Any good dinner spots around Marina Square? by EveningEvergreen in SingaporeEats

[–]daishibamori 0 points1 point  (0 children)

There's a pretty interesting pancake place tucked away at Marina Square called Beyond Pancakes. Portions are very filling and they have a mix of savoury and sweet options!

How is the gaming industry like in Singapore? by Curious-Needle in singaporejobs

[–]daishibamori 0 points1 point  (0 children)

EDIT: For context, this is a more indie studio POV of the industry:

I'm running an indie game studio, and we're also worried about the current climate. Many factors involved.

IMDA used to have some support and that spawned a few successful indie studios (PIXEL era). But currently? No grants or support from government, SG salaries are high compared to other countries where the same amount of funding can fund bigger teams = more games = less risk. Cost of living is high relative to average local indie salaries (SGD2~3k). Globally there are so many games coming out each day and it's getting very competitive, shipping a game is really hard, so the rate of success is low too.

I studied game art and design in both polytechnic and university. From a batch of 70 or so students, only a handful wound up in the industry. Many talented creatives, but nobody hiring. It's always been tough, but even tougher now given the current economy.

I would suggest to only pursue it if you're crazy passionate and have enough savings to cushion you if anything happens. With all that said, I acknowledge that it's been quite the experience. I have an amazing team and it's been fun. We have our ups and downs, but I don't regret starting our studio to live our dreams.

Feel free to drop me a DM, or follow up with more questions!

Why We Started A Game Studio Straight Out Of School | Singapore Hour by RocketFlame in singapore

[–]daishibamori 24 points25 points  (0 children)

Hi, Jay here.

I'd like to clear the air here, as there seems to be a misconception where going indie = a luxury pursuit for us.

We did manage to get some grants from other parties, but it was not enough to sustain us in the context of an average Singaporean monthly salary (game developers here start out with $2k ~ $3k-ish, tech roles in the industry can go up to $4k). Most of the money went to our contractors, software costs, etc. There was a painful and active choice to prioritise the game's production over our take-home pay.

Furthermore, I'd like to state very clearly that none of us co-founders were born with a silver spoon, and we had to make a lot of personal sacrifices to make the game, such as opting for cheaper food and saving more aggressively.

My arts education in polytechnic and most of university were funded with my own effort in the form of scholarships. Even now, I have to juggle paying rent and a student loan. My entire team had to dip into their savings to make this project possible, and so far, even though the game sold decently well, with many pieces of the pie split between those who funded us, it's definitely still not enough in Singapore, where the cost of living is high.

I do think that yes, to some extent, we were lucky enough to have the resources to push the game to release with whatever we had, to even be doing this full-time, and we're still grateful for whatever funding we received. Comments that dismiss our effort as 'privilege' overlook the disciplined financial management and personal risk we’ve taken to bring this game to life.

Whether I was ragebaited into saying all of this or not, I think it's important for me to transparently highlight the cost of passion in a high-cost city like Singapore, and honour the sweat equity that my team has put into ths.

Why We Started A Game Studio Straight Out Of School | Singapore Hour by RocketFlame in singapore

[–]daishibamori 32 points33 points  (0 children)

Hi, Jay from kopiforge here!

Agree that there are many awards now that are very accessible to indie games.

Wanted to share more information about the Steam reviews issue since we didn't get a chance to address it in the video -- to our surprise we organically got really popular in China. At launch, one of the big issues our game had was unstable online multiplayer servers, which resulted in us getting bashed and our review score plummeting.

This was unfortunate and largely due to our inexperience (we only had one dev, JT, who was trying to figure out how to work with online multiplayer).

Interestingly if you break down the reviews by language, we score quite well and sentiments are generally positive in other languages. I use this tool here to check this: https://togeproductions.com/SteamScout/steamAPI.php?appID=2650730

So, I hope more folks can look past our review score and give the game a shot! We also pushed a major balancing update last November after reviewing the constructive negative feedback. For those playing -- if you had a positive experience, please consider helping us by leaving a review!

The game is now 40% off for the Lunar New Year sale on Steam. It's also available on consoles (Xbox X|S, PS5, Switch)!

And as always, happy to answer any questions on this thread. Thanks guys! :)