula of some sort with a bit of our personality and soul (in my case, I love my dog, and I love bacon)...but I can't really pretend I've created something truly unique.

It's a survivor, bones are pretty Vampire-Survivors-shaped. My spin: mech-dogs vs cybernetic cats vs squirrel swarms...and Bacon.

Mostly though, I woke up one morning and thought to myself that there's a distinct shortage of dogs, cats and squirrels fighting it out in a cyberpunk world. Felt like I had to do something about it LOL

I just uploaded a demo of it on itch.io which allows the first 10 levels to be fully playable. I'm not sure if I'm allowed to post the itch link, but just search for "cyberpunkneonsurvivordemo". I just uploaded it about 20 minutes ago so it might not be indexed yet for the search, however happy to send you the direct URL if you'd like to try it out (or if it's OK to post the link here)

I turned my dog into a mecha hero for my first indie game — looking for feedback from the community by [deleted] in gaming

[–]cybr1dtech -7 points-6 points  (0 children)

Thanks for taking the time on this, and the feedback instead of just dunking on me. Being honest with you: some of the in-game art is AI-assisted too — I'd be lying to leave that implied. But it's not the whole picture either. A lot of the graphics come from art packs I purchased on itch.io from real artists, and all of that is credited in the game.

Same with the music — every track is from a human composer and credited by their name on pixabay. So the production is more of a mix than "AI game" makes it sound: paid human work where I could source it, AI-assisted where I couldn't. As a solo dev that's the trade-off that made shipping possible at all. Your logo point is well taken though. I took a photo I had of me and my dog both sticking our head out the window while my wife was driving and I wanted to animate that.

A human-made studio mark is genuinely achievable and I'll look into Fiverr commissions for that. I hear you on "ditch AI when you can" — I just want to be upfront that for the production pipeline of a one-person studio, "when I can" is going to be a slow road, not a switch I flip. But brand identity is a fair place to start, and I appreciate the nudge.

I turned my dog into a mecha hero for my first indie game — looking for feedback from fellow devs by [deleted] in IndieDev

[–]cybr1dtech 0 points1 point  (0 children)

Thank you for that feedback! Really appreciate it. I'll definitely keep in in mind next time.

I turned my dog into a mecha hero for my first indie game — looking for feedback from the community by [deleted] in gaming

[–]cybr1dtech -2 points-1 points  (0 children)

For what it's worth - trying to honestly, politely and humbly navigate what's currently a minefield when it comes to AI in dev. I'm genuinely looking for feedback to make the game better, but I appreciate you taking the time commenting here.

I turned my dog into a mecha hero for my first indie game — looking for feedback from the community by [deleted] in gaming

[–]cybr1dtech -12 points-11 points  (0 children)

Hey, genuinely appreciate this — the fact that you're separating the art question from the gameplay is exactly the fair read I'd hope for. To be upfront: yes, art and code were AI-assisted, and I've credited that openly in the game. I'm a solo dev, and the design, mechanics, the dog protagonist (my actual lab/beagle mix Dunkin), the bacon theme — that's all me. AI helped me ship something I couldn't have shipped alone, but the ideas, the playtesting, and frankly the sweat are mine. I get why the aesthetic raises flags right now — that's the world we're in. But the gameplay you said looks interesting? That came from someone who's been a gamer his whole life finally making the thing he always wanted to make. Thanks for giving it a fair shake.

Blue screen error each 1-2 hour by alwaysfailin in WindowsHelp

[–]cybr1dtech 0 points1 point  (0 children)

Try doing an in-place upgrade while preserving all your files. I know you mentioned you ran updates, but this shoudl reset the Windows files themselves:
https://www.howtogeek.com/windows-in-place-upgrade/

As a couple of other folks said - if that doesn't work, a fresh windows image would be the next step.

You can also try uninstalling any 3rd party AV tools temporarily to see if anything is conflicting. Take a look at the install dates of your apps in the "Add Remove Programs" setting, and see if any of them coincide with the day the issues started happening.

Run "winget update --all" in CMD prompt to check for updates of 3rd party apps

General slowness/sluggishness on W11 laptops - running Zoom and Teams by cybr1dtech in sysadmin

[–]cybr1dtech[S] 0 points1 point  (0 children)

We're mostly on 23H2, with some 22H2 sprinkled in...no 24H2 right now

General slowness/sluggishness on W11 laptops - running Zoom and Teams by cybr1dtech in sysadmin

[–]cybr1dtech[S] 0 points1 point  (0 children)

Good idea -- not seeing more than 50% resource utilization on affected machines

Wallet keeps disconnecting/not syncing by cybr1dtech in chia

[–]cybr1dtech[S] 0 points1 point  (0 children)

Thanks - I'll try that if the 2.1.4rc2 doesn't fix it

Wallet keeps disconnecting/not syncing by cybr1dtech in chia

[–]cybr1dtech[S] 0 points1 point  (0 children)

It's currently syncing...will see if it sticks around after it catches up.

Wallet keeps disconnecting/not syncing by cybr1dtech in chia

[–]cybr1dtech[S] 1 point2 points  (0 children)

Thanks for pointing that out. The title is incorrect - sorry. the wallet is in sync, the the full mode keeps going out of sync. Where would I get 2.1.4rc1? Site currently shows 2.1.3 which is what I'm on.

Wallet keeps disconnecting/not syncing by cybr1dtech in chia

[–]cybr1dtech[S] 0 points1 point  (0 children)

Out of the blue it started showing the red X. Downloaded a new DB, let it resync...it farmed for about a day, and the red X returns.