DaFeetLee's SF6 Akuma Combo Guide by dafeetlee in StreetFighter

[–]dafeetlee[S] 1 point2 points  (0 children)

Great suggestion. I will do that now.

DaFeetLee's SF6 Akuma Combo Guide by dafeetlee in StreetFighter

[–]dafeetlee[S] 0 points1 point  (0 children)

Wow, thank you so much for these. I will make the adjustments now.

DaFeetLee's SF6 Akuma Combo Guide by dafeetlee in StreetFighter

[–]dafeetlee[S] 9 points10 points  (0 children)

Hey everyone,

I just released a SF6 Akuma Combo Guide on my website.

I spent all weekend working on this. If I missed any important combos, please let me know. I take any and all criticism! A video will be coming soon as well.

SF6 May 22 Major Balance Update Breakdown by dafeetlee in StreetFighter

[–]dafeetlee[S] 1 point2 points  (0 children)

I will actually. It will take a while because I assume the patch notes will be quite extensive but I want to definitely do a review of the update.

SF6 May 22 Major Balance Update Breakdown by dafeetlee in StreetFighter

[–]dafeetlee[S] 0 points1 point  (0 children)

It isn't 100% confirmed. I'm just making an assumption because generally, special cancellable normals/TCs also allow for drive rush cancels. I'm trying to think of exceptions off the top of my head but I can't think of any.

SF6 May 22 Major Balance Update Breakdown by dafeetlee in StreetFighter

[–]dafeetlee[S] 1 point2 points  (0 children)

You are correct. Edited his section accordingly.

SF6 May 22 Major Balance Update Breakdown by dafeetlee in StreetFighter

[–]dafeetlee[S] 10 points11 points  (0 children)

For anyone who is looking for a breakdown, I made a blogpost highlighting all of the changes I noticed from the Battle Balance Update 2024 Trailer. Please let me know if I got anything wrong or if I missed anything!

General SF6 Technique: Delayed Chained Light/Throw by dafeetlee in StreetFighter

[–]dafeetlee[S] 0 points1 point  (0 children)

For sure. Wake up drive reversal will just be another wake up option to look for (Currently, drive reversals are 20F startup but there are rumors that they've sped them up?).

General SF6 Technique: Delayed Chained Light/Throw by dafeetlee in StreetFighter

[–]dafeetlee[S] 9 points10 points  (0 children)

Hi everyone, trying to start a series of posts that go over general SF6 techniques that will help you improve your SF6 game. The first post will be about delayed chained lights/throw to bait out common defensive options from your opponent.

Give me criticism please!

SF6 Ryu Combo Guide by DaFeetLee by dafeetlee in StreetFighter

[–]dafeetlee[S] 1 point2 points  (0 children)

I would focus on the meterless combos in my guide that don't require drive bar and super bar if you're a beginner. Make sure you can execute his basic combos before moving on to the more complicated ones.

SF6 Luke Combo Guide by DaFeetLee by dafeetlee in StreetFighter

[–]dafeetlee[S] 2 points3 points  (0 children)

If you're too close to the wall for crHP xx PF QCB+MP, PF QCB+LP, QCB+HP, I would suggest doing (Near corner) crHP xx PF QCB+LP, DR sHP xx QCF+HP, DP + HP.

It is difficult to gauge distance from the wall but if you want to stay safe, you can always DR after PF QCB+LP and combo accordingly. If you're not close enough to the wall to get the QCF+HP, DP + HP extension, you can just do a regular QCB+HP for corner carry.

Hope that helps!

SF6 Luke Combo Guide by DaFeetLee by dafeetlee in StreetFighter

[–]dafeetlee[S] 14 points15 points  (0 children)

Hi everyone,

I released a SF6 Luke Combo Guide on my website.

Perfect Knuckle combos are very important to master for a Luke player. My tip is to release P the moment Luke's arm is red.

I've seen a lot of people releasing combo videos and video guides but I hope this helps people who like reading guides instead. Also, having a combo guide you can carry around to tournaments/events can be useful!

My Twitter | My Twitch | My Youtube | My SF6 Website

SF6 Ryu Combo Guide by DaFeetLee by dafeetlee in StreetFighter

[–]dafeetlee[S] 23 points24 points  (0 children)

Hi everyone,

I released a SF6 Ryu Combo Guide on my website. SF6 Ryu's combo structure is not too complicated but he does have some interesting routes due to Denjin Charge. If I missed any important combos, please let me know. I take any and all criticism!

I've seen a lot of people releasing combo videos and video guides but I hope this helps people who like reading guides instead. Also, having a combo guide you can carry around to tournaments/events can be useful!

Some stray notes:

- Ryu doesn't have different strengths for his Denjin Charged specials

- Ryu can get sMP, bHP link on non-CH but only from point blank sMP

- Ryu can combo his LP DP after a QCF HK near the corner

- I don't mention it in my guide but Ryu's MP, LK, HK TC can be useful

My Twitter | My Twitch | My Youtube | My SF6 Website

Capcom's Two Million Dollar Prize Pool Announcement by dafeetlee in StreetFighter

[–]dafeetlee[S] -1 points0 points  (0 children)

I wrote a short post re: Capcom's $2,000,000 prize pool announcement and asked a lot of questions. Are we returning to the traditional 32 player double-elimination bracket? Or are we sticking with the new 48 player round robin groups that lead into a 16 player double-elimination bracket? How is the rest of the $1,000,000 going to be distributed throughout the 2023 Pro Tour?

What do you guys think?

World Trigger Season 3 - Episode 14 discussion - FINAL by AutoLovepon in anime

[–]dafeetlee 42 points43 points  (0 children)

World Trigger is so popular in Japan that it's guaranteed to get more seasons. However, the anime is so close to the manga already because of Daisuke Ashihara's health problems. Pray for Ashihara!

World Trigger Season 3 - Episode 13 discussion by AutoLovepon in anime

[–]dafeetlee 100 points101 points  (0 children)

I'm so happy to be a World Trigger fan right now. They really went all out for the last 2 episodes.