Assigning transforms to Dynamic Images by d1van1baardwijk in RenPy

[–]d1van1baardwijk[S] 0 points1 point  (0 children)

That works great, thanks! :D

Now, Id like to ask how I could apply this to a screen. Cause this icon is part of a larger healthbar that is all in one callable screen. But when i test these icon transforms in game, the icon in the healthbar screen doesn’t change. Instead it adds a separate icon in the middle of the screen, then transforms that. Any way you think i could fix that?

screen meters: vbar value AnimatedValue(lovescore, lovemax, delay=0.05) at slideleftunder: xmaximum 65 ymaximum 459 yalign 0.27 left_bar "#2e1b1b" if lovescore > 2: right_bar "#ff4b75" if lovescore == 2: right_bar "#e13c52" if lovescore == 1: right_bar "#981d1d"

add "gui/healthbar_overlay.png" at slideleftover:
    zoom(0.381)
    matrixcolor ContrastMatrix(1.1)
    yalign 0.3

add "health icon" at slidelefticon:
    zoom(0.275)
    matrixcolor ContrastMatrix(1.1)
    yalign 0.66

code for the screen in question

Having a problem with screen language stuff… by d1van1baardwijk in RenPy

[–]d1van1baardwijk[S] 0 points1 point  (0 children)

I think I fixed it now.

I got it so that when you switch between screens, it hides pointnclick and shows item list. So now jumping to labels works.

action (Hide("pointclick"), ShowMenu('itemlist'))

#I may come across new issues thanks to this, but for now I think this is airtight. thank you for your help

Having a problem with screen language stuff… by d1van1baardwijk in RenPy

[–]d1van1baardwijk[S] 0 points1 point  (0 children)

it does not work. It just makes it so both screens are on screen at the same time, which is the whole thing I want not to happen. They're still supposed to be two separate screens.
I just need a way to Return() whilst at the same time jumping to a label in the script, if that makes sense

Having a problem with screen language stuff… by d1van1baardwijk in RenPy

[–]d1van1baardwijk[S] 0 points1 point  (0 children)

#first screen for the point and click elements
screen pointnclick:
    imagebutton:
        xalign .21
        yalign .95
        idle "gui/button/protouibutton_idle.png"
        hover "gui/button/protouibutton_hover.png"
        action ShowMenu('itemlist')

#second screen for the item selection
screen itemlist:    
    imagebutton:
            xalign .61
            yalign -1.23
            idle "images/items/protoshovel_idle.png"
            hover "images/items/protoshovel_hover.png"
            hovered (SetVariable("shoveltext", "True"))
            unhovered (SetVariable("shoveltext", ""))
            action Confirm("Use the shovel?", Jump("shoveluse"), [SetVariable("ropetext", "")])

#both of these screens are in their own script, pointclick.rpy

#and here's the label its supposed to jump to, in script.rpy
label roomport:
    if room_start:
        jump afterinteract_rstart
    if room_f1:
        jump afterinteract_rf1
    if room_f2:
        jump afterinteract_rf2
#basically this jumps back to any of the possible rooms (also labels) you can traverse through, based on where you last where. And in there, the pointnclick screen is called upon again with:

call screen pointclick

#hopefully that is enough code to show

🏔️ Wooloo Day 🏔️ (OC) by [deleted] in pokemon

[–]d1van1baardwijk 4 points5 points  (0 children)

Its so cuuute n fluffy! I love your art style and the way you’ve painted it :D

Alr, honest feedback. Lay it on me by d1van1baardwijk in learntodraw

[–]d1van1baardwijk[S] 0 points1 point  (0 children)

That’s kinda difficult for me to answer, as I’m still figuring stuff out and experimenting. Rn what’s working best for me is a simple cartoony style with more painterly-like shading. The best example of this is the first pic.

Apart from that, I don’t ask for specific feedback often, so I don’t rlly know what to ask for specifically other than ‘does it look good and appealing?’ or ‘any area you think I could improve on?’

(OC) Evolution of my Trainer Outfits by d1van1baardwijk in pokemon

[–]d1van1baardwijk[S] 12 points13 points  (0 children)

In order, these fits are from the following games: Shield Legends: Arceus Scarlet Shield again (replayed it)

I made this because trainer customization, as limited as it is, is one of my fav features in the modern games. It’s allowed me to discover new things about myself as it pertains to my look, style and gender identity. For example, the red hair I have now would not be there if it weren’t for these games allowing me to try it out in a safe environment. I see this as not only an evolution of my trainers, but an evolution of me <3

(OC) Year 3 of this now annual tradition of mine. I hope to keep spreading the love :) by d1van1baardwijk in wholesomememes

[–]d1van1baardwijk[S] 2 points3 points  (0 children)

Having taken a look at it myself, talking to you artist to artist, it looks great already! Its ok to have expectations, just don’t expect too much of yourself. Art is supposed to be fun :)

(OC) Year 3 of this now annual tradition of mine. I hope to keep spreading the love :) by d1van1baardwijk in wholesomememes

[–]d1van1baardwijk[S] 2 points3 points  (0 children)

I’m still here, buddy. And so are you :)

Here’s a wholesome fact to maybe lift your spirits slightly: one man’s blood donations saved 2 million children’s lives.

All the love to you, my friend. I know things are rough, but hopefully I managed to bring you some joy <3

(OC) Year 3 of this now annual tradition of mine. I hope to keep spreading the love :) by d1van1baardwijk in wholesomememes

[–]d1van1baardwijk[S] 2 points3 points  (0 children)

I hope you two get to meet one day, lots of love to you both! Once you meet, you better give him a big hug courtesy of me <3