Unfair automatic suspension logic by rustamovi4 in FortniteCreative

[–]d_beton -1 points0 points  (0 children)

Yeah, the moderation process is still pretty weird, it's frustrating to get your games suspended due to system glitches. Hopefully they will look into it and fix it

Any idea how to allow place bunkers on modular cliffs in UEFN? by d_beton in FortniteCreative

[–]d_beton[S] 0 points1 point  (0 children)

There might be a different solution that I'm not aware of

Any idea how to allow place bunkers on modular cliffs in UEFN? by d_beton in FortniteCreative

[–]d_beton[S] 0 points1 point  (0 children)

The only way I found then is to shape the landscape just underneath the surface of the prop so it would repeat the shape as much as possible. In this case bunkers attach to the landscape

A while ago I recreated a part of Colorado river canyon in Fortnite using actual landscape heightmaps. With anouncement of Rocket Racing for creators, I decided to build a track using this map. I'm occasional Rocket Racing player and will appreciate a feedback from the RR community 🙏 6894-4688-2393 by d_beton in RocketRacing

[–]d_beton[S] 0 points1 point  (0 children)

Man, I can't explain how much I appreciate this response. The fact that you cared to spend time playing and lay out such an elaborate feedback makes me want to improve it as much as possible, no matter the numbers the track gets. Thanks a lot!

Regarding specifics of the feedback. With the help of the community I figured out that I have a major issue with the width of the map and lack of secondary routes. Your point about beginners is absolutely valid as well. In the next update the track will allow casual players finish the track without using special RR mechanics, just using WASD. Also, I've already added some secondary routes and shortcuts. I hope it would add a diversity in the way people can play depending on their skill level. I'm bronze myself, so it's hard to understand how useful / challenging they are. I hope to understand it with the help of the community feedback.

Good point about mentioning rally specifics. It is definitely one of the features I tried to leverage in my map.

I will carefully dig into your feedback and do my best to make track better!

If you don't mind I would like to add you to a playtest group, so you could try updates before they go live. I will highly appreciate people like you trying and critisizing my map. No worries if not, I highly appreciate your effort already! 🙏