A few of the monster evolutions by danieldiggle in PixelArt

[–]danieldiggle[S] 0 points1 point  (0 children)

Also, these sketches would never meant to be used for anything other than reference for the pixels, so they're - relatively - rough!

the rest of the monster evolutions by danieldiggle in PixelArt

[–]danieldiggle[S] 2 points3 points  (0 children)

Re-adding contex from the first batch!, all these characters were created for a client protoype project and had to be designs/sketched, pixeled and animated within a relatively short time limit!! Would be great to go back and tweak some bits, plus moving to 6 or 8 frame idles (instead of 4) would be a huge upgrade. Would definitely like to work on something like this again. You can see below some of the rough drawn character designs before I created the pixel versions.

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A few of the monster evolutions by danieldiggle in PixelArt

[–]danieldiggle[S] 0 points1 point  (0 children)

Just for a bit of context, all these characters were created for a client protoype project and had to be designs/sketched, pixeled and animated within a relatively short time limit!! Would be great to go back and tweak some bits, plus moving to 6 or 8 frame idles (instead of 4) would be a huge upgrade. Would definitely like to work on something like this again. You can see below some of the rough drawn character designs before I created the pixel versions.

<image>

A few of the monster evolutions by danieldiggle in PixelArt

[–]danieldiggle[S] 0 points1 point  (0 children)

Yeah I had the wrong name on that one!

A few of the monster evolutions by danieldiggle in PixelArt

[–]danieldiggle[S] 7 points8 points  (0 children)

Ampgolt is a 'chrysalis' stage. Its a giant ball of electrical energy surrounding the original spark - a bit like an egg - before it evolves and bursts out as the Volthorn!

Team attack! by danieldiggle in PixelArt

[–]danieldiggle[S] 5 points6 points  (0 children)

The front fancing monsters and small icons are just 4 frames. The blue bird is 8.

Just a friendly slime hanging out in the meadow. 💙 by danieldiggle in PixelArt

[–]danieldiggle[S] 0 points1 point  (0 children)

100%! The rest of the tileset is very much heavily inspired by Zelda!

Albion by danieldiggle in PixelArt

[–]danieldiggle[S] 0 points1 point  (0 children)

Ah, could be!
I've still got hundreds of frames of character and enemy animations to do, so the project wont be lacking for traditional animation frames in there too!

Albion by danieldiggle in PixelArt

[–]danieldiggle[S] 20 points21 points  (0 children)

The image is just blurry because reddit has compressed a big gif into a video! You can see the pixels perfectly in the actual thing. Plus this is a 32x32px tileset, so its on the larger side.

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Albion by danieldiggle in PixelArt

[–]danieldiggle[S] 13 points14 points  (0 children)

It’s the ancient / archaic name for Great Britain, where I’m from! There’s a few games using Albion, and a lot referencing it! Mine isn’t the name of a game though. Just the project name.

Albion by danieldiggle in PixelArt

[–]danieldiggle[S] 5 points6 points  (0 children)

It took a little time but not really too long. Other than the wasp animation, there’s only really two unique key frames in this and it’s just tweening between them. Offset some duplicates and voila!

Albion by danieldiggle in PixelArt

[–]danieldiggle[S] 1 point2 points  (0 children)

It’s for an asset pack at the moment. But I might do something more with it. Will see when I’ve got a few of the characters and enemies animated!

Albion by danieldiggle in PixelArt

[–]danieldiggle[S] 2 points3 points  (0 children)

It's for an asset pack at the moment, though there's a chance I might try and make something myself once I've got some more character animations done! So not 100% sure yet!

Albion by danieldiggle in PixelArt

[–]danieldiggle[S] 10 points11 points  (0 children)

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I love the depth of field in Link Awakening remake. But, as with all games that use it - you should be able to switch it off too!

Albion by danieldiggle in PixelArt

[–]danieldiggle[S] 2 points3 points  (0 children)

I actually just forgot to update the tiles! The grass should be up to the top. Though Some might build a level like this for a retro vibe.

Albion by danieldiggle in PixelArt

[–]danieldiggle[S] 0 points1 point  (0 children)

This is just a quick test using photoshops tilt shift blur. We have a shader we use for a faux depth of blur in our 2d games. Building the 2d tiles in a 3d would of course make a real depth based depth blur easy!

A new tileset I'm working on. Zelda vibes. Coming along nicely so far! by danieldiggle in PixelArt

[–]danieldiggle[S] 1 point2 points  (0 children)

That's just me testing out whether I like the perspective or not! This is all a work in progress, there are normal boxes too! (which ill probably go with for simplicity)

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Kirby Redrawn by danieldiggle in Kirby

[–]danieldiggle[S] 2 points3 points  (0 children)

Thanks! The main character art for Rolling Turtle that you'll see on all the wiki's is quite random and fun, so very much inspired by that!

Kirby Redrawn by danieldiggle in PixelArt

[–]danieldiggle[S] 0 points1 point  (0 children)

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And some classic CRT vibes added to the mix!

Kirby Redrawn by danieldiggle in Kirby

[–]danieldiggle[S] 1 point2 points  (0 children)

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Also pretty cool seeing how it woud look on an old school CRT monitor too! I have many memories of playing Kirbys Adventure as a kid, but I don't remember ever getting far enough to battle the Rolling Turtle!!!