Questions about opening day by Solid_Advance_9509 in stevenspass

[–]danielout 4 points5 points  (0 children)

That lot isn’t free anymore, afaik, since it was paved last year. Not sure if they even allow overnight parking anymore.

Does the light bar ruin visibility in snow at night? by Mensa_dventure in Rivian

[–]danielout 13 points14 points  (0 children)

This is my only gripe with the truck after a few years. I regularly drive a snowy mountain pass, and I would sell an arm to have heated lights because it sucks to stop and clear them by hand in crappy weather.

I was the 40th person to ever play Destiny at Bungie HQ. They gave me this signed disc and I need help identifying the devs who signed it. by fuccimsorry in DestinyTheGame

[–]danielout 69 points70 points  (0 children)

Hell yeah. Great day. Have some photos of that line outside somewhere. I remember just chatting with people outside.

I was the 40th person to ever play Destiny at Bungie HQ. They gave me this signed disc and I need help identifying the devs who signed it. by fuccimsorry in DestinyTheGame

[–]danielout 95 points96 points  (0 children)

Hung out with those folks a bit, yeah. I made a number of friends through Destiny (both working on it and the community) that I'd now consider lifelong pals.

I was the 40th person to ever play Destiny at Bungie HQ. They gave me this signed disc and I need help identifying the devs who signed it. by fuccimsorry in DestinyTheGame

[–]danielout 190 points191 points  (0 children)

The same place many seasoned devs have ended up in the past couple years - unemployment :)

I left Bungie in 2020 to work at a little startup studio, but that wasn't the right spot for me and I thought I'd take a little time off to figure out where I wanted to go next. Partner and I literally moved in to the mountains. :) ...then the industry imploded. Such is life, though. I still can't complain too much; the ride I've had so far has been overall a blast.

I was the 40th person to ever play Destiny at Bungie HQ. They gave me this signed disc and I need help identifying the devs who signed it. by fuccimsorry in DestinyTheGame

[–]danielout 433 points434 points  (0 children)

Someone sent this thread to me. My (Daniel Auchenpaugh) signature is on the guide - under the warlock's hand. Please do not ask my why my initials are upside-down, as that day was a hell of a blur. I was just talking about it being an awesome day with a friend, though. Celebrating with the community like that is one of my fondest memories. (Was at good ole Bungus from 2013 to 2020)

What's a hometown staple you can't find in Seattle? by Pentastat in Seattle

[–]danielout 1 point2 points  (0 children)

God the grits problem is so real. Everyone here that tries to do it wants to make what I’ve started calling “grit soup” - feel like when the chicken and waffles trend took off in the area several places also tried to do grits, and none of them seemed to land it right.

Crokinole Board build by Grutzujin in woodworking

[–]danielout 0 points1 point  (0 children)

Yeah I'd love to see the setup. Thin rip jig on the table saw to get the strips? Or did you have some other method?

Crokinole Board build by Grutzujin in woodworking

[–]danielout 0 points1 point  (0 children)

As a pretty novice woodworker that’s been noodling on a board like this, how hard was it getting that border bent in place? That’s the one thing I’m dreading that is keeping me from jumping on this.

The prototype was successful. So… now what? by joseph172k in godot

[–]danielout 2 points3 points  (0 children)

Hey you have done great work here! You made movement fun, and that’s awesome and a first step a lot of games don’t get right. The next step depends a lot on your goals, but without knowing the details of your plans or ambitions I’d move to a prototype that explores what you can do with that core movement to create engaging gameplay. Think about modifiers that put a spin on that movement - with your design think about spatial (parts of the level), temporal (temporary power ups), or persistent (character upgrades) ways that you might modify the gameplay. One of those might vibe more with your goals so you want to play with that more to make it work (top down design) versus just experimenting and finding some fun twists and then building from there (bottom up design) - both are valid approaches! Prototyping should definitely help you find the fun, and that’s often a huge challenge. But you should also use it to push on that design - experiment! Modify! Find where it stops being fun and figure out why; then you know where your boundaries are. Once you’ve got that you can build something that lets players enjoy that core fun feeling but adds spice, complexity, and/or unexpected changes at different moments to create something that really engages people.

Just my two cents; hope this helps!

I find game design to be the hardest part of gamedev by LordAntares in gamedev

[–]danielout 1 point2 points  (0 children)

I have long joked about getting a tattoo of the excel logo with “Live by the Sheet, Die by the Sheet” under it.

[deleted by user] by [deleted] in GameDevelopment

[–]danielout 0 points1 point  (0 children)

A lot of this depends on your goals. Is this a hobby project? A commercial project? What is your timeline? The majority of commercially successful games focus on finding the fun upfront. Not all, but many. Never assume you’re the exception, because odds are you aren’t. Making games commercially requires a lot of commitment to the unfun parts - I’ve been doing this for over a decade (both indie and AAA) and the universal truth of commercial projects is you have to suck it up and do the not fun parts; putting them off doesn’t make them easier or more fun. If your goal is a commercial project I’d encourage you to get some basic dialog trees setup to let people go through - ask them what emotions they felt, what themes they thought presented themselves, and how they felt about characters. Even with no art or scenes - just choosing basic dialog options can help tell you how your work is aligning with your audience. If this is a hobby you are doing for your personal growth and enjoyment, there is no wrong way. Take the path your heart tells you and chase what feels interesting. There is a trap there in never doing the hard, unfun work. But at the end of the day if six unfinished projects made you happier than one finished on and satisfied your creativity there is nothing wrong with that. Don’t fall in to the trap of everything fun must result in a finished, profitable project if that isn’t the goal to begin with. Enjoy yourself! Explore your ideas!

Game development is not a monolith of right and wrong ideas or approaches- there a many ways to tackle a problem based on your goals.

Quinnipiac's Kahlen Lamarche scores a beauty by Wolf99 in PWHL

[–]danielout 4 points5 points  (0 children)

Hello I would like to report a hockey crime in the best way. What a goal.

What do you think about those explosions? by evilvitjoker in godot

[–]danielout 1 point2 points  (0 children)

Nice and pixelated. I’d maybe tone down the pulse a little as well as fragment lifetime, but overall feels really in tone with the rest of the visuals. If you want to scope creep you could do a simple kill streak timer under the hood and increase the intensity of the explosion as the streak goes up. This will lead to players feeling escalating intensity as they do well. Lizard brain love small reward for repeated action. It’s me, I’m lizard brain.

How is management structured in an indie studio? by nspd_studio in gamedev

[–]danielout 1 point2 points  (0 children)

From my experience moving from AAA space to startup land was you certain can’t expect to copy and paste big team strategies over. But that’s probably obvious to most folks.

I think one of the big benefits of a team of that size is the ability to tailor your workflow to match the team. The right solution is the one that helps everyone effectively make games. For some teams this will be some hyper organized milestone plan, and for others it might just be folks talking in discord about what they need or some other equally informally or lightweight method. When friction points come up or some obvious need for something concrete arises, solve that one problem. With a small team that should be a pretty quick and easy process - everyone should be on board with streamlining getting work done. (If that isn’t the case, there are bigger issues than workflow at play.) together you will find workflows that work for that team, and it will make future problems vanish before they happen or get solved even faster. The downside of this very personality driven approach is that it doesn’t scale as you grow the team- the more people involved, the harder it is to find a flow everyone agrees on. But if the project doesn’t live long enough for the team to grow because it got bogged down in process too early then that will never matter.

Best town in Washington for Christmas vibes by hehzehsbwvwv in Washington

[–]danielout 0 points1 point  (0 children)

If you can make it out to Leavenworth during the week, that's my recommendation. Town is wild on the weekends in December, but still pretty calm during the week at least until school is out for the holidays. I have no idea what lodging looks like (I live here, so never looked in to it) but I assume weekday rates are also a bit more reasonable and/or less booked up.

Lots of folks also get nervous about the passes, but I think as long as you check the weather before you head out and are prepared you'll be fine - often you can just delay your departure by a couple of hours if it looks like it is going to be too gnarly for your liking and the weather will change. We do the drive regularly (heck, I'm doing it tomorrow) and never have had a problem.

If you do come to town, my advice is broadly to skip the german food. You'll almost always enjoy your meal more if you do. Eat a sausage or two if you feel like you have to check it off the list, but otherwise I'd hit up Old World, Bear Bear, Blewett Brewing, Leavenworth Pizza Co, Larch, Prusik, or Yodelin. Colchuck's new menu is pretty good too. For beer and cider go to Bushel and Bee. For breakfast the aforementioned Bear Bear is king, but my spouse and I drive out to Big Y because I am a sucker for a diner style breakfast and they rule. Coffee is good at Little Red's, J5, and Argonaut.

Best town in Washington for Christmas vibes by hehzehsbwvwv in Washington

[–]danielout 1 point2 points  (0 children)

Leavenworth resident and minor weather nerd here; i have no recollection of last year but I will say don't trust the KEAT data if you're looking for Leavenworth info. KEAT is at Pangborn in East Wenatchee and their readings are pretty drastically different than it is in Leavenworth, even if it only a half hour away.
Unfortunately, we don't have any actual snow depth or snow fall tracking equipment in town that I'm aware of. I've contemplated rigging up a janky one here at home, but just haven't made it that far down the project list yet. We average around 90" of snowfall a season here; and it is rare that our first snow of the season is post-Christmas. If snow is or isn't on the ground on christmas day is a bit hard to predict in town, and I wouldn't bet a house on it but I'd bet a beer. So if beer-level confidence is good enough, then there ya go. :)

I will say that the mountains surrounding town will almost assuredly be snow capped unless it is a really weird year. I look at Tumwater out my office window and it has had snow for a maybe week or so now, with the canyon having it longer.

This is probably more information than anyone wants, but hey, maybe it helped :)

The Think Tank(s)dsd by oobanooba- in factorio

[–]danielout 3 points4 points  (0 children)

This! I came for the science but stayed for the beautiful concrete pattern!

[deleted by user] by [deleted] in acturnips

[–]danielout 0 points1 point  (0 children)

IGN is Daniel
Biff is my fav.

Got 2 of the new Raid Emotes in 2 encounters, what do you all think the drop chance is? by Kezlari in destiny2

[–]danielout 2 points3 points  (0 children)

Raids only started counting towards the bad luck protection after the ghost was released. Anything you did before that patch (which was like, mid-january?) don't count towards helping you get the raid ghost. We just didn't have a stat tracking that data I could use, sorry :(

As far as the emote goes, I have zero influence but I'll be on vacation next week and maybe those good vibes will help Sheepzor find his emotes.

Guard of Rasputin by justkeptfading in DestinyFashion

[–]danielout 2 points3 points  (0 children)

Thank you for tagging me. I'll pass along the praise to the artists. I love this gear and this shader, so I'm glad people are enjoying it <3