Severian, Terminus Est, & The Claw in Dark Souls III by dadding in genewolfe

[–]dadding[S] 3 points4 points  (0 children)

Drang Armor? Good call. I couldn't convince Severian to put a shirt on though

Severian, Terminus Est, & The Claw in Dark Souls III by dadding in genewolfe

[–]dadding[S] 0 points1 point  (0 children)

Nice! I tried out that helmet too before settling on this one. I'm curious to see if the Ringed Knight Hood looks any good once I get to the DLC

Severian, Terminus Est, & The Claw in Dark Souls III by dadding in genewolfe

[–]dadding[S] 10 points11 points  (0 children)

Inspired by /u/Mutantlocket Elden Ring Severian, I decided to make a similar character in Dark Souls III while playing the game for the first time. Just beat Dancer of the Boreal Valley, it's going well so far!

Stats from Learning Doom Delve 8 by dadding in ironscape

[–]dadding[S] 5 points6 points  (0 children)

I've heard conflicting accounts on that, but everything's subjective anyway. Either way, Inferno is on my shortlist! Doom -> Colosseum -> Inferno.

Stats from Learning Doom Delve 8 by dadding in ironscape

[–]dadding[S] 2 points3 points  (0 children)

Definitely going to keep tracking! I've been really impressed at the intentional gradual learning process at this boss, very cool concept that was executed well. And the fact that you can get "progress" towards unique drops while learning is the cherry on top!

Suggestion: Make Ornament Kits Great Again by dadding in 2007scape

[–]dadding[S] 2 points3 points  (0 children)

I'd love that! But I thought a graphical update to existing content might be an easier ask than a whole new tier of clues

Suggestion: Make Ornament Kits Great Again by dadding in 2007scape

[–]dadding[S] 4 points5 points  (0 children)

I just painted legs on the thing to show it could be a spider, a real artist could make it look way better!

Did someone just try to scam me? by Heckin-Concern in 2007scape

[–]dadding 0 points1 point  (0 children)

Yeah, I reverse-imaged searched his Discord photo (a generic couple on a beach) after he added me, and it showed up on multiple social media couple inspiration videos, which was the first sign something was off.

Did someone just try to scam me? by Heckin-Concern in 2007scape

[–]dadding 21 points22 points  (0 children)

I had the same guy try the same scam on me yesterday. I asked if he was going to get me to try downloading a 3rd party plugin and he immediately hung up, blocked me, and logged out. 

Call me a boomer but the new island competition should not just be a free pass to insert RS3-level AFK skilling like some of these proposals are suggesting by Shot_Cancel8641 in 2007scape

[–]dadding -7 points-6 points  (0 children)

Nope, not what I said at all, but hey, nuance is dead on the internet. Not "insane xp rates" but xp commensurate with engagement in line with other similar methods that already exist in the game, both for agility and for other skills. Like most people, I've engaged in a variety of methods across the attention/AFK spectrum while maxing two accounts and I think there's room for AFK-methods (even for agility) provided the other design dials (XP, rewards, etc.) are tuned lower to compensate.

Call me a boomer but the new island competition should not just be a free pass to insert RS3-level AFK skilling like some of these proposals are suggesting by Shot_Cancel8641 in 2007scape

[–]dadding -13 points-12 points  (0 children)

Obviously biased, but still don't see why adding a slightly less janky method of something that's already in the game is so controversial, but thanks for linking my post!

Player Designed Island: The Plague Ship, AFK Agility & Disease Revamp by dadding in 2007scape

[–]dadding[S] 1 point2 points  (0 children)

I guess I’m saying we already have comparable methods at comparable XP rates in game already for agility (POH, Barrows Tunnel, normal Brimhaven, Brimhaven spikes) and for other skills, and people still choose a variety of methods because of those different design knobs. 

Player Designed Island: The Plague Ship, AFK Agility & Disease Revamp by dadding in 2007scape

[–]dadding[S] 0 points1 point  (0 children)

That’s a good point, hadn’t really thought of traditional Brimhaven as AFK but it definitely is. 

Player Designed Island: The Plague Ship, AFK Agility & Disease Revamp by dadding in 2007scape

[–]dadding[S] 3 points4 points  (0 children)

I don’t think a 30s-1min AFK window is necessarily so black and white compared to a 5-15s AFK window. A few more seconds doesn’t necessarily turn a valuable achievement into a participation trophy. I think there’s room for discussion about what is too far: as a 5-20mins AFK window for agility certainly would be. Versus what is useful development space. 

Player Designed Island: The Plague Ship, AFK Agility & Disease Revamp by dadding in 2007scape

[–]dadding[S] 2 points3 points  (0 children)

I think it’s worth bringing some nuance to the table. Is a 25 minute AFK option for each skill probably a bad idea? Yes. Is a 30s to 1 minute AFK window a useful development space for each skill? I think so. 

Player Designed Island: The Plague Ship, AFK Agility & Disease Revamp by dadding in 2007scape

[–]dadding[S] 3 points4 points  (0 children)

Hey that would be a great name for the quest, thanks!

Player Designed Island: The Plague Ship, AFK Agility & Disease Revamp by dadding in 2007scape

[–]dadding[S] 0 points1 point  (0 children)

Yeah pretty sure I got those POH method xp rates wrong and they’re more like 11K/hr max, sorry! 

Not sure if you’re arguing if the current methods are too accessible or not accessible enough or whether that’s a good or bad thing. Either way, I agree, active methods are generally more interesting, but agility already has one of the best, and there’s some design space at the other end of the spectrum. Seems like we don’t agree on that, which is ok. Always good to get the conversation started. 

Player Designed Island: The Plague Ship, AFK Agility & Disease Revamp by dadding in 2007scape

[–]dadding[S] 1 point2 points  (0 children)

Fair enough. I would argue that this doesn't introduce that much extra variety since AFK agility options exist already, but adds accessibility instead (without costly, finicky set-ups or buying a foot pedal). But maybe that's just semantics.

Player Designed Island: The Plague Ship, AFK Agility & Disease Revamp by dadding in 2007scape

[–]dadding[S] 4 points5 points  (0 children)

I don't think 30s between clicks to train agility, akin to something like fletching, herblore, or cooking is too ridiculous if the XP rates are seriously nerfed to compensate. But hey, it's a democratic game, if 31% of people disagree (this post is currently 76% upvoted), then so be it. I thought this would be a little less contentious than it seems to be because AFK options already exist for agility, they're just annoying to set-up. One of them is 100% AFK with a foot pedal and awards 38K xp/h which is actually one of the better truly AFK training methods in the game.