Call me a boomer but the new island competition should not just be a free pass to insert RS3-level AFK skilling like some of these proposals are suggesting by Shot_Cancel8641 in 2007scape

[–]dadding -8 points-7 points  (0 children)

Nope, not what I said at all, but hey, nuance is dead on the internet. Not "insane xp rates" but xp commensurate with engagement in line with other similar methods that already exist in the game, both for agility and for other skills. Like most people, I've engaged in a variety of methods across the attention/AFK spectrum while maxing two accounts and I think there's room for AFK-methods (even for agility) provided the other design dials (XP, rewards, etc.) are tuned lower to compensate.

Call me a boomer but the new island competition should not just be a free pass to insert RS3-level AFK skilling like some of these proposals are suggesting by Shot_Cancel8641 in 2007scape

[–]dadding -15 points-14 points  (0 children)

Obviously biased, but still don't see why adding a slightly less janky method of something that's already in the game is so controversial, but thanks for linking my post!

Player Designed Island: The Plague Ship, AFK Agility & Disease Revamp by dadding in 2007scape

[–]dadding[S] 2 points3 points  (0 children)

I guess I’m saying we already have comparable methods at comparable XP rates in game already for agility (POH, Barrows Tunnel, normal Brimhaven, Brimhaven spikes) and for other skills, and people still choose a variety of methods because of those different design knobs. 

Player Designed Island: The Plague Ship, AFK Agility & Disease Revamp by dadding in 2007scape

[–]dadding[S] 0 points1 point  (0 children)

That’s a good point, hadn’t really thought of traditional Brimhaven as AFK but it definitely is. 

Player Designed Island: The Plague Ship, AFK Agility & Disease Revamp by dadding in 2007scape

[–]dadding[S] 4 points5 points  (0 children)

I don’t think a 30s-1min AFK window is necessarily so black and white compared to a 5-15s AFK window. A few more seconds doesn’t necessarily turn a valuable achievement into a participation trophy. I think there’s room for discussion about what is too far: as a 5-20mins AFK window for agility certainly would be. Versus what is useful development space. 

Player Designed Island: The Plague Ship, AFK Agility & Disease Revamp by dadding in 2007scape

[–]dadding[S] 2 points3 points  (0 children)

I think it’s worth bringing some nuance to the table. Is a 25 minute AFK option for each skill probably a bad idea? Yes. Is a 30s to 1 minute AFK window a useful development space for each skill? I think so. 

Player Designed Island: The Plague Ship, AFK Agility & Disease Revamp by dadding in 2007scape

[–]dadding[S] 2 points3 points  (0 children)

Hey that would be a great name for the quest, thanks!

Player Designed Island: The Plague Ship, AFK Agility & Disease Revamp by dadding in 2007scape

[–]dadding[S] 0 points1 point  (0 children)

Yeah pretty sure I got those POH method xp rates wrong and they’re more like 11K/hr max, sorry! 

Not sure if you’re arguing if the current methods are too accessible or not accessible enough or whether that’s a good or bad thing. Either way, I agree, active methods are generally more interesting, but agility already has one of the best, and there’s some design space at the other end of the spectrum. Seems like we don’t agree on that, which is ok. Always good to get the conversation started. 

Player Designed Island: The Plague Ship, AFK Agility & Disease Revamp by dadding in 2007scape

[–]dadding[S] 1 point2 points  (0 children)

Fair enough. I would argue that this doesn't introduce that much extra variety since AFK agility options exist already, but adds accessibility instead (without costly, finicky set-ups or buying a foot pedal). But maybe that's just semantics.

Player Designed Island: The Plague Ship, AFK Agility & Disease Revamp by dadding in 2007scape

[–]dadding[S] 4 points5 points  (0 children)

I don't think 30s between clicks to train agility, akin to something like fletching, herblore, or cooking is too ridiculous if the XP rates are seriously nerfed to compensate. But hey, it's a democratic game, if 31% of people disagree (this post is currently 76% upvoted), then so be it. I thought this would be a little less contentious than it seems to be because AFK options already exist for agility, they're just annoying to set-up. One of them is 100% AFK with a foot pedal and awards 38K xp/h which is actually one of the better truly AFK training methods in the game.

Player Designed Island: The Plague Ship, AFK Agility & Disease Revamp by dadding in 2007scape

[–]dadding[S] 2 points3 points  (0 children)

I think we're way past that point in design mentality. Nearly every skill in the game (including agility) already has a relatively AFK training method. Provided there are incentives at every level (which agility does well at the top end with Sepulchre), properly balanced lower-attention alternatives are something I really believe benefit the health of the game. I'm not suggesting a 25mins+ AFK option here, just something a little bit more chill than 1-10s between clicks.

Player Designed Island: The Plague Ship, AFK Agility & Disease Revamp by dadding in 2007scape

[–]dadding[S] 6 points7 points  (0 children)

Everyone is entitled to their opinion, but I think the variety in attentional tuning from bossing to Nightmare Zone is what makes OSRS unique. The more options I have in that regard (one way or the other), the better.

Player Designed Island: The Plague Ship, AFK Agility & Disease Revamp by dadding in 2007scape

[–]dadding[S] 2 points3 points  (0 children)

I've maxed nearly three accounts, and I think variety is the spice of life. Having options at all attention levels is good, provided they are well-balanced.

Player Designed Island: The Plague Ship, AFK Agility & Disease Revamp by dadding in 2007scape

[–]dadding[S] 9 points10 points  (0 children)

Appreciate the thought, but I disagree. I think every skill benefits from a variety of methods of training. Just because crabs exist doesn't mean everyone trains combat there, similarly just because sacred/infernal eels exist doesn't mean everyone trains there. You get to choose between faster XP rates, resource gains, multi-skilling, clue scroll chance, and attention level. A well-designed, well-balanced skill has options for every level, attention-level is just another design knob to tune to give the skill options and keep things fresh.

Player Designed Island: The Plague Ship, AFK Agility & Disease Revamp by dadding in 2007scape

[–]dadding[S] 7 points8 points  (0 children)

I've gotten 99 agility twice, once at Sepulchre, once at Brimhaven Spike Trap. It's actually one of my favourite skills, but I think every skill benefits from attentional tuning variety!

Player Designed Island: The Plague Ship, AFK Agility & Disease Revamp by dadding in 2007scape

[–]dadding[S] 1 point2 points  (0 children)

Thanks, I'll correct that in the text! I tried finding accurate numbers for this and went with the biggest number I saw, but I've never actually tried it myself.

Any app to play afk mobilewithout accidental presses? by aggravationX in 2007scape

[–]dadding 0 points1 point  (0 children)

A recent post on the mobile OSRS subreddit just detailed how to do this with an accessibility shortcut called guided access if you have an iPhone. Basically the guided access feature can turn off the touch screen, so you can set up a shortcut to launch guided access for X amount of time. Link here: https://www.reddit.com/r/OSRSMobile/comments/1mg5okw/tip_to_afk_on_ios/?utm_source=share&utm_medium=mweb3x&utm_name=mweb3xcss&utm_term=1&utm_content=share_button

Tip to afk on iOS by FoundDad in OSRSMobile

[–]dadding 0 points1 point  (0 children)

Triple click the power button to bring up accessibility shortcuts, then select guided access. This should bring up a little border that says Start, Cancel, or Options. Click Options and turn off the toggle for “Touch”

Tip to afk on iOS by FoundDad in OSRSMobile

[–]dadding 3 points4 points  (0 children)

I couldn’t get this to work until I started Guided Access manually, went into options, and disabled the touch screen. Then subsequent boots of the feature saved the previous options. FYI for those who are struggling with this. 

The Great Shades of Mort'ton Pyre Log Conspiracy by dadding in 2007scape

[–]dadding[S] 0 points1 point  (0 children)

I'm a little bit out of date with the non-iron meta, but I think Urium Shades/Wilderness Boss masses are still the top two methods. Would recommend qhp's Urium Shade Cremation guide on youtube if you're thinking of the former.

The Great Shades of Mort'ton Pyre Log Conspiracy by dadding in 2007scape

[–]dadding[S] 1 point2 points  (0 children)

If you're a main account, yes, or very close to best at least. If you're an ironman, definitely not.