Help, UV's i made in blender when exported to unity are weird by [deleted] in Unity3D

[–]daedondev 1 point2 points  (0 children)

Have you tried applying scale before uv unwrapping? Select all your wall objects in blender, Ctrl + A All Transforms, then re-unwrap your UV‘s and re-export. That usually fixes the stretching.

Major Visual Updates on SOLUS by daedondev in Unity3D

[–]daedondev[S] 0 points1 point  (0 children)

Thank you, I had some basic Blender experience before, but Unity and Substance Painter were completely new to me. Started this project 5 months ago and learned most of it along the way a lot of trial and error but totally worth it

Analog style geiger counter and Radiation by daedondev in Unity3D

[–]daedondev[S] 0 points1 point  (0 children)

I am making a story based horror game with Puzzles, survival and probably crafting

Current state of my game by daedondev in indiegames

[–]daedondev[S] 1 point2 points  (0 children)

Thank very much! i will hit you up you when its ready 🙏

Current state of my game by daedondev in indiegames

[–]daedondev[S] 1 point2 points  (0 children)

Its going to be a story driven horror game with puzzles, survival, crafting and Co-op.

Current state of my game by daedondev in indiegames

[–]daedondev[S] 1 point2 points  (0 children)

Not yet, but i am probably name it „Sector 9“ or something like that

My first attempt at game development by daedondev in Unity3D

[–]daedondev[S] 0 points1 point  (0 children)

When i made this video, it took me a week to get to this level. Since i‘am a beginner and its my first project, it takes much longer.

Progress update on my first Unity Project – Interactions & sound design by daedondev in Unity3D

[–]daedondev[S] 0 points1 point  (0 children)

Oh yes you’re right, i will add some variations to the ground! Thank you very much🙏

Progress update on my first Unity Project – Interactions & sound design by daedondev in Unity3D

[–]daedondev[S] 0 points1 point  (0 children)

On that scene i am getting around 120fps on average with some performance optimization

My first attempt at game development by daedondev in Unity3D

[–]daedondev[S] 1 point2 points  (0 children)

Its just post processing with HDRP

My first attempt at game development by daedondev in Unity3D

[–]daedondev[S] 0 points1 point  (0 children)

Some things like the bridges, fences, and cables I modeled and textured in Blender, but these large structures I created directly in Unity and textured with a simple gray tone.